1. Lord of Rigel
  2. News

Lord of Rigel News

Release 1.0 Hotfix #6

Change Log:

Ticket #1945 Critical- Case with purchasing Housing
Ticket #1947 Balance- Increase beam weapon accuracy in tactical
Ticket #1948 Balance- Aggressive AI blockading and not attacking
Ticket #1949 QOL- Torpedo tech description clarification
Ticket #1944 QOL/Balance- Lithovore-Mechanoid disable food options in custom species menu

Default game settings now 5 planets in a star system to increase performance for most systems and increase game pacing. 10 planet option still available.

Release 1.0 Hotfix #5

Change Log:

Ticket #1935 QOL- Add tutorial reset to settings, applying settings won't reset Tut
Ticket #1936 Case where outpost can't be established on far side of wormhole
Ticket #1937 Tech filter for morale techs and custom species with unified governments
Ticket #1938 Case of duplicate item in weapon list
Ticket #1939 Climate improvement and decline events triggering on Radiated and Gaia worlds
Ticket #1940 QOL- Large galaxy warning prompt on new game
Ticket #1941 System name Planets menu refresh
Ticket #1942 Balance- AI defensive fleets are more likely to risk engagement
Ticket #1943 QOL- No fleet arrive message if newly explored

Lord of Rigel Sale!

For thousands of years humanity has looked up to the stars... and now with the Steam Space Exploration Fest you can shape the galaxy.

Lord of Rigel is 25% off for the Space Exploration Fest.

A space strategy game meant to modernize the classics and reduce micromanagement, Lord of Rigel has 10 playable species in a galaxy locked in a cold war between two elder species. Do you side with the Rigelans who wish to force species to evolve according to their great plan or with the chaos of the Arcturans? Explore new worlds and through conquest, diplomacy, or espionage determine the fate of the galaxy.

Week One Update

Greetings Lords of Rigel! It's been a busy week with hotfixes implementing fixes to some critical issues, balance, and quality of life adjustments.

[h2]Fixes:[/h2]
  • Gaia and terraformer build queue filter
  • Elder species tank firing points
  • Autoexplore range rounding, sorting by distance, and updating unexplored list fixes
  • Disruptor weapons no longer have separate no range penalty mod
  • Morale technology calculation fixes
  • Cases where ship designer system pulldowns could have not refreshed data
  • Disabling retreat when you have one system and it is under attack
  • Critical- Fix for cases where tutorial text would not save between game sessions depending on how game was exited. Note: It will still reset if entering the tutorial or applying changes with the tutorial text option on.


[h2]Quality of Life Improvements:[/h2]
  • Research tooltips show researchable, discovered, or requirements for future research.
  • Double click to save game in a slot
  • Ctrl+Hover scan ship in tactical
  • Keybinding conflict mentions conflicting binding


[h2]Balance:[/h2]
  • Planetary shield damage reduction
  • AI is smarter on bombardment use with planetary shields
  • Ground combat and surrender technology capture chance reduced
  • Early warning for space monsters


[h2]Content:[/h2]
Turvari the Yalkai Exile joins the fray. Unwilling to use their telepathy to hide their true form, Turvari was banished by their sisters.


What to Expect Next:

A warpout timer for tactical was a community requested feature. This will be based on drive type.

Additionally, the tutorial text reset will be tied to a separate button so hitting apply in the settings menu won't reset tutorial text.

Also a special shout out to Spacegamejunkie for their kind review, comments, and bugs they encountered which have been resolved this week.

While we are out of Early Access, we want to focus on critical issues and community quality of life improvements over the next few months.

Release 1.0 Hotfix #4

Change Log:

Ticket #1915 Autoexplore check
Ticket #1917 QOL- Save slot double click
Ticket #1922 QOL- Tactical attack move shows move line
Ticket #1927 QOL- Keybinding Warning Mentions Conflicting Key
Ticket #1929 Fix for cases where ship system data pulldowns did not refresh
Ticket #1932 Balance- Ground combat and surrender tech capture chance reduction
Ticket #1933 AI will continue bombardment instead of doomed invasion efforts on fortress shields

For Returning Players

If you are having control issues or settings issues:
1) Turn off Steam cloud save sync
2) Clear out your Local folder for Lord of Rigel which can be found at:

C:\Users\ YOUR USER NAME \AppData\Local\LordofRigel

3) Turn on steam cloud sync

If you have had Steam installs on different drives be sure to clear out local app data on each drive for LoR.

Alternatively you can delete the local data folders while the game is running with cloud sync on.