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Lord of Rigel News

Early Access 2 Patch 2023.10 Revised

Ticket #1711 QOL – New Exile AI setting new colony
Ticket #1739 Outpost scrapping empire list view blank fix
Ticket #1738 ECM mismatch between ship tooltip and ship designer fix
Ticket #1732 Lithovore-Mechanoid displaying food consumption when non lithovore-mechanoid species on planet fix
Ticket #1734 Removed cancel button for stationary fleets
Ticket #1742 Fleet ETA calculation fix
Ticket #1736 Gaia planet layering for ship designer fix
Ticket #1733 Tech tree scroll to new researched item fix
Ticket #1740 Double purchase fix
Ticket #1741 Protomatter message appearing before research complete fix
Ticket #1717 QOL – AI expansion tweaks
Ticket #1737 Messages from dead factions fix
Ticket #1731 Auto resolve adjustments for moving monsters fix
Ticket #1744 Space Amoeba loop fix
Ticket #1743 New game starvation calculation fix
Ticket #1745 Defeated faction Galactic Council candidate
Ticket #1710 QOL – Improved planet image angles in Engage Menu
Ticket #1746 End turn soft lock fix
Ticket #1747 Transit time calculation fixes
Ticket #1748 AI building outpost on player occupied Dyson Sphere fix

Early Access 2 Patch 2023.10

  • Ticket #1711 QOL – New Exile AI setting new colony
  • Ticket #1739 Outpost scrapping empire list view blank fix
  • Ticket #1738 ECM mismatch between ship tooltip and ship designer fix
  • Ticket #1732 Lithovore-Mechanoid displaying food consumption when non lithovore-mechanoid species on planet fix
  • Ticket #1734 Removed cancel button for stationary fleets
  • Ticket #1742 Fleet ETA calculation fix
  • Ticket #1736 Gaia planet layering for ship designer fix
  • Ticket #1733 Tech tree scroll to new researched item fix
  • Ticket #1740 Double purchase fix
  • Ticket #1741 Protomatter message appearing before research complete fix
  • Ticket #1717 QOL – AI expansion tweaks
  • Ticket #1737 Messages from dead factions fix
  • Ticket #1731 Auto resolve adjustments for moving monsters fix

Lord of Rigel Roundup #38

Greetings Lords of Rigel! We've just passed a year in Early Access with that we've entered EA 3. With the past two updates we've put in some major updates such as the Elder Races, Doomsday Clock, AI aggression, and an update to the user interface. Legendary galaxies (1024 stars) are also available.
Based on your comments we did a reskin of the interface along with some adjustments on where UI button elements are. Switching out buttons to be brighter is intended to make it easier to identify intractable parts of the UI. AI aggression is the next major area we're working on, making sure that military force use is tied to the AI personalities. As players have noted some AIs aim to “build tall” instead of expand and others spread outwards, so we've wanted to make sure AI aggression is also showing the same variety.

With EA3 we're working towards a 1.0 release aimed in 2024, but we're wanting to continue to incorporate balance and UI quality of life improvements from your feedback.

EA3 features will include:
  • Research Victory
  • Grand Menaces
  • Ship refitting

Figure 1. Updated, reskinnable user interface.


Figure 2. UI prompt with new color scheme.

For our latest deep dive, Space Pirates!

In the LoR galaxy space pirates are some of the forces that reached the galaxy from the Synth's creators on their hunt throughout the universe to destroy all machine-life. Turning to raiding and piracy, these groups patrol some systems, and there are also occasional raiding fleets.
Style wise we wanted more rugged less technologically advanced ships with a mix of Babylon 5 and Battlestar Galactica design sensibilities. Pirate ships are also loaded out more with kinetic weapons and heavy armor. Pirate ships include corvettes, frigates, and large capital ships with centrifuges to generate gravity. Generally good early to mid game player ship design should counter pirate forces easily.


Figure 3. Space pirates!


Figure 4. A pirate mothership in editor- a preview of an EA3 Grand Menace.

Also moving forward we'll be calling these Community Updates as opposed to "roundups."

Early Access 2 Patch 2023.9

  • Ticket #1711 Destroyed faction continues to own system fix
  • Ticket #1705 Retreating attacking fleet brings up blank battle prompt fix
  • Ticket #1713 Pre-generated design with negative space fix
  • Ticket #1714 Repeating request to join war fix
  • Ticket #1709 AI destroys player planet and it is still present fix
  • Ticket #1707 Pirate fleet can move during hyperspace flux fix
  • Ticket #1719 Buying production and treasury subtraction fix
  • Ticket #1723 QOL – Old ship design cost reduction on research
  • Ticket #1722 QOL – Diplomacy ignore toggle for player for non-first contact and combat prompts
  • Ticket #1726 QOL – Fleet count and strength added to combat engage, skirmish and fleet movement menus
  • Ticket #1727 Reduced Von Neumann Drone tactical strength
  • Ticket #1640 Cumulative hyper advanced techs not applying for Creative fix
  • Ticket #1720 Lost colony population over maximum colony population fix
  • Ticket #1718 Multiple first contact prompts fix
  • Ticket #1724 QOL – Upgrade drives, armor and computers of custom ship designs on research
  • Ticket #1729 New game not clearing Doomsday clock fix
  • Ticket #1730 Xantus diplomacy typos fix

Early Access 2 Patch 2023.8

  • Ticket #1698 QOL – UI Button Reskin
  • Ticket #1687 Custom species instant game failure in certain cases
  • Ticket #1694 Fleets no merging before monster fight
  • Ticket #1699 Fleet combat engage/auto not on by default when attacking a parked monster
  • Ticket #1682 Disable Steal Tech mission when there is no tech to steal.
  • Ticket #1700 Wrong fleet selected to explore if more than 1 fleet available fix
  • Ticket #1681 AI aggression increased
  • Ticket #1702 Multi-fleet autoexplore and wormhole destination fix
  • Ticket #1693 Cannot engage in ground combat with bomb only ships fix
  • Ticket #1651 Treaty proposal language seems too positive when proposing to a not well-liked faction
  • Ticket #1695 Dyson sphere and ringworld queue for starbases fix
  • Ticket #1688 Delay added for AI colonization
  • Ticket #1701 Second Great War cutscene repeat fix
  • Ticket #1696 Ground combat visual units passing by fix
  • Ticket #1689 Evolutionary mutation add a trait for maxed out species
  • Ticket #1703 Elder species border violation fix
  • Ticket #1691 Invade and Mind Control Once a Turn Fix
  • Ticket #1704 Great War starts for no reason fix
  • Ticket #1706 Modifying ship design duplicate build queue entry fix
  • Ticket #1690 Cancelling fleet movement send fleet to Star ID 0
  • Ticket #1692 Colony destruction soft lock fix
  • Ticket #1715 QOL – Hid Auto Designs
  • Ticket #1708 Starvation indicator fix
  • Ticket #1697 Evolutionary mutation subterranean max planet pop fix