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Lord of Rigel News

EA3 Patch 2 Update- New Technologies and QOL Features

Based on your feedback and save games our latest update has a number of quality of life fixes and bug fixes requested by the community.

Some updates to the refitting system to give refit designs unique names (ex. Lexington-A, Lexington-B) and to allow use of the pulldown menu to select existing designs of a hull class have been added.

Additionally, leftover production on a completed item will now move over to the next item in the build queue.


Image 1. One of your legendary galaxy saves!

One requested technology was added to the high end social science branch, "Advanced Settlement." This technology when researched will upgrade colony ships to automatically produce initial economic buildings if you have already researched them. While in the end game many of these items may quickly produce or be purchased time is a resource and this can save 5-10 turns of starting a new world.


Image 2. Advanced Settlement technology

We also added in a toggle option for pause in tactical (Default: Space Bar) to help with real time with pause combat for players. Bandbox optimizations have also been added.


Image 3. Tactical pause toggle

Sometimes your saves can also show us bugs you haven't reported in this case nebulas, neutron stars, and black holes when together could result in a ship having the reason it can't travel near a black hole as due to fuel range and not due to the black hole.


Image 4. Debugging an issue

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What is coming next?

In addition to any critical bugs reported we're looking at:

  • Event ticker dismiss- clear turns adjustments.
  • Saving build progress if an item is moved down build queue.
  • Torpedo weapon mods.
  • Threatening the AI in diplomacy. (territory, spies)


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As this patch added new hotkeys, if you are having issues with key bindings, please check the settings menu or look under common issues.

Early Access 3 Patch 2024.2

  • Ticket #1764 QOL – Disable New Game button if player lacks species name
  • Ticket #1784 QOL – Default music level adjusted
  • Ticket #1783 New Game menu music not looping fix
  • Ticket #911 QOL – Added warfare section to tutorial
  • Ticket #1774 Elder species first contact based on player arrival fix
  • Ticket #1772 Tech tree showing blank entries when filter is on fix
  • Ticket #1787 Housing tooltip display fix
  • Ticket #1776 QOL - Disable Colony and Outpost buttons if system has no names
  • Ticket #1778 – Galactic Council threshold adjustments
  • Ticket #1775 Renaming Outposts fix
  • Ticket #1785 Tutorial popup resetting on end turn fix
  • Ticket #1786 Tax update during turn fix
  • Ticket #1773 Produced ships at Sol not spawning in mixed occupied system fix
  • Ticket #1769 Ancient homeworld trait fix
  • Ticket #1768 QOL – Ascension tech listed separately in Info Screen
  • Ticket #1770 QOL List other faction in colony, outpost, and building tooltip
  • Ticket #1625 QOL – End turn prompt in system view
  • Ticket #1791 QOL Custom species ID validator
  • Ticket #1792 Galactic Council Candidate fix
  • Ticket #1448 QOL - Advanced colony ship tech
  • Ticket #1771 Deleting ship designs will delete multiple designs with the same name
  • Ticket #1793 QOL – Production carryover to next item in build queue
  • Ticket #1780 Player can manually move through blackhole if nebula is adjacent fix
  • Ticket #1781 Ship data blanking in cases where neutron shielding is researched fix
  • Ticket #1782 Skirmish Battlestations and Citadels spawning fix
  • Ticket #1789 QOL – Pause hotkey added to Tactical
  • Ticket #1779 QOL – All ship designs of same size class can be accessed in refit menu
  • Ticket #1788 Pre-warp population not being counted as empire population in Empire screen

Lord of Rigel Early Access 3- Research Victories and Grand Menaces

Our first update for 2024 includes some long-awaited features and nears the end of our roadmap for LoR early access.

This patch includes some critical fixes:
  • Tutorial planets menu fix
  • Blank autosave display data fix
  • Autoturn fixes for some menu transitions

In addition, two end game features you've been patiently waiting for have been added: Research Victories and Grand Menaces.

Research Victories
Once you've reached the end of a research field, you can choose hyper advanced technologies for upgrades or select the Path of Ascension technologies.

There is one technology for each field, which unlocks a special project that can be constructed on your homeworld to trigger civilization-wide ascension.

Grand Menaces
These are galaxy threatening foes that are end game threats. Defeating a grand menace reduces galactic tension and can help keep a galaxy from the edge of all out war.

Threats include a full invasion of the exiled forces chasing the Synth from their home galaxy, the mothership of the mysterious Von Neumann probes, the extra-dimensional "System Killer," and the Infection Mothership.


Image 1. The Infection Mothership- An extragalactic threat that uses biological agents to sterilize worlds.

Ship Refitting
Ship refitting has also been added. This will take existing designs and you can upgrade ship weapons and systems but not change the underlying hull type (ex. a frigate remains a frigate). Ship crews and experience are transferred.

Ships can be refitted as long as there is a Starbase, Battlestation, or Citadel.

Image 2. Ship refitting in the build menu

Research Menu Updates
Another requested change was adding a filter to the research menu to hide technologies not currently researchable. The tech filter button at the bottom of the screen can be toggled to show all possible technologies.

Image 3. Research menu tech filter.

Other changes this update include additional optimizations to end turn, tactical AI, and diplomacy.

What's Next?
With the core features we aimed to include with the rework of LoR in Unreal now available, we want to work in additional requested community features and bug fixes. So please keep reporting any encountered bugs, quality of life suggestions. Also please keep sending us your save files as they help with balancing and tuning!

Early Access 3 Patch 2024.1

  • Ticket #1752 Production to complete items fraction inverse fix
  • Ticket #1755 Double monster defeated in GNN fix
  • Ticket #1754 QOL – Turn off hostile action confirm prompt if being ambushed by AI
  • Ticket #1749 AI defeated fleet messages fix
  • Ticket #1761 Tutorial outpost button fix
  • Ticket #1760 Auto save info blank fix
  • Ticket #875, 865, 866 QOL - Grand Menace implementation fixes
  • Ticket #1750 Different production rates for the same item in build queue fix
  • Ticket #1721 Elder Species fleet massing warning area reduced
  • Ticket #1619 Research screen close on right click fix
  • Ticket #609 QOL – Research menu improvements
  • Ticket #1751 Ground combat trait menu display fix
  • Ticket #1759 Doomsday Clock and Trade Treaty fix
  • Ticket #1716 QOL – Ship Refitting
  • Ticket #1758 Turn event sequence fix
  • Ticket #1757 Spinal mount beam attack modifier fix
  • Ticket #1753 Ship viewer on Tundra planets showing clouds fix
  • Ticket #867 and 868 QOL – Ascension Victory Implementation
  • Ticket #1763 Synth scrapping guardrail for only outpost
  • Ticket #1756 Trade treaties with repulsive species fix
  • Ticket #1765 Response to proposal blank fix
  • Ticket #1766 Merge factions doesn’t add colonies to Empire screen fix
  • Ticket #1767 Outposts not becoming players upon AI defeat fix
  • Ticket #1764 Auto turn stop on Research menu fix

Lord of Rigel End of Year Update

A Year of Lord of Rigel

It's been a very busy year for Lord of Rigel development as we've worked in numerous quality of life requests along with implementing more core features in the Early Access roadmap.

Over 2023 we've implemented the following key features:
  • Lithovore and Mechanoid species- The Tulocks and Synth
  • Custom species
  • Gigantic and Legendary Galaxies
  • Elder Species- The Rigelans and Arcturans
  • Diplomacy Victories
  • Final War
  • Galactic Tension and the Doomsday Clock
  • Megastructures- Dyson Spheres and Ringworlds
  • Additional ground combat units (LSAVs for planetary militia)


In addition to these we've added numerous quality of life features based on your feedback (not an exhaustive list, but the major ones):
  • Strategic AI overhaul
  • User Interface reskin and color selection
  • Event ticker filter
  • System sidebar in colony view
  • Cycling between systems and colonies in system and colony view
  • Player engagement options (chase, evade, circle) in tactical
  • Auto ship design generation in ship designer
  • Post combat report
  • Ship info tooltips
  • Loading and saving build queue presets
  • Sharpness graphics setting
  • AI personality type indicators in diplomacy and info screens


Next Update

Our next update will focus on community reported bug fixes but will also include two long awaited features: Research Victories and Grand Menaces.

Research victories involve unlocking all of the path to ascension technologies and constructing a super project for ascension on your homeworld.

Image 1. Ascension technologies.


Image 2. Ascension end game scene preview.

Grand menaces are galaxy-level end game threats that can also reduce galactic tension.


Image 3. The "System Killer" an extra-galactic grand menace.

What's coming in 2024

Our next main requested feature is a ship refitting system which will come in a 2024 update. We're a tiny team and we've prioritized reported bugs and issues from the community, including balance issues. We plan to continue to do that through 2024, and with reaching the end of our EA roadmap release 1.0.

With the 1.0 release we'll also have the Lord of Rigel Artbook which includes concept art and universe backstory.

Post-release we want to focus on community suggested quality of life improvements and features.


Images 4, 5. Preview of the LoR Artbook