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Lord of Rigel News

Release Build 2024.11

Ticket #1864 QOL- Exchange Technologies
Ticket #1865 Case where leader gifted technologies would not appear in ship designer until a refresh
Ticket #1866 Autoexplore black hole false negative fix

Balance- AI factions more likely to give counter offers to diplomatic proposals.

To use exchange technologies have a Research Treaty, Non-aggression Pact, or Alliance with a faction. This option is only present if both you and the other faction have techs that the other does not.

Release Build 2024.10 Hotfix #1

Issue #1863 Fixed rare case where Trade Goods did not update economy when deleting items in build queue

Lord of Rigel Leaving Early Access

What We've Done Over Early Access

Lord of Rigel opened to Early Access on October 4, 2022. We initially aimed for a nine month Early Access period but based on your feedback more substantial overhauls to the game UI and AI were done over Early Access. Over 2023 we completed the core features in the Early Access Roadmap, and this year we've done additional optimizations, bug fixes, and new features.

We're pleased to announce that August 26 is the planned end of Early Access,

Your feedback and reporting has been crucial over the past year and a half, and over Early Access we've implemented the following key features:
  • Lithovore and Mechanoid species- The Tulocks and Synth
  • Custom species
  • Gigantic and Legendary Galaxies
  • Elder Species- The Rigelans and Arcturans
  • Diplomacy Victories
  • Final War
  • Galactic Tension and the Doomsday Clock
  • Megastructures- Dyson Spheres and Ringworlds
  • Additional ground combat units
  • Research Victory
  • Grand Menaces


In addition to these we've added numerous quality of life features based on your feedback (not an exhaustive list, but the major ones):
  • Leaders
  • Ship Refitting
  • Strategic AI overhaul
  • User Interface reskin and color selection
  • Event ticker filter
  • System sidebar in colony view
  • Cycling between systems and colonies in system and colony view
  • Player engagement options (chase, evade, circle) in tactical
  • Auto ship design generation in ship designer
  • Post combat report
  • Ship info tooltips
  • Loading and saving build queue presets
  • Sharpness graphics setting
  • AI personality type indicators in diplomacy and info screens
  • Build queue item movement
  • Threat diplomacy options
  • Tactical scan option
  • Advanced New Game Settings


Soundtrack and Art Book

With the release we'll also include the Lord of Rigel Art Book which has additional universe background and the full soundtrack will be available. A preview of the soundtrack is online but the released version will have additional tracks.


Artbook Preview


Lord of Rigel Soundtrack in Steam Player

Soundtrack Preview
[previewyoutube][/previewyoutube]



For Returning Players

If you are returning to LoR after a while please check in the FAQ on deleting persistent settings and the input save files and .ini. Over early access we've done many changes to these files so starting with fresh settings and game saves will solve issues you might have with odd key bindings and setting behaviors.

Common Issues and Resolving Them

Reporting issues

We want to focus on any remaining game breaking bugs and critical balance issues but welcome any additional quality of life improvements. Through EA we've incorporated the vast majority of player feedback as new QOL improvements.

Report an Issue

As for LoR past 1,0, there are some smaller content updates we hope to implement (More leaders, additional technologies, monsters).

Release Build 2024.10

  • Ticket #1855 Elder and faction 0 spawn issue on 256 10 faction galaxies
  • Ticket #1856 QOL- Difficulty bonuses for AI when player has overpowered custom species
  • Ticket #1857 QOL- End game score points for victory conditions
  • Ticket #1858 Unable to hire rescued heroes if treasury is low
  • Ticket #1859 Case where gifted tech revealed hyperadvanced techs too early
  • Ticket #1860 Case where research complete message is not appearing when retreating from combat
  • Ticket #1861 QOL- Tactical ship scan disabled for stealthy ships
  • Ticket #1862 Warpout message for starbase when it is selected

Summer Solstice Update and What's Next

Current Update

The latest update for LoR includes a number of optimizations to end turn, AI, and fixes for issues reported by the community. These fixes range from adjusting diplomacy dialog tied to spy threats to fixes for cases where ships may not have repaired, players could add multiple leaders to a single slot, or cases where fleet data didn't refresh when refitting ships in a fleet until the next turn.

Quality of life wise a new end game technology that increases the rate leaders gain experience has been added in addition to some adjustments to diplomacy filters to hide defeated factions.

What to Expect Next

At this stage we have all of the core features we've aimed to implement into Lord of Rigel. More AI optimizations and performance optimizations are planned and our main focus is any reported critical issues to fix over the summer before 1,0.

Some planned minor updates for the next patch include AI difficulty adjustments for custom species and some additional end game score bonuses for different victory types.


Image 1. A look into the temporal flux cutscene

What to Expect Post Release

Our plan is continued support on critical bugs, and there may be minor content updates in the form of additional leaders, random events, and monsters. The current game has a substantial amount of space monsters, random events, and leaders so these will be small additions.

Reporting Issues

If you have a critical bug, please reach out to us at contact@rhombus-studios,net Save files are also helpful for reproducing any issues


Image 2. Your saves continue to be helpful for narrowing down any issues