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Lord of Rigel News

Early Access 3 Patch 2024.9

  • Ticket #1551 Uncreative species not getting fuel tech in some games fix
  • Ticket #1850 Multiple leaders being assigned to same slot fix
  • Ticket #1853 Ship repair fix
  • Ticket #1852 Refitting a fleet deleting data fix
  • Ticket #1847 Negative industry color fix
  • Ticket #1849 QOL – Leader XP Gain tech added
  • Ticket #1851 QOL Diplomacy filter hides dead factions
  • Ticket #1846 Adjust spy threat dialog
  • Ticket #1854 Research softlock fix

June Update

Greetings Lords of Rigel, while real summer starts later this month we're plugging along on our goal of quality of life features and bug fixes on the road to 1,0 thanks to your input and save games.

The next update will include performance and quality of life fixes including:

  • Fixes for uncreative species research when gifted technologies
  • End turn optimizations
  • Adjustments to threat dialog
  • Ground combat balance of power display accuracy increase
  • Hiding dead factions in diplomacy filters
  • New late game technology for leader XP gain bonuses



Image 1. Rebel scum taking a ringworld, and leaders defecting


Image 2. New endgame technologies


Image 3. Artbook Preview

Your games have been crucial for making sure that systems like rebellions have been working correctly and has allowed for continued tweaks to the AI and finding places where end turn processing might have issues in very long games.

Again, please keep sending us your save files and any issues you might be facing to: contact@rhombus-studios,net

Early Access 3 Patch 2024.8

Ticket #1843 QOL – Random seed button added to New Game menu
Ticket #1838 Initial turn population tooltip fix
Ticket #1839 Empire Menu closing on spacebar fix
Ticket #1663 QOL – Add Income breakdown on click of treasury
Ticket #1837 QOL – Leader skills and tech tooltips
Ticket #1836 Leader experience tooltip update fix
Ticket #1841 Turn stalling if no recruitable leader present fix
Ticket #1845 QOL – Achievements for New Leader Hire and Max Rank
Ticket #1840 Housing bonus tooltip disappearing on population increase fix
Ticket #1842 Subspace Conduit filtering in Build Queue fix
Ticket #1844 QOL – Advanced Leader Tech (Additional Leader Slot)
Ticket #1835 GNN Ranking Infinite Loop fix
Ticket #1826 Lost Colony GNN Event fix

New Leaders, Technologies, Optimizations, and Quality of Life Improvements

What's in the next update?

Greetings Lords of Rigel, the next update is coming along and to give a sense of what to expect with the next patch it's a combination of bug fixes and new quality of life features requested.

Bugfixes:
  • Fixing cases where fleets can have very long travel times
  • Leader system experience UI display fixes
  • Turn stall fix for cases where all leaders in pool are dead, hired, or not present (fixes a tutorial issue, some end games, and older games)
  • Housing bonus in tooltip display no longer disappears on a turn when population increases
  • Fixes for cases where subspace conduit wasn't filtered correctly in build queue



Image 1. Fixes for leader experience display

Tweaks/Optimizations:
  • Minor optimizations to end turn and economy processing time
  • Minor AI improvements and optimizations


Quality of Life Improvements/Features
  • Random button in new game to set new seeds
  • New leader that also helps with bad Uncreative game starts (no fuel techs, no good systems in range)
  • New technology (Xenomanagement, adds an additional leader slot)
  • Income breakdown when clicking on bottom bar
  • Lost colony GNN event occurs before new colony prompt
  • Empire tutorial UI has additional information on leaders



Image 2. New Random Seed Option


Image 3. New Leader


Image 4. Xenomanagement Tech

While it may still be a bit of time before this update rolls out, your save games and feedback have been useful in optimizing the game and adding more quality of life features.

Feedback and bug reporting?

If you encounter any game breaking issues please send saves to contact@rhombus-studios,net

Major Update- Leaders, Tactical Timer, and Advanced Game Settings

EA3 Patch and Release Candidates

Greetings Lords of Rigel, this patch adds in our last major features to the game Leaders and Advanced Game Settings.

At this point we are asking the community for saves if encountering any game breaking bugs or issues with the intent of updates aiming for 1.0.

The LoR art book and soundtrack we plan to release with 1.0 this summer.


Image 1. Example from LoR Artbook

[previewyoutube][/previewyoutube]
The full soundtrack will include more tracks.

[h2]For Returning Players[/h2]
If you are returning to LoR after a while please check in the FAQ on deleting persistent settings and the input save files and .ini. Over early access we've done many changes to these files so starting with fresh settings and game saves will solve issues you might have with odd key bindings and setting behaviors.

Common Issues and Resolving Them


Image 2. One of your games!

[h2]Advanced Game Settings[/h2]
Advanced game settings let you adjust victory conditions and can also adjust random events and the total number of planets in a system.

For balancing reasons we've kept the planet range between 5 and 10. For those who want a more oldschool MOO2 style game or faster pace in larger galaxy sizes we recommend reducing the maximum planet count. However, the game is balanced for more hostile to life galaxies and the higher orbit count is to offset that.


Image 3. Advanced settings

[h2]Leaders[/h2]
Leaders are cabinet members that apply empire wide bonuses. Leaders can be sometimes rescued and hired for no cost from empty systems or after defeating a space monster guarding a system.

Leaders can be lost is a capitol is destroyed or during rebellions.

Assigned leaders gain rank over time which increase the bonuses they offer.

Leaders provide bonuses empire wide to colonies, the overall empire, and fleets.

There are over 20 leaders with over 15 skills that can impact nearly every part of your empire.

Early on some concerns were voiced about "where are the really alien aliens?" in Lord of Rigel and you'll find that many of the leaders are unique and represent species with strange biologies.


Image 4. Leaders

What's next?

If you encounter any game breaking issues please send saves to contact@rhombus-studios,net


Reporting issues

We want to focus on any remaining game breaking bugs and critical balance issues but welcome any additional quality of life improvements. Through EA we've incorporated the vast majority of player feedback as new QOL improvements.

As for LoR past 1,0, there are some smaller content updates we hope to implement (More leaders, additional technologies, monsters).