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Void Salvage News

Update 0.8.2

[p][/p][p]Thank you for playing Void Salvage and for your feedback. It truly helps shape the future of the game.[/p][p]If you would like to help influence development more directly, join me on Discord and share your thoughts.[/p][p][/p][p]https://discord.gg/6ardt9HF[/p][p][/p][p]Playtesting is available on Steam. Click here to request access:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]NEW BOOSTER[/p]
  • [p]Significantly boost Weapon stats for a time limit (countdown during combat)[/p]
  • [p]To replace a permanent weapon tuneup in Service Station[/p]
    • [p]Hull Damage Boost Double Hull Damage[/p]
    • [p]Shield Damage Boost Double Shield Damage[/p]
    • [p]Ammo Clip Boost +2 to Ammo[/p]
    • [p]Fire Rate Boost Fire Rate / 2[/p]
[p]NEW POI[/p]
  • [p]Ping Coordinates POI jump to the location for risk reward opportunity dialog[/p]
[p]NEW AUGMENT[/p]
  • [p]Electro Wake Projectiles emit a shocking current while in flight.[/p]
[p]NEW CORE UPGRADE[/p]
  • [p]Sorting Matrix Increase loot tier max in Salvages POI[/p]
  • [p]High-Grade Probability Increase higher tier chance[/p]
  • [p]Loot Scrapper Increase loot salvaging return[/p]
[p]NEW UNKNOWN POI[/p]
  • [p]Socket Store purchase sockets from 6 options[/p]
[p]NEW MISSION/JOB REWARDS[/p]
  • [p]+1 Socket[/p]
  • [p]Weapon Tune-ups (Attached to weapon)[/p]
    • [p]+5 Hull Damage[/p]
    • [p]+5 Shield Damage[/p]
    • [p]+10% Fire Rate[/p]
    • [p]+10% Reload Speed[/p]
    • [p]+2 Ammo Clip[/p]
[p]NEW SHIPS (NOT AVAILABLE IN DEMO)[/p]
  • [p]Ship Yard POI Appears at Sector 6 to purchase and unlock/switch to new ships with different base stats, perks, and items[/p]
  • [p]Ship Bay switches ships, available once a new ship is unlocked. [/p]
[p][/p][p]CHANGES[/p]
  • [p]Gain XP with salvages[/p]
  • [p]Beacon can be used once, resets after combat[/p]
  • [p]Services [/p]
    • [p]Hull repair / Fuel[/p]
      • [p]Lowered price[/p]
      • [p]Increased return value[/p]
    • [p]Replaced Weapon Tuning with Boosters[/p]
  • [p]Increased fuel value range during pursuit (fuel below 0) to 30% of fuel_max[/p]
  • [p]Area threat increased on each Enemy Intercepted or Enemy Flag[/p]
  • [p]POI threat level. [/p]
    • [p]Sector 1 is 75% threat level 1 and 25% threat level 2[/p]
    • [p]Sector 2 above is random 1-3[/p]
  • [p]Command Core total upgrade requirement lowered. [/p]
    • [p](0,5,15,30,50) instead of (0,25,75,150,250)[/p]
  • [p]Drone effectiveness keeps up with the sector level[/p]
  • [p]On respawn incoming reinforcement max eases in with global.jump x 2 capped to 10[/p]
  • [p]Integrity Damage chance lowered [/p]
    • [p]Hybrid 35% -> 20%[/p]
    • [p]Progressive 40% -> 30%[/p]
    • [p]Roguelike 50% -> 40%[/p]
[p]
[/p]

Update 0.7.3

[p]EDIT 0.7.3 (2/12/2026)[/p][p]CHANGES[/p]
  • [p]Roguelike mode fuel difficulty is now the same as Progressive mode[/p]
[p]FIXES[/p]
  • [p]Pursuit Difficulty doesn’t increase if enemies doesn’t spawn[/p]
[p]New Core Upgrade [/p]
  • [p]Fuel Reserve: Increase maximum Fuel Capacity.[/p]
[p][/p][p]NEW STUFF[/p]
  • [p]3 Game Modes [/p]
    • [p]Hybrid[/p]
      • [p]ON DEATH:[/p]
        • [p]Respawn at every 5th sector[/p]
        • [p]Keep all items, lose credits[/p]
        • [p]Reset Hull Point, Shield Point, and Fuel[/p]
        • [p]Keep Core Upgrades and XP[/p]
    • [p]Progressive[/p]
      • [p]ON DEATH:[/p]
        • [p]Respawn in the same sector[/p]
        • [p]Lose all items and credits[/p]
        • [p]Reset Hull Point and Shield Point[/p]
        • [p]No fuel refill[/p]
        • [p]Keep Core Upgrades, lose XP[/p]
    • [p]Roguelite Core upgrades only available at sector jump[/p]
      • [p]ON DEATH:[/p]
        • [p]Respawn at sector 1[/p]
        • [p]Lose all items and credits[/p]
        • [p]Reset Hull Point, Shield Point, and Fuel[/p]
        • [p]Reset Core Upgrades[/p]
  • [p]Save Slots 5 Save slots[/p]
  • [p]Item Integrity [/p]
    • [p]Slottable Items now have integrity equivalent to initial tier*2[/p]
    • [p]Losing integrity may cause for item to gain drawbacks[/p]
  • [p]Toggle Effects Toggle on/off Blur and Vignette effects[/p]
  • [p]Jump Fuel Cost predict fuel cost per jump[/p]
  • [p]Original XP Cost most requested feature, you can now see the original XP Cost during free and discounted[/p]
  • [p]NEW ITEMS[/p]
    • [p]Socket: “Miss Ledger” - Missed shots charge the next hit (+1 dmg per miss)[/p]
    • [p]Augment: “Rebound Field” - Shots bounce back from screen edge[/p]
[p]CHANGES[/p]
  • [p]Slightly increased (5) Base Accuracy. Projectiles slightly home towards the target without Homing or Weapon Stabilizer[/p]
  • [p]No more drawbacks in store inventory only loots[/p]
  • [p]POI lose detection cap to 3[/p]
  • [p]Area reinforcement[/p]
    • [p]Sector Jump POI[/p]
    • [p]Elite POI at sector 2 above[/p]
    • [p]Randomly at sector 3 above[/p]
  • [p]Command Core level cap to 5[/p]
[p]FIXES[/p]
  • [p]Removed Esc to exit game on Web version[/p]
  • [p]Freelancer is now saved[/p]
  • [p]Projectiles trail but[/p]
[p]
[/p][p]COMMUNITY FEEDBACKS[/p][p]xbud2[/p][p]I might be unpopular saying this, but the fact that the drawbacks don't scale really makes them feel inconsequential in the later game.[/p]
  • [p]Slotted items can now suffer from drawback when its integrity hit 0[/p]
[p]replacing a drone with the same one should heal the drone (because it is a new one, hence should have no damage on it)[/p]
  • [p]Drones revive and max hp when out of combat[/p]
[p]Once a battle goes on for long enough, (ie, lead ship keeps calling for reinforcements fast enough that i can barely get a shot off on him), the bullets start doing that themselves.[/p]
  • [p]Fixed projectiles trail bug[/p]
[p] it can either be pure mastery of that skill or an unlock to buy like you have now. [/p]
  • [p]Command Core total bought requirement spike towards end[/p]
[p]That might have something to do with having prestiged 7 times.[/p]
  • [p]Blackhole sector availability increases with prestige[/p]
[p]the evasion skills is so broken. Coupled with the evasion module, I get hit like 1 out of 20 times. With everything else I have stacked on top of that, I feel like the villain.[/p]
  • [p]Projectile and missile evasion multiplier is lowered by .01 per tier[/p]
[p]
[/p][p]Sir Quercus[/p][p]A button in the settings to reset your game progress completely[/p]
  • [p]Added Restart Run and Reset Game buttons in option menu [/p]
[p]Perhaps if prestige could not be found in a mystery location, and could only be done with the black hole unlocked sector 10[/p]
  • [p]Black hole can now be only reached after reaching sector 10 + (prestige*5)[/p]
[p]show you detailed information about other stats like your exact evade chance and your damage reduction, similar to how hovering over the weapon gives you its stats.[/p]
  • [p]Projectile and Missile evasion info[/p]
[p]
[/p][p]Snow_Cat[/p][p]Freelancer upgrade is reset to 0 on loading save after restarting but not on main-menu bounce.[/p]
  • [p]Fixed. Added variable in save schema[/p]
[p]“ENEMY ALERTED” by running scans don’t interrupt jumps[/p]
  • [p]Fixed. Gated jump while identifying[/p]
[p]in the HUD Draw code, var mid_btn_h, mid_btn_w are separated from their values by the if(global.space_view) logic.[/p]
  • [p]Fixed. Moved local variables outside of brackets[/p]
[p]
[/p]