Update 0.8.2
[p]
[/p][p]Thank you for playing Void Salvage and for your feedback. It truly helps shape the future of the game.[/p][p]If you would like to help influence development more directly, join me on Discord and share your thoughts.[/p][p][/p][p]https://discord.gg/6ardt9HF[/p][p][/p][p]Playtesting is available on Steam. Click here to request access:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]NEW BOOSTER[/p]
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[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]NEW BOOSTER[/p]
- [p]Significantly boost Weapon stats for a time limit (countdown during combat)[/p]
- [p]To replace a permanent weapon tuneup in Service Station[/p]
- [p]Hull Damage Boost Double Hull Damage[/p]
- [p]Shield Damage Boost Double Shield Damage[/p]
- [p]Ammo Clip Boost +2 to Ammo[/p]
- [p]Fire Rate Boost Fire Rate / 2[/p]
- [p]Ping Coordinates POI jump to the location for risk reward opportunity dialog[/p]
- [p]Electro Wake Projectiles emit a shocking current while in flight.[/p]
- [p]Sorting Matrix Increase loot tier max in Salvages POI[/p]
- [p]High-Grade Probability Increase higher tier chance[/p]
- [p]Loot Scrapper Increase loot salvaging return[/p]
- [p]Socket Store purchase sockets from 6 options[/p]
- [p]+1 Socket[/p]
- [p]Weapon Tune-ups (Attached to weapon)[/p]
- [p]+5 Hull Damage[/p]
- [p]+5 Shield Damage[/p]
- [p]+10% Fire Rate[/p]
- [p]+10% Reload Speed[/p]
- [p]+2 Ammo Clip[/p]
- [p]Ship Yard POI Appears at Sector 6 to purchase and unlock/switch to new ships with different base stats, perks, and items[/p]
- [p]Ship Bay switches ships, available once a new ship is unlocked. [/p]
- [p]Gain XP with salvages[/p]
- [p]Beacon can be used once, resets after combat[/p]
- [p]Services [/p]
- [p]Hull repair / Fuel[/p]
- [p]Lowered price[/p]
- [p]Increased return value[/p]
- [p]Replaced Weapon Tuning with Boosters[/p]
- [p]Hull repair / Fuel[/p]
- [p]Increased fuel value range during pursuit (fuel below 0) to 30% of fuel_max[/p]
- [p]Area threat increased on each Enemy Intercepted or Enemy Flag[/p]
- [p]POI threat level. [/p]
- [p]Sector 1 is 75% threat level 1 and 25% threat level 2[/p]
- [p]Sector 2 above is random 1-3[/p]
- [p]Command Core total upgrade requirement lowered. [/p]
- [p](0,5,15,30,50) instead of (0,25,75,150,250)[/p]
- [p]Drone effectiveness keeps up with the sector level[/p]
- [p]On respawn incoming reinforcement max eases in with global.jump x 2 capped to 10[/p]
- [p]Integrity Damage chance lowered [/p]
- [p]Hybrid 35% -> 20%[/p]
- [p]Progressive 40% -> 30%[/p]
- [p]Roguelike 50% -> 40%[/p]
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