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  3. Update 0.7.3

Update 0.7.3

[p]EDIT 0.7.3 (2/12/2026)[/p][p]CHANGES[/p]
  • [p]Roguelike mode fuel difficulty is now the same as Progressive mode[/p]
[p]FIXES[/p]
  • [p]Pursuit Difficulty doesn’t increase if enemies doesn’t spawn[/p]
[p]New Core Upgrade [/p]
  • [p]Fuel Reserve: Increase maximum Fuel Capacity.[/p]
[p][/p][p]NEW STUFF[/p]
  • [p]3 Game Modes [/p]
    • [p]Hybrid[/p]
      • [p]ON DEATH:[/p]
        • [p]Respawn at every 5th sector[/p]
        • [p]Keep all items, lose credits[/p]
        • [p]Reset Hull Point, Shield Point, and Fuel[/p]
        • [p]Keep Core Upgrades and XP[/p]
    • [p]Progressive[/p]
      • [p]ON DEATH:[/p]
        • [p]Respawn in the same sector[/p]
        • [p]Lose all items and credits[/p]
        • [p]Reset Hull Point and Shield Point[/p]
        • [p]No fuel refill[/p]
        • [p]Keep Core Upgrades, lose XP[/p]
    • [p]Roguelite Core upgrades only available at sector jump[/p]
      • [p]ON DEATH:[/p]
        • [p]Respawn at sector 1[/p]
        • [p]Lose all items and credits[/p]
        • [p]Reset Hull Point, Shield Point, and Fuel[/p]
        • [p]Reset Core Upgrades[/p]
  • [p]Save Slots 5 Save slots[/p]
  • [p]Item Integrity [/p]
    • [p]Slottable Items now have integrity equivalent to initial tier*2[/p]
    • [p]Losing integrity may cause for item to gain drawbacks[/p]
  • [p]Toggle Effects Toggle on/off Blur and Vignette effects[/p]
  • [p]Jump Fuel Cost predict fuel cost per jump[/p]
  • [p]Original XP Cost most requested feature, you can now see the original XP Cost during free and discounted[/p]
  • [p]NEW ITEMS[/p]
    • [p]Socket: “Miss Ledger” - Missed shots charge the next hit (+1 dmg per miss)[/p]
    • [p]Augment: “Rebound Field” - Shots bounce back from screen edge[/p]
[p]CHANGES[/p]
  • [p]Slightly increased (5) Base Accuracy. Projectiles slightly home towards the target without Homing or Weapon Stabilizer[/p]
  • [p]No more drawbacks in store inventory only loots[/p]
  • [p]POI lose detection cap to 3[/p]
  • [p]Area reinforcement[/p]
    • [p]Sector Jump POI[/p]
    • [p]Elite POI at sector 2 above[/p]
    • [p]Randomly at sector 3 above[/p]
  • [p]Command Core level cap to 5[/p]
[p]FIXES[/p]
  • [p]Removed Esc to exit game on Web version[/p]
  • [p]Freelancer is now saved[/p]
  • [p]Projectiles trail but[/p]
[p]
[/p][p]COMMUNITY FEEDBACKS[/p][p]xbud2[/p][p]I might be unpopular saying this, but the fact that the drawbacks don't scale really makes them feel inconsequential in the later game.[/p]
  • [p]Slotted items can now suffer from drawback when its integrity hit 0[/p]
[p]replacing a drone with the same one should heal the drone (because it is a new one, hence should have no damage on it)[/p]
  • [p]Drones revive and max hp when out of combat[/p]
[p]Once a battle goes on for long enough, (ie, lead ship keeps calling for reinforcements fast enough that i can barely get a shot off on him), the bullets start doing that themselves.[/p]
  • [p]Fixed projectiles trail bug[/p]
[p] it can either be pure mastery of that skill or an unlock to buy like you have now. [/p]
  • [p]Command Core total bought requirement spike towards end[/p]
[p]That might have something to do with having prestiged 7 times.[/p]
  • [p]Blackhole sector availability increases with prestige[/p]
[p]the evasion skills is so broken. Coupled with the evasion module, I get hit like 1 out of 20 times. With everything else I have stacked on top of that, I feel like the villain.[/p]
  • [p]Projectile and missile evasion multiplier is lowered by .01 per tier[/p]
[p]
[/p][p]Sir Quercus[/p][p]A button in the settings to reset your game progress completely[/p]
  • [p]Added Restart Run and Reset Game buttons in option menu [/p]
[p]Perhaps if prestige could not be found in a mystery location, and could only be done with the black hole unlocked sector 10[/p]
  • [p]Black hole can now be only reached after reaching sector 10 + (prestige*5)[/p]
[p]show you detailed information about other stats like your exact evade chance and your damage reduction, similar to how hovering over the weapon gives you its stats.[/p]
  • [p]Projectile and Missile evasion info[/p]
[p]
[/p][p]Snow_Cat[/p][p]Freelancer upgrade is reset to 0 on loading save after restarting but not on main-menu bounce.[/p]
  • [p]Fixed. Added variable in save schema[/p]
[p]“ENEMY ALERTED” by running scans don’t interrupt jumps[/p]
  • [p]Fixed. Gated jump while identifying[/p]
[p]in the HUD Draw code, var mid_btn_h, mid_btn_w are separated from their values by the if(global.space_view) logic.[/p]
  • [p]Fixed. Moved local variables outside of brackets[/p]
[p]
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