3DF Zephyr Lite 6.0 is out now!
Good news, everyone!
3DF Zephyr 6.0 is finally out now!
Without further ado, check out the new major features with this video below:
[previewyoutube][/previewyoutube]
3DF Zephyr Lite 6.0 Steam Edition Full Changelog
+ Photoconsistency improvements (speed and accuracy)
+ MVS Improvements (speed and thin structure recovery)
+ New faster and efficient modular save zep format
+ New volume of interest to select the region of interest
+ New sphere detection
+ SfM general accuracy improvements
+ SfM speed improvements on large datasets
+ General multithreaded improvements (improved speed)
+ Faster mesh decimation
+ Improved advanced settings interface
+ Improved speed for data loading on project wizard and constraints tables
+ New map widget
+ New hole filling filter with iterative selection
+ Added Planar UV texture reprojection for quickly creating normal/albedo maps on planar surfaces
+ Added surface scan preset (replaces close-range)
+ Added the possibility to load custom skybox
+ Added global ETA to the progress bar
+ Faster PNG saving
+ Better pure rotation photo handling
+ Alembic .abc export support
+ Added AVI export format
+ Added Bubble view import Faro .fls format
+ Mesh and dense point cloud filters
+ Added Horizontal distance in quick measurements
+ Improved drag and drop
+ Removed cameras limit of three photos
+ Added tons of unknown and creative bugs. Just kidding 🙂
+ Camera selection is now synchronized on the navigation bar
+ Literally tons of minor fixes
3DF Zephyr 6.0 is finally out now!
Without further ado, check out the new major features with this video below:
[previewyoutube][/previewyoutube]
3DF Zephyr Lite 6.0 Steam Edition Full Changelog
+ Photoconsistency improvements (speed and accuracy)
+ MVS Improvements (speed and thin structure recovery)
+ New faster and efficient modular save zep format
+ New volume of interest to select the region of interest
+ New sphere detection
+ SfM general accuracy improvements
+ SfM speed improvements on large datasets
+ General multithreaded improvements (improved speed)
+ Faster mesh decimation
+ Improved advanced settings interface
+ Improved speed for data loading on project wizard and constraints tables
+ New map widget
+ New hole filling filter with iterative selection
+ Added Planar UV texture reprojection for quickly creating normal/albedo maps on planar surfaces
+ Added surface scan preset (replaces close-range)
+ Added the possibility to load custom skybox
+ Added global ETA to the progress bar
+ Faster PNG saving
+ Better pure rotation photo handling
+ Alembic .abc export support
+ Added AVI export format
+ Added Bubble view import Faro .fls format
+ Mesh and dense point cloud filters
+ Added Horizontal distance in quick measurements
+ Improved drag and drop
+ Removed cameras limit of three photos
+ Added tons of unknown and creative bugs. Just kidding 🙂
+ Camera selection is now synchronized on the navigation bar
+ Literally tons of minor fixes


