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3DF Zephyr Lite Steam Edition News

3DF Zephyr 8.0 now available!

Good news, everyone!

The new major release of 3DF Zephyr, 8.0, is live!

[previewyoutube][/previewyoutube]

Changelog for 3DF Zephyr Lite Steam Edition:

+ Support for video card supporting OpenCL > 1.1 (Intel and AMD)
+ Much improved support for 3DConnexion devices and their latest SDK
+ Added Support for circular targets
+ New keypoint extraction method with improved accuracy
+ Several improvements to photoconsistency in terms of quality
+ The decimation algorithm has been improved on difficult scenarios
+ Point cloud/meshes are now rendered faster, especially the huge ones
+ Cuda/Qt/Python libraries have been updated
+ Brand new bugs added
+ Improvements in the label size and general navigation
+ The UI is more responsive when dealing with very big datasets
+ Many Minor fixes and improvements

Zephyr 7.5 out now!

Good news, everyone!

3DF Zephyr 7.5 is finally out now!

This latest update comes, among the many changes, with significant improvements in both quality and speed like never before in the quality of the reconstructed mesh (especially for thin structures), an all-improved UI and a lot more!

Check out the new major features in the video below or find the full changelog slightly further down!

[previewyoutube][/previewyoutube]

3DF Zephyr Steam Edition 7.500 changelog

+ Improved mesh algorithm. Thickness is now computed automatically to better maintain thin structures.
+ The options dialog has been reworked and improved. You can now quickly search among the options.
+ Added an option to reset the gizmo rotation. Additionally, the camera doesn’t reset on cancel, and the object visibility doesn’t change when ok is pressed.
+ Added options to change the gizmo thickness and its screen size.
+ Improved 3D constraints importing and added an option to specify a projected coordinate system.
+ Improved Nira exporter with native SDK support.
+ Added progress bar and cancel button on several filters.
+ Many minor fixes and QoL improvements.

Zephyr 7 out now!

Good news, everyone!

3DF Zephyr 7.0 is finally out now!

This massive update comes, among the many changes, with significant improvements in both quality and speed like never before and removes the 500 photo limitation from the Lite Edition!

Check out the new major features in the video below, or find the full changelog slightly further down!

[previewyoutube][/previewyoutube]

3DF Zephyr 7.000 changelog (Lite edition)

+ Removed 500 photos limit from 3DF Zephyr Lite
+ New meshing algorithm
+ Reworked orthophoto wizard
+ Improved photoconsistency
+ Improved Samantha’s geometric reconstruction
+ New GUI stylesheets and icons
+ Speed improvements on SfM, MvS, and meshing phases
+ It is now possible to add texture weights during texturing
+ Reworked Gizmo transform tool
+ Reworked rendering space transform tool
+ Updated internal libraries for GUI and Rendering engine
+ Restyles project wizard for a smoother user interface
+ Reworked camera navigator
+ Improved decimation filter
+ New minimal overlap Camera selector tool
+ Custom stylesheet definition
+ Faster modular saving
+ It is now possible to add comments to workspace objects
+ Tons of minor fixes and QoL improvements

3DF Zephyr 6.5 is out now!

Good news, everyone!

Zephyr 6.5 is out now!

Without further ado, lets see what's in this release for 3DF Zephyr 6.500 Steam Edition:

+ Structure from motion robustness and accuracy improvements
+ New vertical structure preset
+ Faster modular save
+ Faster edge filtering with photoconsistency
+ Improved texturing
+ Unity artengine integration
+ Improved bounding box gizmo
+ Improved masking integration in Zephyr
+ Improved picking on textured meshes
+ Improved screenshot
+ Minor fixes

Check out the release video below (which also explores other features not available in 3DF Zephyr Lite):

[previewyoutube][/previewyoutube]

Version 6.001 - 6.006

Version 6.001
+ Fixed a crash occurring on visibility computation performed on old cpus

Version 6.002
+ Fixed a problem with camera control point selection, when control points 3d coordinates are imported first
+ Fixed a problem that prevented enhance filter to be computed correctly
+ Fixed a problem with camera calibration and certain types of dji drones
+ Stability improvements
+ Minor fixes

Version 6.003
+ Fixed an issue with advanced settings on dense point cloud generation
+ Fixed a problem with initial orthophoto resolution
+ Fixed an issue when saving files with Unicode characters
+ Fixed a problem with old project loading in Scarlet
+ Stability improvements
+ Minor fixes

Version 6.003
+ Fixed an issue with advanced settings on dense point cloud generation
+ Fixed a problem with initial orthophoto resolution
+ Fixed an issue when saving files with Unicode characters
+ Fixed a problem with old project loading in Scarlet
+ Stability improvements
+ Minor fixes

Version 6.004
+ Fixed a crash that occurred sometimes when deleting a selected shape in free drawing
+ Fixed a crash occurring on Ground Selection Filter
+ Fixed a problem with alembic (abc) import
+ Added corner picking in Scarlet
+ Fixed an issue with duplicated names on some filesystems
+ Samantha Deep preset rebalanced
+ Minor fixes

Version 6.005
+ Added numeric editing for plane dimensions in tools that use a plane (selection, cut, etc...)
+ Added png 16 bit export format for textures and normal maps
+ Sfm minor tweaks
+ Added csv export option for 3d control points coordinates
+ Fixed a crash related to calibrations when adding new photos to the workspace
+ Fixed a crash that sometimes occurred when using masks
+ Fixed a bug in ncn format export (control points)
+ Fixed a minor bug related to the photoconsistency filter when checking the "enhance only" option
+ Fixed a crash occurring when you select no checkpoints on align with control points dialog
+ Changed policy to show points with track length < 3 (added option to rollback)
+ Improved 3DK importing speed
+ Set Zephyr as default model viewer is now unchecked by default (except for Zephyr Free)
+ Autosave will now work even if windows update decide to kill the machine (solved a hard to replicate issue from version 1.0 :) )
+ Added scan renaming (Scarlet)
+ Importing scan names with e57 and RCP format (Scarlet)
+ Improved automatic camera placement with gizmo (Scarlet)
+ Minor fixes

Version 6.006
+ Fixed a crash occurring during Stereo on failure
+ Fixed a problem with maximum bounding box limits
+ Fixed a degenerate case occurring on mesh subdivider
+ Fixed bounding box calculation when importing unreconstructed data
+ Fixed a crash occurring when the volume of interest did not contain any mesh triangle
+ Fixed a bug when generating planar textures with geo-referenced datasets
+ Zephyr might now start on a fully updated Windows 7 (please remember that Windows 7 is not officially supported by neither Microsoft or 3Dflow and declared EOL on January 2020)
+ Minor fixes