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3DF Zephyr Lite Steam Edition News

3DF Zephyr 3.5 is ready for download!



We’re very excited about v3.5 and we’re sure you will love it too!

What’s new in this release?


This release focused in merging major technology improvements that have been developed for a while in our office. With the addition of our
hyperplane matching technology in our MvS pipeline, 3DF Zephyr is now even more accurate than ever. The same can be said about our texturing algorithm, that has been improved a lot as well as other many internal optimizations.

3DF Zephyr is the complete photogrammetry software solution, and with v3.5, it’s even more complete than ever!

As usual, we also improved our existing tools and added a lot of new important features as well: being able to export texture in exr/tiff has been one of the most requested features in the last few months, and we’re happy to have that too in v3.5!

Other tools worth mentioning are the fan-favourite frames extraction from video (that has been improved witha better UI), a new shader system (you can also write your own shaders, too!), full unicode support, point cloud filters and much, much more!

The full changelog of Zephyr 3.500 is the following:

  • Structure from Motion improvements
  • Multiview stereo significant improvements
  • Added Hyperplane matching
  • MVS Final voting phase speed-up
  • Texturing improvements
  • New shader system with custom shader editor for mesh and textured meshes
  • Improved frames extraction from video
  • Improved 4k UI support
  • Added 4k video export support
  • Added kmz – LOD export
  • Added Full Unicode support (also file loading and object names)
  • Added Autopath creation from all cameras in animation
  • Added two new point cloud filters (noise/distance, plane fitting)
  • Texture can now be generated and exported in 16bit (exr) or 32bit (tiff)
  • Improved dense point cloud post processing and coloring
  • Improved obj import speed
  • It is now possible to disable coloring to speed up processing
  • It is now possible to use unified and persistent cache folder
  • It is now possible to zoom/reset view on a specific object
  • It is now possible to drag and drop an entire folder to load 3D models
  • Better memory management when loading image of very big size ( >50 Megapixels)
  • Fixed a problem with synthetic bubble views
  • Fixed a crash during surface extraction
  • Fixed a bug that would sometime crash zephyr when applying filters
  • Fixed many other minor bugs
  • Fixed DNG white balance issue
  • Preset tweaks
  • Minor ui fixes
  • Miscellaneous fixes

3DF Zephyr 3.5 is ready for download!



We’re very excited about v3.5 and we’re sure you will love it too!

What’s new in this release?


This release focused in merging major technology improvements that have been developed for a while in our office. With the addition of our
hyperplane matching technology in our MvS pipeline, 3DF Zephyr is now even more accurate than ever. The same can be said about our texturing algorithm, that has been improved a lot as well as other many internal optimizations.

3DF Zephyr is the complete photogrammetry software solution, and with v3.5, it’s even more complete than ever!

As usual, we also improved our existing tools and added a lot of new important features as well: being able to export texture in exr/tiff has been one of the most requested features in the last few months, and we’re happy to have that too in v3.5!

Other tools worth mentioning are the fan-favourite frames extraction from video (that has been improved witha better UI), a new shader system (you can also write your own shaders, too!), full unicode support, point cloud filters and much, much more!

The full changelog of Zephyr 3.500 is the following:

  • Structure from Motion improvements
  • Multiview stereo significant improvements
  • Added Hyperplane matching
  • MVS Final voting phase speed-up
  • Texturing improvements
  • New shader system with custom shader editor for mesh and textured meshes
  • Improved frames extraction from video
  • Improved 4k UI support
  • Added 4k video export support
  • Added kmz – LOD export
  • Added Full Unicode support (also file loading and object names)
  • Added Autopath creation from all cameras in animation
  • Added two new point cloud filters (noise/distance, plane fitting)
  • Texture can now be generated and exported in 16bit (exr) or 32bit (tiff)
  • Improved dense point cloud post processing and coloring
  • Improved obj import speed
  • It is now possible to disable coloring to speed up processing
  • It is now possible to use unified and persistent cache folder
  • It is now possible to zoom/reset view on a specific object
  • It is now possible to drag and drop an entire folder to load 3D models
  • Better memory management when loading image of very big size ( >50 Megapixels)
  • Fixed a problem with synthetic bubble views
  • Fixed a crash during surface extraction
  • Fixed a bug that would sometime crash zephyr when applying filters
  • Fixed many other minor bugs
  • Fixed DNG white balance issue
  • Preset tweaks
  • Minor ui fixes
  • Miscellaneous fixes

Join the "Win 3DF Zephyr" contest 2017!

Hello Steam Community!

To celebrate our fresh videotutorial series 3DFlow Academy, we are happy to announce the second Win 3DF Zephyr contest!

You can win a full 3DF Zephyr Pro and a full 3DF Zephyr Lite licenses!

The rules are simple: shoot, create, and share!

A Facebook account is required in order to enter the contest. You may read the full contest rules here: https://www.3dflow.net/2nd-win-3df-zephyr-contest-rules/

You can also watch the first videotutorial here: https://www.youtube.com/watch?v=17UTelgZqBg

Join the "Win 3DF Zephyr" contest 2017!

Hello Steam Community!

To celebrate our fresh videotutorial series 3DFlow Academy, we are happy to announce the second Win 3DF Zephyr contest!

You can win a full 3DF Zephyr Pro and a full 3DF Zephyr Lite licenses!

The rules are simple: shoot, create, and share!

A Facebook account is required in order to enter the contest. You may read the full contest rules here: https://www.3dflow.net/2nd-win-3df-zephyr-contest-rules/

You can also watch the first videotutorial here: https://www.youtube.com/watch?v=17UTelgZqBg

3DF Zephyr 3.300 is out now!

Good news, everyone!!

3DF Zephyr 3.300 is finally ready!

As usual, we pushed our state of the art technology to the next level, added new tools and fixed many minor annoying bugs!

What's new in 3.300?

  • Improved technology

This update allowed us to release many speed optimizations we have been developing for a while: our multiview stereo algorithm is now usually 50% faster compared to v3.201 (especially increasing the number of pictures, as it is optimized for big datasets). Our structure from motion algorithm has also been improved, with a faster (and even more accurate) rematching phase as well as our photoconsistency based optimization. Did we sacrifice accuracy? Of course we did not! In fact, v.3.300 is also even more accurate than ever before!

  • New tools

We always listen to feedback and we managed to sneak in many new tools that should streamline your workflow even more. You can now for example apply mesh filters on mesh selection (for example, you can optimize the topology of a certain part of a mesh). There was also room for other fixes and improvements, as usual: see the log below for more information!

  • Summer Steam Sale!

Of course 3DF Zephyr is also part of the traditional Steam Summer Sale! You can get 3DF Zephyr Lite (Steam Edition) with a 33% discount! Head over to our Steam Page to purchase it while the offer lasts, and don't forget to share your reconstruction in the community hub :)


Full changelog:

  • Improved optimize camera parameters and alignment to control points worflows on failure (problematic cameras are now detected and can be removed from the dialog).
  • Rematching can now be cancelled or paused during bundle adjustment and alignment steps.
  • Zephyr can now be deactivated also if you are offline. (Non Steam only)
  • Stereo improvements and preset balancing
  • Photconsistency mesh optimization speed improvements
  • Selection tools improvements
  • Camera positions can now be added as control points
  • Stereo texture can now been unstructured
  • Added image overlap in the processing report
  • Gizmo can now move entire objects only in rendering
  • Added chinese language support
  • Sparse point cloud generation improvements (rematching accuracy improved)
  • Stereo point cloud generation improvements (speed and accuracy)
  • Fixed a bug during mesh generation (small parts are reconstructed better now)
  • Fixed a bug in stereo point cloud generation
  • Improved sketchfab upload
  • Log and System info are now available as separate window from the progress bar
  • added mesh filtering on selection (laplacian, bilateral, retopology)
  • added triangle selection filtering by connected components
  • elements name are now customizable (i.e. create a control point with "CP" label rather than "Control Point")
  • Added clear cache button and additional memory checks
  • Update Ogre Engine
  • Added option to toggle rendering "fog"
  • Impoved rematching phase
  • miscellaneous bug fixes


3DF Zephyr is as usual available as Free and Lite over the Steam Platform.

More information are available at http://zephyr.3dflow.net