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Heroes of Loot 2 News

version 0.9.3 - all about the Balance

So a lot of feedback is coming my way, but the one thing that keeps returning is all about the balancing of the game. I can probably put this on a repeat for every update, but it's a work in progress! so bare with me! :)

This update actually has a bunch of changes under the hood towards a better balance of everything. Improvements to your health, a bit more monsters attacking you, more balance to the magic items and your weapons.. really everything is slowly getting tweaked in the hopes of finding that perfect balance.

So here's the full change list:

  • add digits to status-bar showing HP
  • improved leaderboard view
  • balancing of magic-spells
  • improved health-system (now based on combined selected characters)
  • improve duration+strength of Soul-sword
  • warp-zones now also add XP
  • limited "exploration" levels to Sewers and Forest only (bigger levels)
  • multi-unlocked magicspells now taken into account for duration
  • fixed solid-door isn't releasing it's quest (stays active on radar)
  • fixed direction-marker on radar not always shown
  • fixed spreading of sewer+forest avatars
  • fixed opened doors leave something behind (invisible, but blocking projectiles)
  • fixed combo-boss shows hp bar even if not near you
  • fixed combined monster hp/life bar (ie: 3 minotaurs)
  • fixed various unlock-issues (and tutorial-repeats)
  • fixed constant spawn of rats in higher levels
  • fixed phantom items (just showed shade on floor)

version 0.9.2; a lot improvements

Hey guys,

based mostly on the feedback from the forums, here's the first big update with a bunch of improvements and couple of important bug fixes.

As for balancing issues (difficulty in monsters / strength of characters) that's an ongoing thing, so it's good to hear if things are better or worse, but keep in mind that's something that will have to be tweaked a lot before it's perfect!

Still looking into the bestiary stuff.. some players mention it's not unlocking the bestiary info? I haven't been able to replicate the issue, and based on the stats it IS unlocking for other players... so bit tricky, but I'll keep digging!

The full list of changes (again ,check the trello for more info on what's happening: https://trello.com/b/CXvtd5lT)

  • add progress bar to level-name
  • add some "direction markers" to the map view
  • make XP more visual in statusbar
  • slight increase in gamepad deadzone
  • bomb on valkyrie fully visible
  • decrease Rocko's strength in early stages
  • tweak Minotaur's aggressiveness (especially when spawning near player in quest)
  • made dialog-buttons more visually clear (selected/unselected)
  • add status-bar to big quest-monsters
  • repositioned inventory items
  • playing windowed, can now move the window with mouse-cursor (except during gameplay)
  • level-5 achievements now unlock correctly
  • fix: unlimited hp+xp bug

v0.9.1 - Early Access now available!

A few days later than planned, but it's here! Heroes of Loot 2 is live in Early Access, and I can only hope you guys enjoy the dungeons I've been creating for you. They are full of quests, monsters, and challenges.


I'm also pushing the latest build I have, as I just added the first batch of achievements and a bunch of little fixes.

If you run into problems or issues, hop into the forums and try to give as much detail about the problem as possible so that we can find a solution!

update v0.9.1c
fixed 2nd magic-dice crash cause
added version number to menu screen