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  3. Alpha Branch Update - 25.3.1 & 25.3.2

Alpha Branch Update - 25.3.1 & 25.3.2

25.3.1

[h2]Patch notes[/h2]
[h3]New features[/h3]
  • Ensured shape parity across multi-object, single-object, and parallax objects.
  • Added shift-click support in the preview window to select multiple objects.
[h3]Improvements[/h3]
  • Improved some game object initialization.
  • Glitch effect now uses F2 rounding.
  • Overhauled file-saving system to be more robust.
  • Minor UI improvements.
[h3]Changes and bug fixes[/h3]
  • Fixed a link injection vulnerability.
  • Fixed an issue where object alpha behaved incorrectly when dragging in some edge cases.
[h3]Modders, be aware![/h3]
  • DataManager.GameData.BeatmapObject
    is now simply
    BeatmapObject
[hr][/hr]
25.3.2
[h2]Patch notes[/h2][h3]Improvements[/h3]
  • New levels now have a very basic setup to help new players get started.
  • Objects can no longer start before 0.001s (not the best patch, but hey, it is what it is 🤷).
  • Improved the DOF slider for parallax objects.
  • Default parent type now applies all parent properties when creating new parents.
  • Updated and clarified various "info blocks" to better explain their functions.
  • Minor UI updates to make editor more uniform.
  • Minor improvements to editor performance.
[h3]Changes and bug fixes[/h3]
  • (As far as we can tell) fixed an issue where popups wouldn’t show in some cases after extended editor use.
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