Alpha Branch Update - 25.3.1 & 25.3.2
25.3.1
[h2]Patch notes[/h2]
[h3]New features[/h3]
- Ensured shape parity across multi-object, single-object, and parallax objects.
- Added shift-click support in the preview window to select multiple objects.
- Improved some game object initialization.
- Glitch effect now uses F2 rounding.
- Overhauled file-saving system to be more robust.
- Minor UI improvements.
- Fixed a link injection vulnerability.
- Fixed an issue where object alpha behaved incorrectly when dragging in some edge cases.
-
DataManager.GameData.BeatmapObject
is now simplyBeatmapObject
25.3.2
[h2]Patch notes[/h2][h3]Improvements[/h3]- New levels now have a very basic setup to help new players get started.
- Objects can no longer start before 0.001s (not the best patch, but hey, it is what it is 🤷).
- Improved the DOF slider for parallax objects.
- Default parent type now applies all parent properties when creating new parents.
- Updated and clarified various "info blocks" to better explain their functions.
- Minor UI updates to make editor more uniform.
- Minor improvements to editor performance.
- (As far as we can tell) fixed an issue where popups wouldn’t show in some cases after extended editor use.
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