Patch Notes Roundup - 25.3.5 to 25.6.1 [Alpha]
[p]Hey everyone! We've had a lot of updates recently, so here's a mega changelog post to catch you up on all the juicy fixes, improvements, and a few moments of "Unity... pls". Let’s break it down:[/p][hr][/hr]
25.3.5 [Alpha]
[h3]Changes / Improvements[/h3]- [p]General optimizations to improve performance, especially on lower-end devices (not guaranteed to boost all levels equally).[/p]
- [p]Fixed gradient type not updating properly in the editor.[/p]
- [p]Wouldn't you like to know, weather boy~[/p]
25.3.6 [Alpha]
[h3]Changes / Improvements[/h3]- [p]Updated project to latest version of Unity 2021 LTS.[/p]
- [p]Fixed various multiplayer/end-of-level screen issues.[/p]
- [p]Fixed editor cursor glitching.[/p]
- [p]Fixed end-of-level screen buttons being disabled.[/p]
- [p]Fixed note/checkpoint alignment.[/p]
- [p]Fixed Zen mode default not saving in editor/test mode.[/p]
25.3.7 [Alpha]
[h3]Bug Fixes[/h3]- [p]Unity made an undocumented change that broke checkpoint rewinding. It’s now fixed via a spicy workaround. Thanks, Unity~[/p]
25.3.8 [Alpha]
[h3]Bug Fixes[/h3]- [p]Unity “fixed” a “bug” that broke some editor functions. We worked around it. Again. Unity... pls 2: Electric Boogaloo.[/p]
25.3.9 [Alpha]
[h3]Bug Fixes[/h3]- [p]General collision fixes. Nothing flashy, just solid hits.[/p]
25.4.1 [Alpha]
[h3]Improvements[/h3]- [p]Fixed game hanging on level saves (especially on larger levels).[/p]
- [p]Improved level creation code for weird edge cases.[/p]
- [p]You can no longer quit the game while a level is saving in the editor. You're welcome.[/p]
- [p]Fixed preview/editor speed settings not resetting properly.[/p]
- [p]Player collision should now be consistent and reliable.[/p]
25.4.2 [Alpha]
[h3]Bug Fixes[/h3]- [p]Fixed an issue where the editor saved levels as "level.vgd_test" instead of "level.vgd". If affected: just rename the file to "level.vgd". Autosaves are unaffected. All good.[/p]
25.5.1 [Alpha]
[p]This one's mostly for modders.[/p][h3]Changes[/h3]- [p]Minor UI text tweaks.[/p]
- [p]New main menu setup.[/p]
- [p]Initial keyboard control overhaul (testing).[/p]
- [p]Under-the-hood work for story mode.[/p]
- [p]Some credit screen changes.[/p]
25.5.2 [Alpha]
[h3]Changes / Improvements[/h3]- [p]Editor: improved color selectors and shape selector behavior.[/p]
- [p]Tutorial elements (objects, events, markers) are more robust.[/p]
- [p]Improved editor readability and usability.[/p]
- [p]General menu tweaks.[/p]
- [p]Crash playerpref added to demo intro (until new intro lands).[/p]
- [p]Testing new build settings for better platform consistency.[/p]
- [p]Player core rendering no longer tied to FPS.[/p]
- [p]You can now disable tutorial objects when creating a level.[/p]
- [p]Seizure warning is back in the game.[/p]
- [p]Game speed slightly reverted: now 22 units (was 25).[/p]
- [p]Start acceleration reverted.[/p]
- [p]Stop acceleration increased to 5 (was 2 in 25.5.1); should feel snappier on keyboard.[/p]
- [p]Removed instant turn acceleration cancel.[/p]
25.6.1 [Alpha]
[h3]Changes / Fixes[/h3]- [p]Fixed prefab updating issues in the editor.[/p]
- [p]Improved level title system for more flexibility.[/p]
- [p]Level intro now displays map creator name.[/p]
- [p]Added new debug command uioff (disable in-level UI for testing).[/p]
- [p]Fixed multiplayer menu overflow.[/p]
- [p]Minor editor and menu UI improvements.[/p]
- [p]Laid groundwork for future realtime object types.[/p]
- [p]Removed placeholder languages — community translations coming soon![/p]
- [p]You can now parent prefab objects to other objects for realtime behavior on spawn. Fancy stuff.[/p]