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  3. Update Log: 4.0.16

Update Log: 4.0.16

Here's some of the updates for the game over the last month (excluding some really small updates)

4.0.1
- new parent offsets options
- fixed deselecting of shape toggles
- fixed keyframe jumper for objects not activating properly
- new standard for tooltips that includes more info and multi-language support (will slowly be covering the entire editor)
[keys involved if any]
description of ui element
any additional tips
- made object timeline zoom same as the primary timeline
- minor ui tweaks in editor
- optimized editor some for lower memory machines
- small bugs fixed and small optimizations

4.0.2
- fixed issue when copying objects with parent offsets
- fixed issue with object keyframe ui not updating
- worked on code to make non 16:9 displays work in fullscreen (still doesn't work, play in windowed mode till fix if not 16:9 screen)
- added custom message for people that skip loading the arcade
- added custom message for people that don't have steam open or it's in offline mode

4.0.3
- fixed look of tooltip box
- fixed issue with timescale in editor being effected by arcade settings
- fixed issue with checkpoint gui not changing color to match other gui elements
- made checkpoint gui more obvious when it activates
- removed zen notifier in the start of a level (will replace with a better version later)
- added ctrl + r key combo in editor to reload current selected object to preview random behavior
- new level dialog now supports far more characters for level name
- new level dialog now uses built in windows explorer window for .ogg file picking
- temp fix for issue with object creation
- optimizations done to improve fps / load times
- small tweaks to editor gui

4.0.4 (where is it!?)
- removed vSync option for now due to it being buggy (it's turned off for everyone)
- updated / tweaked player animations (spawn / boost / hit / death)
- tweaked player particle systems
- tweaked player trail
- small optimizations for editor
- tweaked player sound effects
- tweaks of ui system to better calculate time for animations (hope this fixes some of the issues yall are having)
- updated to unity 2019 and .net 4.6.1 which should see some minor improvements and optimizations

4.0.7
- fixed white flash issue for the most part
- testing new float parse system that auto validates and will clean up your input (only implemented in one text field for now (prefab offset one))
- reverted some float changes i made in last update
- fixed unpause issues WaitForSeconds -> WaitForSecondsRealtime (seems unity changed their api call lol)

4.0.9
- Attempt at fixing player first hit slowdown
- Made UI and behavior of one life / one hit mode more along the lines of what you'd expect
- Fixed player death animation glitch in some cases
- Escape / back now works on arcade settings menu to go back to level preview
- Few small optimizations
- Worked on effect update (not yet in game)
- Worked on end screen (not yet in game)
- Worked on better Discord RP (not yet in game)
- Slight adjust to player trail to not have each part overflow into the next
- Changed game icon (actually happened a while back forgot to put it in the update logs)
- Updated default steam upload cover image
- Removed support for # in level names

4.0.10
- Fixed player movement with controllers to normalize boost speed so you can't "hold position boost" anymore
- Redid menu input to support left stick + dpad for all menu elements (besides editor)
- Fixed issues with controllers not having correctly mapped buttons (tested on ps4 / xbox one / xbox 360 / fight stick / etc)
- Fixed issue with background rendering

4.0.11
- Added per prefab object start position / rotation / scale (gui still hidden while i finish it up, but entire function is there)
- Added better messages for when Arcade has no items to help newcomers / when you're offline / when you skip arcade loading
- Minor bug fixes
- More work done on effects (gui still hidden while i finish it up)

4.0.12
- Added back in vSync
- Added back in the "blip" sound on startup
- Adjusted glitch affect in menus
- Several optimizations should actually see a noticeable improvement in arcade and the main menus

4.0.13
- MOAR OPTIMIZATIONS (huge improvements in editor specifically)
- Added new gameplay options menu under config this will soon be getting more stuff but for now includes a toggle for controller rumble
- Fixed arcade not loading bug
- Small Bug Fixes

4.0.14
- Reduced / Fixed player stutter (may still stutter slightly at REALLY high speed, especially the trail...working on it)
- Fixed issue with arcade showing boilerplace songs page
- Removed SVG till it's revisited
- Small optimizations
- Fixed buttons getting stuck in a particular state in keyframe timelines and object timeline
- Fixed theme issues and color flashes
- Player movement speed and dash slightly altered

4.0.16
- Added deep linking for links that made sense. Parsec / Steam
- Fixed issue with pausing before level start
- Fixed issue with player not showing up in editor
- Fixed issue with checkpoint position gui
- Cleaned up intro animation making the transition far smoother
- Small tweaks and Fixes
- Tweaked autokill to hopefully solve some issues people are having
- Added news in main menu
- Menu Tweaks

I'm constantly working on improving and updating the game, so I hope you will help by suggesting features or reporting bugs!