UpdateLog : 4.0.17 -> 20.4.1
Below are the changes you'll find in the new major update to Project Arrhythmia. I hope you enjoy the changes and make sure to report any bugs you run into in the discord bugs channel.
Features
- added default arcade level options
---- 4 levels to start new users off with
- added undo to editor (limited abilities atm more to come)
- added end of level summary
---- anna responses
---- level ranks
---- more to come
- added game ui themes
- new collapse object option
- new time of death options for objects
- new fast creation menus in the editor
- new SS rank shine animations in the arcade
- new rank based achievements
- new physical arcade build made publically avaible
- player controls redone almost entirely
---- new animations
---- new dash canceling
---- smoother animations
- new pause menu (more features to come to this soon) (don't worry i know about the color edge cases...will fix soon)
- added metadata option for preview song start time in arcade
- new menu music
- new menu sfx
- more settings in config menu
- can now specify music for the menus in the game (not yet saved on reload)
- arcade settings / arcade selections stored through game restart
- new auto kill options (backup levels / prefabs as they will not be able to opened in an older version)
- new object types (including decorations)
- refresh current object to check randomization with (Ctrl + R / F5)
Fixes
- fixed prefab selection issue
- when a prefab is made in the events layer your layer gets changed to the layer the prefab gets placed on
- fixed album artwork from last edited song showing in metadata editor if the current one doesn't have artwork
- fixed most issues with the cursor disappearing in the editor input boxes (it also no longer blinks)
- fixed issue with copy/pasting keyframes allowing you to disrupt primary keyframe...really messing with the object
- fixed selection color being different in some cases for editor input boxes
- fixed hal becoming invisible in editor in some cases
- fixed pitch changes in editor going above / below amount wanted
- fixed issue with editor not loading when no levels present
- fixed issue with arcade getting soft locked when you unsubscribe from levels and your page selection is higher then your total subbed levels
- fixed quick settings misalignment
- fixed bugs with players respawning in wrong places in arcade / editor
- fixed text being cut off by not normal object timeline objects
- fixed start up flash issue
- made timeline objects properly handle small sizes with lock / dots icons in them (they don't escape the bounds of the timeline objects anymore)
- fixed empty objects not always being empty
- fixed editor not loading after entering arcade
- fixed main menu overdraw issue
- can now specify sfx for the player / checkpoints in the game
- fixed menu music desync
- fixed issue with player trail
- fixed player not being visible on arcade level start
- fixed issue that could cause hal to become invincible
- fixed issue with hal being behind some objects
- fixed blur not happening with UI when it should be
- fixed issue with theme search
Changes
- added warning for album artwork over 512 pixels (will no longer accept it if over that size)
- added check for too new of levels (warns user to update)
- better formatted steam errors
- temp covid-19 splash screen added
- added extra info to offline mode screen
- removed unused circle hals for the time being
- reworked arcade sorting to be more clear
- arcade UI made to match the other game ui more
- changed game's app icon
- improved arcade error / info states to improve user experience
- quicker arcade loading (a bit smoother)
- new player spawn animation
- editor prefab options got the new layer selection (also some slight wording changes)
- added new help button "Which songs can I use?"
- first object no longer has the old autokill system
- removed multi object editor dialog options
- added more tooltips
- removed ability to run game in background
- arcade selection menu changes
---- added 3rd description line
---- tweaked overall look
- loading / intro screens match theme colors now so much smoother transitions
- made zoom out of keyframe timeline easier
- rework of 1 hit / 1 life gameplay options
---- the level now restarts entirely immediately and resets rank for the current run
- added more settings to quick config menu in arcade
- tweaks to default themes
- made it so to upload a level you need a valid artist url (shows error otherwise)
- reduced time till repeat on keypress for menus (0.8s to 0.25s)
- default created object has tod fixed time of 4 secs now
- removed timeline on end of level screen
- loading editor now waits for levels to load before removing loading screen
Features
- added default arcade level options
---- 4 levels to start new users off with
- added undo to editor (limited abilities atm more to come)
- added end of level summary
---- anna responses
---- level ranks
---- more to come
- added game ui themes
- new collapse object option
- new time of death options for objects
- new fast creation menus in the editor
- new SS rank shine animations in the arcade
- new rank based achievements
- new physical arcade build made publically avaible
- player controls redone almost entirely
---- new animations
---- new dash canceling
---- smoother animations
- new pause menu (more features to come to this soon) (don't worry i know about the color edge cases...will fix soon)
- added metadata option for preview song start time in arcade
- new menu music
- new menu sfx
- more settings in config menu
- can now specify music for the menus in the game (not yet saved on reload)
- arcade settings / arcade selections stored through game restart
- new auto kill options (backup levels / prefabs as they will not be able to opened in an older version)
- new object types (including decorations)
- refresh current object to check randomization with (Ctrl + R / F5)
Fixes
- fixed prefab selection issue
- when a prefab is made in the events layer your layer gets changed to the layer the prefab gets placed on
- fixed album artwork from last edited song showing in metadata editor if the current one doesn't have artwork
- fixed most issues with the cursor disappearing in the editor input boxes (it also no longer blinks)
- fixed issue with copy/pasting keyframes allowing you to disrupt primary keyframe...really messing with the object
- fixed selection color being different in some cases for editor input boxes
- fixed hal becoming invisible in editor in some cases
- fixed pitch changes in editor going above / below amount wanted
- fixed issue with editor not loading when no levels present
- fixed issue with arcade getting soft locked when you unsubscribe from levels and your page selection is higher then your total subbed levels
- fixed quick settings misalignment
- fixed bugs with players respawning in wrong places in arcade / editor
- fixed text being cut off by not normal object timeline objects
- fixed start up flash issue
- made timeline objects properly handle small sizes with lock / dots icons in them (they don't escape the bounds of the timeline objects anymore)
- fixed empty objects not always being empty
- fixed editor not loading after entering arcade
- fixed main menu overdraw issue
- can now specify sfx for the player / checkpoints in the game
- fixed menu music desync
- fixed issue with player trail
- fixed player not being visible on arcade level start
- fixed issue that could cause hal to become invincible
- fixed issue with hal being behind some objects
- fixed blur not happening with UI when it should be
- fixed issue with theme search
Changes
- added warning for album artwork over 512 pixels (will no longer accept it if over that size)
- added check for too new of levels (warns user to update)
- better formatted steam errors
- temp covid-19 splash screen added
- added extra info to offline mode screen
- removed unused circle hals for the time being
- reworked arcade sorting to be more clear
- arcade UI made to match the other game ui more
- changed game's app icon
- improved arcade error / info states to improve user experience
- quicker arcade loading (a bit smoother)
- new player spawn animation
- editor prefab options got the new layer selection (also some slight wording changes)
- added new help button "Which songs can I use?"
- first object no longer has the old autokill system
- removed multi object editor dialog options
- added more tooltips
- removed ability to run game in background
- arcade selection menu changes
---- added 3rd description line
---- tweaked overall look
- loading / intro screens match theme colors now so much smoother transitions
- made zoom out of keyframe timeline easier
- rework of 1 hit / 1 life gameplay options
---- the level now restarts entirely immediately and resets rank for the current run
- added more settings to quick config menu in arcade
- tweaks to default themes
- made it so to upload a level you need a valid artist url (shows error otherwise)
- reduced time till repeat on keypress for menus (0.8s to 0.25s)
- default created object has tod fixed time of 4 secs now
- removed timeline on end of level screen
- loading editor now waits for levels to load before removing loading screen