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Update on Project Arrhythmia

[h3]Hello, it's been a while! I think some of you have concerns and questions regarding Project Arrhythmia that need answering.[/h3]

[h3]Where's Story Mode?[/h3]
I've been working on PA for several years now. It feels like it's been dragging on. I am sorry about this. Some of it has been my fault, and some of it is not but know the story mode is still one of my top priorities for the game. I didn't work on a game for years only to abandon it a mile before the finish line! Story mode is coming, and it's actively being developed. No exact date but It has to be done by around April of next year to give you an idea.

[h3]What's going on with the editor?[/h3]
The PA editor has been to be honest a MESS. It has 3 different main versions now all with their own user bases. I have royally underestimated the amount of work it would take to redo the editor from scratch. That's right you heard me! I think many misunderstood the newest version of the editor to be a waste of time skin upgrade rather than a full retooling. Fundamentally editor 2.0 is almost entirely new assets and code compared to the legacy editor. You're probably still wondering... why? Well to be blunt the old editor's code was such a disaster I genuinely hit a wall in developing for it. Updating anything in the legacy editor was like playing with a house of cards. The new editor? It's a joy to add new stuff and iterate on things like fixing bugs. I promise I know the wait has been painful and annoying but it will be worth it! Expect a proper update soon.

[h3]Will there be a mobile / console port of PA?![/h3]
Yes a mobile port (and later console ports) of the game are being actively worked on. It won't feature everything the PC version does, but I'm working on trying to get as much of PA squeezed in there as possible!

[h3]Okay but how will custom levels work on mobile / console?[/h3]
I'm currently trying to sort out a way to allow for cross-platform custom levels. I might not launch these versions with that functionality, but it's planned if I'm able to. More on this to come.

[h3]How will cross-platform levels work?[/h3]
I'm currently working on adding epic game's online services to the game. It will be where you upload levels if you want them available on all platforms. The Steam version of the game will always support steam workshop but moving forward in an update soon it will support epic online services too.

[h3]Okay what the hell is Kawa Entertainment?![/h3]
Kawa Entertainment is a Vtuber Agency I started as a side project! For those that worry it's now my focus I'll be straight with you. It is not. Kawa Entertainment doesn't even exist as a company it's all under the Vitamin Games LLC. It's always been Vitamin Games and always will be.

[h3]Why haven't we heard from you as often lately?[/h3]
To be honest I've just been too dang busy. It pains me greatly I can't interact with yall as often as I like. But know I do still regularly check the discord and sometimes tweet updates on my twitter!

[h2]Have any more questions? Please ask them in the comments I want to address as many concerns as possible yall might have![/h2]