Game Update: 22.12.1
22.12.1 [editor-alpha branch]
Created by AmaTheArtistIDKPre-Face:
As this is the first release with a whole new rendering pipeline, expect some visual bugs or glitches, but know they'll be patched out as quickly as possible. Also, if your game completely freaks out, consider making sure all your files are verified before submitting a bug report on it to make sure the game is updated correctly.
Report any issues in discussions or on Discord.
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Patch notes:
[h2]New features:[/h2]
- Prefabs are fully added back in (.vgp)
- New reworked quick-spawn prefab panel
- Added descriptions to prefabs
- New Prefab preview creation (samples the middle of the screen on the creation of prefabs for a "thumbnail")
- If a prefab has a preview thumbnail it will show in the timeline instead of the icon
- Prefabs can now have per instance position / scale / rotation (less expanding / contracting prefabs now)
- New fonts included for the editor (PoorStory / Hellovetica / Inconsolata / Major Mono Display)
- Object keyframe timeline now has a grid that shows the bpm and if zoomed in enough the per keyframe snaps
- Added more sliders to the glitch effect (give it a try you'll find some interesting stuff)
[h2]Changes:[/h2]
- Updated notification panels (new look and better code)
- Add ctrl + r back in to refresh the current object seed
- Updated game engine (now on 2020.3)
- Updated render pipeline (now on URP)
- All effects updated for new render pipeline (should be more performant)
- Spooky theme has been swapped to a festive theme
- Keyframe snaps have been increased from 1/30 to 1/60 meaning more keyframes per second then before
- Various minor UI tweaks
[h2]Bug fixes:[/h2]
- Fix for old themes without GUI accent defaulting tail to red
- Fix for random values not being able to be edited properly in the editor
- Fixed issues with UI getting selected and manipulated by arrows/space in some cases
- Fixed issues with zoom on layer 6
- Text is now fixed for levels before this update (if not updated)
- Checkpoints now properly can be deleted
- Notification panels no longer stay on screen after entering preview mode in the editor
- Parent picker is now far more efficient at rendering
- Cleaned up code used for object dragging
- Dragging on the timeline now properly aligns objects to bpm snap points if they weren't aligned to them before drag
- Fixed success/error message incorrectly stacking at times
- Crashing no longer happens on loading a new level after loading an initial one
- Prefabs now can be deleted
- Drag select works now even on the first launch
- Prefab offset line now properly renders
- Now only the left click will work to activate drag select (previously any click would do right/middle included)
- Probably a few others I totally forgot to write down (sorry)
[h2]Known issues:[/h2]
- Vignette acting a bit funky
- Crashing can still happen when loading a level after loading another level in the editor
- Checkpoints are a bit funky
- Some issues with parallax objects
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PLEASE NOTE: Since this is a preview build of the new editor there will be some things that are missing or broken. It is not recommended to use this build for serious level making just yet it's more a proof of concept to allow people to start planning how to use some of the new features coming up!
If you understand all that please feel free to try out the new editor preview on the [editor-alpha] branch of the game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2699501828