Game Patch: 24.3.2 [alpha branch]
24.3.2 [alpha branch]
[h2]Patch notes:[/h2]
[h3]New features:[/h3]
- New keyboard search functionality in arcade on controller.
- Added back in high contrast mode (this time with less lag).
- Fixed some wacky object hitboxes.
- Stopped log being spammed with errors when trying to kill a level.
- Fixed player dash lock not being reset between levels in editor.
- Added generic UI elements.
- Fixed player FPS being locked.
- Player movement triggers now only allow you to move the player a max of the edge of the screen.
- Fixed input type staying around (for real this time).
- Various general UI updates and fixes.
- Fixed and improved the level timeline UI.
- Minor editor UI updates.
- Removed test story levels from the game that were included by accident.
- Overhauled underlying code for checkpoint editing in the editor to remove various bugs.
- Added new optional sound to page swap sound type.
- Fixed various issues with UI getting stuck.
- Arcade UI is now far more responsive and less likely to get stuck/softlocked.
- Fixed issue with parallax object editor swapping to checkpoint editor in some cases.
- Fixed cursor getting "stuck" when trying to swap to mouse.
- Better loading indicator in editor for levels.
- Several tooltips are missing/broken, but they will slowly be fixed.