The Gradient Update - 24.7.1 [alpha branch]

Level created by TheVoidUnknown!
Using the new gradient effects!
[h2]Patch notes:[/h2]
24.6.1 [alpha branch]
[h3]New features:[/h3]
- Gradients have been added as an option in the level editor. (Radial / Linear)
- Gradients can be color to color or color to transparent. To make a gradient color to transparent, set the second color to match the first.
- Now the intro sequence shows in the editor to better represent how the level will look in game.
- The debug controller now can load directly between levels.
- Some minor stuff I likely forgot.
- Now all levels have a post level screen. Including story mode levels.
- Massive improvements in scene loading. (This should help with the game's performance on lower end hardware a bit.)
- Scene loading now has a more fitting loading screen.
- All story levels now have album art and descriptions.
- UI cursor properly resizes now to match screen.
- Editor now technically supports any resolution and the preview view is much more consistent. (If the screen size is weird, you might find there's a little distortion in the preview view though.)
- The loading screen now never has it's effects randomly taken away.
- Better error handling in the editor when loading bad levels.
- Now, if a dialogue is in autoplay mode, it will not show the continue cursor.
- Now all timeline generated sounds will be automatically mapped to the SFX player making them the correct volume.
- Better outliner rendering in the editor.
- Better player hit noise.
- Better overall performance due to less camera usage.
- Lots of small UI/UX improvements.
- The player no longer twitches at higher framerates, the player should look much smoother as you're just moving around now.
- Fixed issues with startup being loud.
- Themes now work far better in the editor.
- End level screen title now should no longer go out of bounds.
- Parallax objects are now properly reset so they don't accidentally carry over between levels and mess up foreground objects.
- Parallax objects now properly all go away on swapping levels.
- Fix some issues with Story Mode getting it's order jumbled or stuck.
24.7.1 [alpha branch]
New small patch is live with fixes for issues found in 24.6.1!
[h3]Changes and bug fixes:[/h3]
- Fixed selection bug.
- More fixes for outliner bug.
- Fixed invalid level causing loading fail in editor.
- Fixed various scene swapping issues.
- Various editor UI improvements.
- Minor QoL improvements.
- Depth updated to support up to 60.