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  3. The Gradient Update - 24.7.1 [alpha branch]

The Gradient Update - 24.7.1 [alpha branch]

Level created by TheVoidUnknown!
Using the new gradient effects!

[h2]Patch notes:[/h2]

24.6.1 [alpha branch]

[h3]New features:[/h3]
  • Gradients have been added as an option in the level editor. (Radial / Linear)
  • Gradients can be color to color or color to transparent. To make a gradient color to transparent, set the second color to match the first.
  • Now the intro sequence shows in the editor to better represent how the level will look in game.
  • The debug controller now can load directly between levels.
  • Some minor stuff I likely forgot.
[h3]Improvements:[/h3]
  • Now all levels have a post level screen. Including story mode levels.
  • Massive improvements in scene loading. (This should help with the game's performance on lower end hardware a bit.)
  • Scene loading now has a more fitting loading screen.
  • All story levels now have album art and descriptions.
  • UI cursor properly resizes now to match screen.
  • Editor now technically supports any resolution and the preview view is much more consistent. (If the screen size is weird, you might find there's a little distortion in the preview view though.)
  • The loading screen now never has it's effects randomly taken away.
  • Better error handling in the editor when loading bad levels.
  • Now, if a dialogue is in autoplay mode, it will not show the continue cursor.
  • Now all timeline generated sounds will be automatically mapped to the SFX player making them the correct volume.
  • Better outliner rendering in the editor.
  • Better player hit noise.
  • Better overall performance due to less camera usage.
  • Lots of small UI/UX improvements.
[h3]Changes and bug fixes:[/h3]
  • The player no longer twitches at higher framerates, the player should look much smoother as you're just moving around now.
  • Fixed issues with startup being loud.
  • Themes now work far better in the editor.
  • End level screen title now should no longer go out of bounds.
  • Parallax objects are now properly reset so they don't accidentally carry over between levels and mess up foreground objects.
  • Parallax objects now properly all go away on swapping levels.
  • Fix some issues with Story Mode getting it's order jumbled or stuck.
[hr][/hr]
24.7.1 [alpha branch]

New small patch is live with fixes for issues found in 24.6.1!
[h3]Changes and bug fixes:[/h3]
  • Fixed selection bug.
  • More fixes for outliner bug.
  • Fixed invalid level causing loading fail in editor.
  • Fixed various scene swapping issues.
  • Various editor UI improvements.
  • Minor QoL improvements.
  • Depth updated to support up to 60.
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