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Project Arrhythmia News

Game Patch: 23.10.3 [alpha]

23.10.3 [alpha branch]


[h2]Patch notes:[/h2]
  • Updated prefab for pause menu.
  • Minor scene updates and tweaks.
  • Added more functions to pause menu.
  • Cleaned up and optimized pause menu.
  • Added background color to pause menu.
  • Updated audio mixer settings.
  • Fixed bug with grain and glitch effects not easing right.
  • Fixed/optimized player hit events(?).
  • I think that was it?

Remember, if you want to be in touch with latest news, join my Discord server!

[New alpha branch!] Game Update: 23.10.1 & 23.10.2

23.10.1 [alpha branch]

[h2]Changes:[/h2]
This is quite the update it includes previews of a lot of the re-work I've been busy on. Levels will definitely break and while my intention is to fix as much as I can I know this update will not suit every level perfectly. This is very rough around the edges but I wanted to give yall a taste of some of the performance improvements and UI changes I've been working on.

The full changelog will be released once the full version with editor is released!
I hope you enjoy the taste of what's to come!

[h2]Current branch changes:[/h2]
  • [NEW] "alpha": the new WIP branch (featuring the new UI and performance improvements but not the alpha editor),
  • "default": will remain the same till alpha becomes the new default,
  • "legacy": will stick around for the foreseeable future,
  • "editor-alpha": will stick around till the editor is added to alpha branch,
  • [DELETED] "development": branch deleted.

[h2]Coming branch changes:[/h2]
  • "alpha": the new WIP branch (featuring the new UI and performance improvements + alpha editor),
  • "default": will remain the same till alpha becomes the new default,
  • "legacy": will stick around for the foreseeable future,
  • [WILL BE DELETED SOON] "editor-alpha": will be merged with "alpha",
  • [DELETED] "development": branch deleted.
23.10.2 [alpha branch]

[h2]Patch notes:[/h2]
  • Fixed issues with pause menu.
  • Made player ease x2 as fast (snappier on keyboard).
  • Player invincibility frames are now 2s long instead of 1.2s after getting hit.
  • "Enter" button can now again be used to activate player boost.
  • A few minor audio glitches are now fixed.
  • Fixed a few minor issues with menu navigation.
  • I think that was it?

Remember, if you want to be in touch with latest news, join my Discord server!

Story Mode News

First off... *drumroll*
New Logo



I hope you like it! It fits better with the game's aesthetic and more closely resembles the older logo, so I hope everyone warms up to it!

[hr][/hr]
Story Mode Intro Cutscene (WIP)


[previewyoutube][/previewyoutube]
[hr][/hr][h2]General Development Update[/h2]

The UI is currently being overhauled to match better with the story mode, so I apologize for the lack of updates on my end but expect editor and bug fixes to come back relatively shortly. I suspect you'll see a new public build by September.

I hope you enjoyed this sneak peek, and make sure to follow me on my socials to stay more up-to-date on the game's progress!

Twitter Discord BlueSky

Story Mode Preview / News

[h2]So where's the Story Mode?[/h2]
Some of you are wondering where the Story Mode for Project Arrhythmia is, so here's a brief update!

[h3]TL;DR[/h3]
It is coming and is actively getting worked on.

[h3]More Info[/h3]
The story is coming, but it's taking far longer than expected. I got distracted with adding more and more to the editor to make the existing user base happy and lost focus on making the game enjoyable to new players. Thankfully, I'm back on track to finish a large part of the story by this year, and I am very excited to share more of the story with you all!


[h2]So, where's some proof?[/h2]
Don't worry. I've got you! Here are the latest previews!
https://youtu.be/cPym_7yfO_E
https://www.youtube.com/watch?v=jsN1Nn9Y23U
Expect more video previews / devlogs quite soon!


[h2]Where can I better keep up to date?[/h2]

[h3]Personal Twitter[/h3]
I post fairly regular previews / updates on my personal Twitter as well as random things I've been up to!
@vg_pidge

[h3]Company Twitter[/h3]
I will use the Vitamin Games Twitter more for those who want the updates without personal touches. (Going to be used much more soon.)
@vitamingames_

[h3]Company YouTube[/h3]
I upload / stream on the official Vitamin Games YouTube when I can, so subscribe to keep up to date!
youtube.com/@Vitamin_Games







For those that read this far... congrats!
In case you missed it, here's a preview of the game running on mobile!

https://twitter.com/vg_pidge/status/1623362232376561679?s=20

Game Update: 23.1.4



I forgot a few more changes and features added, but this is most of it. Sorry, I took worse notes on stuff this time.

23.1.4 [editor-alpha branch]


[h2]Bug fixes:[/h2]
  • Fix for copy/pasting for objects/prefabs sometimes not working
  • Fix for randomization options sometimes resetting/glitching out
  • Relative randomization option tooltip title fixed
  • Gradient now works on both objects and background in both editor and arcade (I lied before but it's truly fixed now kill me)
  • Removed double notification when pasting objects

[h2]Known issues:[/h2]
  • Sometimes prefabs will fail to render correctly, this is being worked on

[hr][/hr]
23.1.3 [editor-alpha branch]


[h2]New features:[/h2]
  • New default background generator options on level creation.
  • Added copy / paste to parallax objects.
  • Middle mouse drag now works on object keyframe timeline.


[h2]Changes:[/h2]
  • Audio file selection window now supports all three audio types without selecting each per the dropdown (.wav / .ogg / .mp3).
  • Completely rewrote object selection code to be more efficient and predictable.
  • Completely re-wrote object keyframe selection code to be more efficient and predictable.
  • Massive performance boost when highlighting lots of objects/object keyframes.
  • Updated prefab colors to not conflict with blue selection color so much.
  • No longer can open prefab creator without at least one object selected.
  • Some event values were adjusted to reflect the underlying values better.
  • Base level starts at 30 zoom (prev was 20).
  • Sped up rendering in some cases.
  • Removed un-needed debug statements.
  • Minor tweaks to editor UI.
  • Removed holiday theme.


[h2]Bug fixes:[/h2]
  • Improvement for prefab speed in editor and arcade.
  • Object keyframe timeline selections/zoom / position better handled/loaded.
  • Gradient now works properly on background and foreground elements again.
  • Create prefab dialog has proper text colors now.
  • Copy / Paste of objects is faster and more consistent now.
  • Pasting objects now makes them auto-selected.
  • Expanding a prefab now correctly renders the prefab and selects all it's elements.
  • Fix issue with loading levels causing a crash.
  • Fix issue with creating objects in event layer causing a crash.
  • (23.1.3b) Gradient is actually fixed now (lmao wtf)

[hr][/hr]
23.1.2 [editor-alpha branch]
(04.01.2023)

[expand][h2]New features:[/h2]
  • Depth of Field effect for parallax objects is now fully implemented. You can turn it on / off and change it's focus depth in the parallax settings dialog now


[h2]Changes:[/h2]
  • Optimized text objects
  • Optimized theme updating


[h2]Bug fixes:[/h2]
  • Fix prefab search
  • Fix prefab creation
  • Fix prefab preview not working
  • Fix for parallax settings bugging out
  • Fix for large text objects rendering in and lagging the hell out of the game (still might have some spikes in some cases but should be far less bad)
  • Some minor UI fixes
  • (23.1.2b) Fix for helpers being not transparent (lol oof)
[/expand]
[hr][/hr]
23.1.1 [editor-alpha branch]
(03.01.2023)

[expand][h2]New features:[/h2]
  • Begun the addition of Depth of Field effect for parallax objects


[h2]Changes:[/h2]
  • Some editor UI elements are no longer affected by level effects
  • Optimized render flow for camera setup (this should allow for quite the FPS boost)


[h2]Bug fixes:[/h2]
  • Optimized timeline object rendering to be more efficient
  • Removed un-needed parsing of editor data on level load for arcade
  • Parallax objects no longer get their shape data reset in some cases
  • Fixed memory leak with prefabs
  • Fixed parallax objects not working with zoom keyframes
  • Fixed grid alignment for the editor
  • Optimized string generation in some UI
  • Collapsing prefabs is a bit more consistent
  • Optimized timeline object name rendering
  • Fixed some issues with prefab object not updating properly
  • Some minor UI fixes
  • Fixed issue with levels not being playable in Arcade
[/expand]