Game Patch: 22.12.3 & 22.12.4
IMPORTANT NEWS!
Editor 2.0 is switching to a Beta state and will be available on the default branch soon!When 23.1.1 comes out, the "Editor-Alpha" branch will replace the "Default" branch. Once that happens, the "Editor-Alpha" branch will be deleted, and the "Development" branch will go back to being the cutting-edge branch. There are no plans at this time to remove the "Legacy" branch from Steam.
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22.12.3 [editor-alpha branch]
[h2]Changes:[/h2]
- Editor is out of alpha and is now considered beta editor
- Made it so you can no longer toggle the play state of the editor with space while dragging the timeline pointer
- Multi keyframe editor now works on keyframe timing rather than raw time
- Reworked randomization editor UI to be far more clear
- Color selection UI updated for keyframes
[h2]Bug fixes:[/h2]
- Fix for older levels with prefab instance offsets
- Fixed opening another level in the editor, sometimes causing a crash
- Autosaving now properly works again
- Fixed issue with random interval getting reset
- Fixed issue with themes being persistent between opened levels
- Fixed issue with theme editor button toggles displaying weird
- Fixed issue with marker timeline alignment
[h2]Known issues:[/h2]
- Vignette no longer has the ability to change roundness. Unfortunately, this feature may be sunset
- Parallax objects still missing some basic features
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22.12.4 [editor-alpha branch]
[h2]New features:[/h2]
- Add in button to select prefabs to delete
[h2]Changes:[/h2]
- Reorganize prefab options popup
- Optimization for effects
- Hide the roundness slider to reduce confusion till it can be looked at later
- Massive optimizations for manipulation of prefabs
[h2]Bug fixes:[/h2]
- Fix for themes going away on level load (that's a huge oof sorry for anyone that got affected)
- Fix for most older themes being treated as default themes in older levels (not all can be fixed this is the best I can do)
- Fix for fps/grid toggles not removing their backgrounds
- Fix for parallax objects sometimes hitting the player from the void
- Reduce the possibility of ghost objects/prefabs spawning in some cases
- Dragging to select objects in the timeline now guarantees your last selection was an object to ensure you can copy stuff after drag
- Prefab collapse new / apply to all now works properly again (for the most part)
- Prefab objects render more consistently
[h2]Known issues:[/h2]
- Sometimes, loading a level in the editor can cause a crash
- Sometimes prefabs will fail to render properly this is being worked on
- Copying a prefab object, then pasting it, and selecting it can break the dialog (workaround click on a normal object, then click back to it)
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