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  3. Pre Major Patch Information is ready, let's check it out!

Pre Major Patch Information is ready, let's check it out!

First and importantly, we apologize for the delay once again, but we now have a firm date for the major update: December 22nd, 2021. It took too long, and you were disappointed that you had to wait very long for our update. However, we want to share some progression of the game before the 3 months of rollout. Let's check this out.
[h3]
New Tactical View Features[/h3]



You can see some screenshots from the update we added before. We finding a way to add more tactical features into the game. Example, How to landing any attack, indicate the range, and more helpers to use a Tactical View.


[h3]Switch-able between combat mode and tactical view.[/h3]

From the first version, the game has not allowed players to switch between the Combat Mode and Tactical View. Yes, we can do it in the major update. This feature will help the player to know the range and indicate all enemies in the area. It's available with two different views, Top-Down and Third Person View.


[h3]
Tactical View Pointer[/h3]
The moveable pointer can be used to indicate the direction of moves and shot landing. It can use to indicate how GP Gauge is required for the moving range. And also helping the player to see the situation around. More thing, this pointer is also the status checker if the player puts it on any unit position.

More thing about the Tactical View. The yellow arrows line will help the player to check attackable enemies and also determine which weapons can use from the color tap at the top of the screen.
[h3]
Pin and Auto Move.[/h3]
A new helper can be used to pin the destination to guide your move. Using a pointer to place a circle border on the area you mark. You can use it if you want to control any mech yourself but you can do it with Auto Move too.



[h3]Move and Attack[/h3]
After marking the area you want to move. You can choose "Move & Attack" to finish your role. It's available to use for all skills. All processions will run automatically but all enemies can do the defensive attack too. Please be careful and indicate any enemy units as well.



[h3]AI Improvement and Path Finding Improvement
[/h3]
From the latest version. All AIs only walk in one direction. They are unable to change or making any curves moving. We already improved it. Also, more abilities to avoid any obstacles on the battlefield and more stage animations for all AIs. We will add some videos about it soon.


[h3]New Missions
[/h3]
5 story missions are confirmed added to the game and more are coming before the update. Including new enemies and a new Boss Unit. Also, some changed gameplay on the first 3+1 missions from the initial version. The keywords of Sand and Space are still in play. We will update some screenshots soon.







[h3]New Mechs[/h3]

Introduce a new set of five mechas that will be released with the next phase update. Information about names and some features will be updated on Twitter and Facebook before. However, in this major update, we plan to show a hover mech system first. It's will be a playable module and also the enemy AI. Some details of the design may change before the launch.











We apologize again for not being able to update any progress into the public build at this time and fails to follow the road map we announced before. The new update will be available on December 22nd, and then the game will receive frequent updates until the final release. So the new date will be applied to the original road map soon.

The progression will be back in weekly screenshots. Please stay tuned for the next update.