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  3. Progressive Patch 01 Announcement.

Progressive Patch 01 Announcement.

[h3]Progressive Patch 01 Announcement.
[/h3]
We are truly sorry for the plan was changed but we already updated the preparation patch first before the real major patch is ready. We will update the game step by step with the new features by progression until it was solid enough for the main progression. Please check the patch notes for the details.

[h3]0.0951 - 0.0952 Version Patch Notes.[/h3]

[h3]Drone Tactical View and Eyes Tactical View.
[/h3]
The Switchable management views have been added. Drone and Eyes Tactical Views will give the player to manage all actions along with The Actual Combat Mode and be able to switch between all three views anytime they want.

If the player wants to play the tactical like top-down turn-based theme. They can switch to the Drone Tactical View. This mode will transition the camera to a top-down perspective and display more info about the tactical term and all units in the field map. Also, players can switch to The Eyes Tactical View for the different POV like FPS view and get the same features as The Drone Tactical View.

[h3]Tactical View Locator. [/h3]
In the Drone and Eyes Tactical Views, we added a moveable locator that can move around the map and enable it to give units a general order like a tactical game. Players can draw the walking path or pinned the destination with the locator and also give the unit the order to fire enemies via both tactical views.
[h3]
New Indicators Added.[/h3]
Follow both of Tactical Views were updated to the game. We Added more UI to give more information about the unit through the Tactical Views. You can use the locater to check the performance of any unit and indicated the range of weapons that can accept the order.
[h3]
Component Sighting[/h3]
Added the new UI to indicate the chance of damage will affect the separated parts. In the aiming view, you can see the Component Sighting Bar and part buttons with the percentage value. It's not like the bullet percentage but it displays the percentage of what's part will hit the bullet. A percentage will increased or decreased depending on the part you are aiming for.

[h3]Enable Specific Component by Melee Attack[/h3]
You can use Component Sighting to select the specific component
you want freely. Chance will be increased or decreased depends the main part you select. Use a direction button or D-Pad to select the component during the aiming mode.

[h3]AI and Animation Improvement.[/h3]
-Unit Rotation Animation Improved.
-Multiple Angle and Arc Moving Path are Improved.
-Avoiding Objects and Obstacles are improved.
-Disable Counter Aim and replaced it by Counter Delay.

[h3]Hangar UI Changed.[/h3]
We applied some new graphics to the Hangar UI. We changed from Guage Based to Text-Based with the new scaling of fonts and relocated any status following the priorities. However, it's still in the progression, some features will not work 100% but, we updating the improvement soon.
[h3]
Partial Tool Tips Applied.[/h3]
The information tips have been added to the Hangar menu first. Also in the progression. It's still only applied in Mouse & Keyboard mode and is not ready for all language support.

[h3]Minor Update, Etc.[/h3]
-Added Graphic to the Mini Map.
-Added Quick Zoom on SMG and SG.
-Added Command Guide to the Combat Mode and Tactical Views on Right Bottom Screen.
-Limited the missile range matched will max range value of that missile weapon.
-Canceling Action on Enemies AI was applied. It depends on the max range that the enemy can detect.
-Added the circular dots line into the Shotgun when aiming for the range indicate.
-Added an area guide into the Splash Strike Skill on SMG.
-Added the partial Split-Screen when the attack is the multiple targets.
-Booster Jump was added.
-Walking Sound improved.
-Wheel Boost Sound Improved.
-Partial Drag & Drop are available at Parts and Weapons Equip.
-Partial font changed.

[h3]Conclusion.[/h3]
We have held some key updates like New Mechs and Story Missions before the launch and need to update more progression for incoming progressive patches soon. Until it was ready we will improve the game first and will announce the specific date later. Maybe encountering new bugs but we are working to patch up the fix will very soon. Sorry to have taken you so long from the latest patch. More progression is coming.