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DUAL GEAR News

Screenshot Saturday 26/12/2020, Merry Christmas!



Maybe late for one day but some screenshot is ready for you all!



A sunrise pose screenshot and punching gif to send you check out our special deal during the Steam Winter Sales. Ok, it's time to say...

We wish you a merry christmas and have a good long holidays during the winter sales, New year is coming, let's prepare for the next operation, commander!

Screenshot Saturday 19/12/2020



Hello Commander,

Super work in progress snapshot's right here via the #screenshotsaturday! We are working on the new areas follow the keyword "Sand & Space" Yes, more details also coming, new weapons or new mechs?

Alright, we will deploy the screenshot of new progression or something we want to tell every Saturday. It's already started from now here!


Let's enjoy your weekend, commander! ^ ^

November Development Update.

Hi commander, The development is ongoing. we have some progression to provide you before the end of this month. Let check this out!

**Note**
This is just the development progress not the patch updated!

[h3]New Tactical View[/h3]

You may saw some piece of the screenshot we already provided before. The new tactical view will allow players to place a marker called "Contact Zone" to landing the attack or making a position with the right prediction range. It's similar to the first tactical view but not the same at all. Player can switch the mode during the combat every time and providing 2 ways to switch the mode Top-Down, and Cockpit View to handle the tactical perspective. Not only just the selector view from old. More indicators also adding to this module.


The screenshot showing the transition between top-down tactical view and combat view. Locator is the one important thing for the player can use to mark the destination or indicate all beside units.


Not only top-down tactical view. Player can open the cockpit view to create a "Contact Zone" or indicate any enemies nearby through the FPS view (We can call this one a cockpit view).

** Contact Zone will give some benefit for the ordering unit example Bonus ATK, Critical, and Accuracy.

[h3]More Indicator[/h3]

The new tactical view also adding a new unit indicator. A player can use the locator to see the unit status on both sides, Allies, and Enemies. That's support both between Top-Down and Cockpit Tactical View.



[h3]Cylinder Area for weapon[/h3]

We also add the circle dashed line to indicate the weapon range. It's good for a mid-range weapon that has a range between 0-50 meters to see the dashed line. Perhaps different for the long range weapon. Cannot confirm a circle dashed line will add into all weapons.



[h3]Component Aiming[/h3]

This is more indicator related to the combat view. The latest system, component aiming is working behind non-information UI. You doesn't know any percentage of accuracy per part but, The new UI will let you see them all and make the advantage when you are specify the part to landing the shot.



[h3]Customization Menu[/h3]



The screenshot showing Tool tips & Drag-Drop Support. That also adds to the customization menu. You can equip parts or skills through drag and drop and also see the quick info by tool tips we're adding. Yes, will support to drag and drop part very soon.

[h3]The new position of Emblem Decal[/h3]



A set of screenshots showing a little bit touch-up on the mech decoration. Emblem Decal is already adjust the position and also appear on the shoulder shield for the better proportion. So we got some complaints about color customization UX/UI from our users. Yes we still need to work a lot to improve it!

[h3]Summary[/h3]

The November update is just the progression about the system integration only. This is challenge to blend a batch of permanent change that coming to the system but, also need the game run smoothly. We must check and improve a while before providing the patch. The next update will provide some preview before the patch. Yes some new contents also coming. Keep follow us tightly, Commander!

Halloween Starts with Free Mech Update and EXP Boost!



Halloween Season's started! Only 4 days to join us with free mech in your hangar. Let's check out the details with 0.0859 Patch Note here. We are waiting for you, commander!
[h3]
0.00859 Halloween Patch Note.
[/h3]
-Halloween FREE DROP EXP started! Let's collecting the pumpkin orb to gain more EXP in play-able modes.
- Free mech update, DG ACID VIPER is already in your hangar permanently. 4 parts, 1 backpack, and full weapon set have been added.





All purchased users need to update the game and access to any game save during 29-2 November to claim your Mech and Weapons. Don't forget it! This is the time limit campaign we participating with The Steam Halloween Season 4 days only.



FREE DROP EXP campaign will end on 2nd November by 10:05 AM EST. 4 Days to play with XP boost and beyond your pilots level to prepare for the next Major Patch! One Pumpkin Orb = 1000 EXP. They will drop from any destroyed enemy in all play-able mode!

[h3]
Additional Feature and Hotfix.[/h3]
  • Added VS panel. VS panel is a durability indicator that's appeared when the beginning of the attack stage. The panel will be showing clearly durability gauges part by part and help the player to indicated AP/CP gauge between player and enemy.
  • Resolved zero displaying ACC status on Strike Rattle Main Camera.
  • Changed position of the floating text when obtained any consumable item.
  • Fixed wrong credit obtained panel to not show during the skirmish mode.
  • Changed wording from OK/Cancel to OK/RECEIVE REWARD AND EXIT when finished any skirmish wave.
  • Fixed ammo required if using a Bloody Sting with Blade Skills.

[h3]
Work In Progress.[/h3]


We are working on the new level and solid tactical view especially, the future tactical view. We adding more features to help player indicate a true range and attack capacity in the better way. The latest screenshot showing a ghost unit that moving to predict your future move. Still WIP and reflecting on based features right now. Just wait a little bit before lunching on next Major Patch.



This gif screenshot showing the jump-able area. Jump or Booster Jump will be important for the future mission and bring some advantage when you are above the enemy.



In the latest build. Versus Panel has been added permanently. The panel still support about 80% of play-able skill. The improvement is on the way

More thing, We decided to add The Auto Pilot Move into the game. That will make the game to be more Tactical Turn-Based in future. More detail about it is coming soon. Let's enjoy this Halloween Season, Commander!

Patch Note 0.0857-0.0858 with Road Map & Progression update!

Hi, commander

The news update is ready! We have 3 main news to report you all. It's about a minor patch, road map, and unique pilot artwork for backers. Let check out the detail!

Firstly, we provided the latest minor patches to resolved a few issues, however, the random crash is just an update to prevent the problem. We need to debug more besides the other progression.

[h3]0.0857-0.0858 Versions patch notes.[/h3]

  • Added crash prevent version 0.01 ( Crash is decrease but still exits in some stage)
  • Fixed infinite loop stage that freezing player does not go to the next stage of Skirmish End Wave.
  • Added Blade(BL) properties into KN Weapon "Bloody Sting". Player can use some BL skills via this weapon. Will be adding to KN Weapon "Jackal" soon.
  • Improved the torso rotation that constraints with the camera angle. Now your controlling mech will not turn their torso back when moving back to the camera.
  • Improved the Quick Boost. Now quick boost will follow the camera rotation, not the mech rotation.

[h3]



News about original pilot creation for backers.[/h3]

We start sending the confirmation email to all Self Pilot Artwork Backers during 10-11 Oct. That's about the new module "Recruit Division" we will add to the next Major Patch. If you were our Ace Backer from the first and second Indiegogo campaign. Don't forget to check your Registered Email and complete your confirmation form first. The form will expire on next 15th of November 2020.

*We provide the confirmation email via jotform. Feel free to check your email under the name of them*

[h3]Major Patch Roadmap[/h3]

We created all info-graphic about the Road Map for your read and be quick information for our new pilot.



The Road Map showing the midterm milestone is the first Major Patch. We target to launch it during December but it can exceed to Feb of 2021. Not only more story missions. A lot of permanent change is also. To check what we're doing, You can see some changes through our update on Facebook or Twitter before the announcement. With the progression we doing to improve the game. That means all daily or weekly patches will decrease following the changes we preparing for the next major patch by the end of 2020.

[h3]Progression Update[/h3]

[h3]New Mission Middle East Area is coming back.[/h3]







Some of the in-engine captured about the new mission followed the keyword "Sand & Space" 4-5 Missions on earth will be deployed with more deeply story and more tactical layers for the completion of 2 acts of the story. Maybe take time before it ready but, we will do the best to make it done!

[h3]Work in progress.[/h3]



To unleash the real potential of Tactical View. Dynamic switching between combat mode and tactical mode is in progress. More indicator e.g. range detection, combat information, and the prediction path will be supported on this tactical view. That will bring the game more hybrid with Turn-Based element. The dynamic tactical view also opens us to test some features like "Booster Jump" and "Auto-Pilot Walk" we will update about them next time.



[h3]New Mech.[/h3]

Before let you take a rest. It's Concept Art time! New DG is in production to launch on the next act of the story. The gear is the same as the Xenoframe type with the superior class of performance. He will be your ally or not...And what the gears are behind in silhouette?



Have a great weekend commander!