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DUAL GEAR News

0.0853-0.0856 Patches Report!



Hello, commander,

It's time to call you with that because you are chosen! Thanks for your support from the first launch on Steam Early Access! Improving is on the way. We provided four patches around the month to fix some amount of issues to build a strong basement before The Major Update. Let's check out the detail and some clues about the next Act we're working on it!

[h3]
Patch Notes (Dual Gear Early Access Beta 0.0853-0.0856)[/h3]
[h3]
Skills[/h3]
  • SG, Improve "Vector Shots" and "Binary Array" Camera.
  • CN, Fixed Wrong Prediction on Crosshair Aiming when player using Left Shoulder Cannon.
  • SMG, Improved switching opposite weapon animation in "Combination Strike"
  • SMG, Fixed wrong aiming at the opposite weapon in "Combination Strike"
  • VM, Improved a Locator Sphere of Array Strike, and Perfect Array for more correctly use.
  • VM, Improved projectile prediction of Vertical Missile to resolve all mistaken missile.
  • VM, Added Surface to Air Shots to Array Strike, and Perfect Array cut scenes.
  • KN, Fixed infinite Sting Ammo when using any multi sting attack (e.g. Follow Sting and Machinegun Sting)
  • Counter Attack, Fixed non-functional counter when DG enemies cast any attack to player units.
  • Counter Attack, Fixed shaking, and too much swing Camera when the enemy was killed by counter-attack so quickly.






Array Strike and Perfect Array are fixed, you can put all missile into the right drop inside the wire sphere.

[h3]Range Issues[/h3]
  • Added "Off Range" and "Out Range" to Vertical Missile Aiming. Now a player cannot lock-on any target inside Off Range and outside Out range.
  • Fixed Array Strike locator to be un-firing inside the Off Range area.


[h3]Crosshair[/h3]
  • Add correct Red Dot Displaying on Vertical Missile.


[h3]Skip and Speed Up Event[/h3]
  • Added Scene Speed and Skip to Talk Event, Cut Scene Event.
  • Added Skip to Briefing Event (Mother Base Menu)






[h3]Animation[/h3]
  • Fixed wrong shoulder animation when Mech Actor playing cannon animation.
  • Improved cannon barrel animation when the mech actor starts using Canon Skill.
  • Fixed wrong shoulder Animation when Mech Actor playing Array Strike (Vertical Missile) Animation.
  • Improved Wheel Boost Animation. Some wrong translation of joint animation has been removed. Also, speed adjusted.
  • Improved Run Animation. Now Mech Actor will not prepare to move by slowly tiptoe before the run.
  • I little touch on Skirmish Drop Animation (Enemies drop down from the sky)
  • Improve Show-Off Scene Level Up and Unit Loadout. All mech will play the fits animation depend on their equipped weapons.


[h3]Tactical View[/h3]
  • Removed Jamming of first Clicking from Order Set Buttons (Turn End, Combat, Unit End)
  • Improve wrong Red Enemy Icons that are duplicated themself in any swapping event.


[h3]Game Event[/h3]
  • Added Ajay Unit to Force Requiring in Mission 04 (Messa Naval Dock) The mission requiring Ajay to activate both switches.


[h3]Combat Mode[/h3]
  • Removed all Ghost Enemies from Mission 04 to prevent a Soft-Lock when any player killed them by the non-intended attack.
  • Removed Overlapped DDE Guide that' appearing if player swaps any top menu by mouse clicks.


[h3]Skirmish Mode[/h3]
  • Added prevent code to fix displaying Minus DMGs after player playing a skirmished exceed to 40 upper waves.
  • Added prevent code to fix wrong Armor and Core point gauges that was stretch over the border UI. It's happened after 40 waves upper in skirmish Mode.


[h3]Save Issues[/h3]
  • Fixed Unfunctional AutoSave. Now the AutoSave will active with any stage in Customization and also, any Mission Saving.
  • Fixed Data Reflect when the player did any customization and auto-save is confirmed. Setting data will replace all unit setting in Save Slot 01.
  • Fixed over playtime count in the tutorial mission when player re-start with "new game"
  • Fixed over playtime count in skirmish mode.
  • Improved In-Mission save to prevent any problem that happens during Switches Activate Gameplay in Mission 04.


[h3]HUD[/h3]
  • Fixed and improved Controller and Keyboard Guide Icons to displaying correctly. However, some of the icons still temporary and will fix by some revamp soon.
  • Adde Mouse Cursor in Skirmish Notification Button.


Now we can choose Skip to any in-game event and some speed up the scene to compact your play time. Yes, still need some improvement however, we decreasing a new minor patches to prepare for the new major update. New content and story are the major we must provide for you all, commander!

A solid roadmap and some preview will coming by the end of September. Also, the detail of Unique ArtWork for our backer who supported us for a long long time ago.

Before let you back to enjoy the week end. We put some captured of BABEL Orbital Fortress Mission that's coming in Next Act! It's space combat? Ok, commander. I'll give you keyword "Sand & Space"





0.0850-0.0852 Quick Patches Report!

[h3]0.0850-0.0852 Patch Notes is out. We provided the batches of updates from the past weekend. Let's check out the details!

[/h3]
[h3]Wrong Weapon Range[/h3]
  • Fixed, a formula of Min-Max range calculation of SMGs, Vertical Missile there does not work correctly.
  • Added Off Range-Out Range to Cannon. Not allow the Cannon unit to fire before the minimum range.
  • Added DMG related on the Min-Max range. It's working on SMGs, SGs, and Cannon for now. Also, DMG will decrease a lot, if the target is too far from the maximum range.

[h3]
Skirmish Mode[/h3]
  • Improved memory problems that made wrong UI displaying on unit indicators after players get over 40 waves in Skirmish Mode.
  • To prevent game-locks on this mode. Fixed skirmish checkpoint too fast appeared after finished the previous wave.
  • Removed non-use Panel on Mission Result UI "Bonus Dual Points". This panel was not related on any consumption points in the game.


[h3]Customization[/h3]
  • Fixed non-update remaining EXP displaying on pilot document panel.
  • Fixed wrong minus values on ACC when upgraded D-Barrel Shotgun.
  • Fixed wrong displaying ATK Comparison on customization UI.
  • Fixed Soft-Lock when players used JoyStick to upgrade their own Backpacks but, the game was duplicated overlay Upgrade UI.
  • Fixed wrong displaying weapon when player equipped Assault Rifle. However, we found R-Hand weapon disappeared after upgraded Backpack. Also, some random issues may be happen. We will provide the fixing patch as soon as possible.


[h3]Caution![/h3]
We found save glitch happens with Autosave during the customization play. That will be replaced only customization data on Save Slot 01 if that slot was In-Mission Save. We will provide the fixing patch as soon as possible!

Now we focusing over-kill balance with no any ATK adjustment. However, some ATK including Min-Max Range of SMGs will adjust on incoming Minor Patches. Also, more improvement too!

Minor Update : 0.0849 Quick Patch!

[h3]Changed List.[/h3]
  • Little Updated to revert EN translation back to Beta Backer Version, not perfect but just temporary for prove so far.
  • Changed Dialog Font. (Operator subtitle, Actual Size on UI are following soon)
  • Disabled wrong displaying upgraded "Range Value" for all weapons. All range performance is constant, not direct upgrade.
  • Wrong minus Accuracy(ACC) on Cannon's resolved. However, we need to nerf all factor about over damage soon
  • Decreasing Damage when aiming target in longer Distant with SMG is enabled.
  • Non save-able when players reached new pilot LV during the mission, resolved.

More quick patches may be coming during the week. That's will take some effect for game update waiting. However, we always update the details of each patch via Small Update Tag here. You can see the updates with "View All" at the "Recent Events & Announcements" tab on our store page.

Minor Update 0.0848 Patch Note. First Melee QTE Improvement.

The minor update to improving QTE Interface more user friendly. Also, fixed some issued and glitches belong the update, Let's check it out!



[h3]Melee QTE Improvement. [/h3]
  • Added notification pointer automatic displaying when Melee units already in attack-able range.
  • Changed the parent of "QTE Sign" to snap on Aiming Unit directly, not facing on a camera layer.
  • Removed Delay and Slower timing of QTE sign.

** "QTE Sign" is Dual circle UI that's activated when player triggered The Melee Attack.**
** The Improvement is not yet over. We still working to add more user friendly term and Fairly Advantage. That's will be update during incoming minor patches. **

[h3]Save/Load Glitches.[/h3]
  • Resolved Data Reflected when players entered Customization Menu first time and quit the game immediately. Sometime, Alma Unit will Replace on Neil's position.

** Save/Load Glitches still not 100% Fixed **

[h3]Regular Bugs/ Issues[/h3]
  • Fixed Weapon Panel in Combat Views did not change the correct weapon name when the player switches to Blank Skill Slot.
  • Removed Unused Objects that appear on Skirmish Mode.
  • Fixed non-correct Status After Upgraded parts and weapons in the Customization Menu.
  • Fixed Mistaken Missiles on VM Missile. "Little Match Girl"
  • Disable unusual aiming on BL and KN Skills. Most of them can't be aiming to above position but, some skills like Vertical Slash and Cross Slash can attack the enemy above.
  • Added Skip and Speed Button on Intro Text Scene.


More improvement slightly coming follow the goal. More some minor patches may update very soon. However, Balance and Whole Range Issues will be the next major update! Have a good week end, pilots!

Dual Gear Early Access Patch Notes: Early Access Beta 0.0844-0.0847!

[h3]Patch Notes: Dual Gear Early Access Beta 0.0844-0.0847 Details and Summary.[/h3]

First, we must sorry about no details provided during the batch of updates on the past week. Now we already back on the seat to tell you what already changed in the latest Build Version, 0.0847.


#screenshotsaturday New Vertical Missile Crosshair.
[h3]Tutorial[/h3]
  • Added skip tutorial on the HUD footer but, the tutorial was admitted to re-work all in the future.

[h3]Combat View and Tactical View HUD[/h3]
  • Fixed Wrong Pilot Images when re-start the game from Save Loader(Save/Load Menu).
  • Left-Top Weapon Panel showing the wrong name when players switch to the opposite weapon has been fixed.

[h3]Save/Load Glitch[/h3]
  • Progression Revert Problems. Fixed all Roll-Back of Action Points and GP when the player loads "In-Mission" save to play again. Now players can see the right progression when playing by save/load during the mission.
  • Darkengard Boss Roll-Back Left-Front Leg after the player loads the latest save to fight it again. Problem has been fixed.

[h3]Main Menu Bugs[/h3]
  • Fixed, Game Re-Launch Tutorial Mission after players quits from the first entrance in Bridge Menu. Now players can quit and back to play again with no disturb by that problem.

[h3]Weapon Aiming System[/h3]
  • Fixed Min-Max Range Indicator. (Still not apply to Cannon)
  • Vertical Missile Crosshair Added.
  • Fixed self collided of Vertical Missile Bullets after launches into the air.
  • Fixed no back to idle Animation of Left Sholder Vertical Missile.
  • Cannon Projectile Guide detach from the barrel sometime's fixed.
  • Off Range and Out Range Panel added. Players can indicate the firing range with this notification panel under crosshairs. (Still not available on VM, BL, CN, and KN)

[h3]Option Menu[/h3]
  • Fixed BGM& SFX Adjustment reset to default when players quite the game.

#screenshotsaturday Fixed unsaves BGM&SFX.
[h3]Game Play [/h3]
  • MESSA Naval Dock Mission. Changes the Method When move Ajay Unit to Activate The Main Bridge. Auto Event will activate when Ajay arrived near the Check Point.
  • Added Clicking Sound when players switch the opposite weapon( Same Weapon Type Equipped)

[h3]Defensive Attack and Counter Attack Skills[/h3]
  • Enable Defensive Attack to the enemy whenever they "Walk" or "Wheel Boost".
  • Enable Counter Attack to all enemies who cast any attack purpose .

**Note** Counter Attack and Defensive Attack still not functional in some weapons.
[h3]
Unit Customization[/h3]
  • Allows more Backpack Parts for color adjustment via "Secondary Color Tab".
  • Fixed Non-Update Unit Snapshot in Dogtags List( Add/Remove Pilot Module).
  • Added Active Animation when player confirmed Add or Remove Pilot.
  • Enable upgrade properties to all "Shoulder Shields". Only DEF increased after upgraded.
  • Fixed Wrong-Typo on "Info & Upgrade Menu" (GP Output, GP Usage, and Description Text.
  • Improved non-updating status indicators when Comparing, Changed, or Upgraded. Still need to work more but smoother for now.
  • Added Upgrade SFX.

[h3]Camera[/h3]
  • Removed wrong POV Camera in Enemy Combat Scene.
  • Rendering Issue
  • Fixed, Flicker effect when Darkengard Boss appeared on the first cutscene.



#Screenshotsaturday Out Range Panel.


#Screenshotsaturday Correct Stat Indicator.


#Screenshotsaturday Information&Upgrade Typo.

[h3]Short Improvement Goal for August 2020[/h3]

We've to thanks all new pilots engage to join our Hangar. All feedback Red or Blue is very important, that was the perfect combination! So, August is begun, we've got a lot of work to do. Let's check our Short Improvement Goal below!

Rework The Tutorial Module
Accepted from major community feedback. All tutorial mission after your mech's walks over the hatch will change all. However, we already placed Skip Button for players. That's just the temporary helper for now.

Enhance Melee QTE
To fix unclear and misunderstanding UI/UX when players active all QTE. We plan to resolve this module to be friendly and more suitable advantage. Also, removing unfair disadvantage. It's will change in some minor updates very soon.

Better Lock On/ Range Indicator
This is the one we working on but, still not able to deploy right now. However, we will see some updates this month(Aug).

Working to Improve UI
Dual Gear first Development base on the Console versions but, we roll out in PC first. This is our challenge to keep both things going better.

Game Balance
One more challenge for our devs! We received a lot of feedback and criteria from any channels. All Stats including Weapon Range need more balance and requiring easier information provided to all players. We will update some balancing via incoming minor patches.

[h3]Communities Request[/h3]
Most of request by our communities are including in we mention above. However, feel free to give your feedback or critic into our communities. We always stay with you all the time, pilots!

** Localization Issue, we plan to update on October**