Developer Diary: Light Tank Changes
[p]Commanders![/p][p]As you already know, the Rough Riders Battle Path is coming in July and the main topic of it will be the history of armored cavalry – or, in game terms, Light Tanks. Upon reviewing the performance of the entire class, we discovered that while some of them are performing adequately or even very well (MPF comes to mind), some others are in serious need of improvements. Today, we’ll tell you more about them.[/p][p]
[/p][p]At this moment, we are working on the following changes:[/p]
- [p]Tier 1 PT-85: Improved HEAT damage and penetration (440mm, 310 damage) and reduced reload time from 4.68s to 4s[/p]
- [p]Tier 2 T92 (and T92 ACAV): Improved camouflage from 25% to 30% and reduced reload time from 3 to 2.6s[/p]
- [p]Tier 3 Scorpion: Improved camouflage from 25% to 30%[/p]
- [p]Tier 4 Scorpion 90: Improved camouflage from 25% to 30%, viewrange increased from 340m to 440m, improved AP shell damage and penetration (550mm, 290 damage), improved AP shell damage and penetration (605mm, 390 damage)[/p]
- [p]Tier 5 M551 Sheridan: Increased its mobility by improving acceleration (2.8s and 11s respectively) and hull traverse (63 deg/s)[/p]
- [p]Tier 6 RDF/LT: The gun is manually loaded on this model so the vehicle will receive a loader.[/p]
- [p]Improved camouflage from 25% to 30%[/p]
- [p]M464 AP shell penetration increased from 550mm to 575mm[/p]
- [p]M464 AP shell damage increased from 260 to 290[/p]
- [p]T70E3 HESH shell damage increased from 230 to 260[/p]
- [p]0 to 32 km/h acceleration improved to 1.65s[/p]
- [p]0 to max acceleration improved to 11s[/p]
- [p]Maximum speed increased to 90 km/h[/p]
- [p]Maximum reverse increased to 40 km/h[/p]
- [p]Hull traverse rate increased to 77.49 deg/s[/p]
- [p]Tier 6 Expeditionary Tank: Viewrange increased from 410m to 420m[/p]
- [p]Tier 6 Stingray 1: Reload time within magazine improved from 3 to 2.7s[/p]
- [p]Tier 6 VFM 5: Vehicle now has a 7-round magazine with 2.7s between shots within and 20s full magazine reload (partial reload is possible), we have also gave the vehicle a new HE shell with 55mm of penetration and 690 damage[/p]
- [p]Tier 7 TAM 2IP: Increased hitpoints from 2200 to 2400, improved camouflage from 25% to 30%, improved viewrange from 430m to 440m and improved acceleration (3.53s and 15.39s respectively)[/p]
- [p]We removed the Ready Rack mechanism from the manned one and set the regular reload time to 3.5s[/p]
- [p]The unmanned turret reload time within its magazine was improved from 4s to 2s[/p]
- [p]Improved camouflage from 20% to 25%[/p]
- [p]Maximum speed increased to 75 km/h[/p]
- [p]Reload time improvement from 5.14s to 4.9s[/p]
- [p]Viewrange improvement from 430m to 440m[/p]
- [p]Vehicle received a new Invar-M tandem HEAT ATGM with 1050mm of penetration and 770 damage[/p]
- [p]Vehicle received a new 3UBK14F1 thermobaric ATGM with 80mm of penetration and 1000 damage[/p]
- [p]Reload time improvement from 3.74s to 3.5s[/p]
- [p]Increased hitpoints from 2500 to 2750[/p]
- [p]Viewrange improvement from 430m to 450m[/p]
- [p]HEAT round M152/6 now offers 810mm penetration and 610 damage[/p]
- [p]Added a new transmission module adding 2.5% bonus to acceleration 10% bonus to hull traverse[/p]
- [p]Increased the BTA2 APFSDS shell penetration to 740mm (ZTL-11 uses similar shell, there it is increased to 800mm)[/p]
- [p]Added a new HE shell, DTB2 from ZTL-11[/p]
- [p]Increased the amount of ammo carried from 54 to 66[/p]
- [p]Increased the amount of APS charges to 12[/p]
- [p]0 to 32 km/h acceleration improved from 3.93s to 3.5s[/p]
- [p]0 to max acceleration improved to 17s[/p]
- [p]Increased hitpoints from 2650 to 2800[/p]
- [p]Reload time improvement from 4.21s to 4s[/p]
- [p]Viewrange improvement from 430m to 440m[/p]
- [p]Increased hitpoints from 2650 to 2900[/p]
- [p]Reload time improvement from 3.53s to 2.7s[/p]
- [p]Increased the amount of APS charges to 8[/p]