In Development: First-Person Missile Control
[p]Commanders![/p][p]With the Rough Riders Battle Path well in its second half already, it’s time to look at the main feature that’s coming as a part of the next Battle Path. And we promise that you’ll have some fun with this one – it’s called First-Person Missile Control.[/p][p][/p][previewyoutube][/previewyoutube][p]The core of the mechanic is fairly simple. As the demonstration video shows, upon firing a missile, your camera switches to the missile point of view and you are able to guide it directly by moving your mouse as usual.[/p][p][/p][previewyoutube][/previewyoutube][p]This mechanic is tied not to an active ability, but to the missiles themselves – the camera switches automatically upon firing the missile and switches back once the missile is destroyed. Please note:[/p]
- [p]The vehicle is defenseless while the missile is in flight but you can switch back to the vehicle by pressing the camera switch key[/p]
- [p]The missiles have limited flight duration (so you cannot fire from one end of the map to another) but their range is still substantial[/p]
- [p]The missiles behave like regular missiles (that is, they cannot spot enemy vehicles), you have to rely on other players to do the spotting[/p]
- [p]The mechanic is not tied to any particular warhead type[/p]
- [p]Vehicles armed with these missiles will also have regular missiles or other weapon systems at their disposal, this won’t be the only tool in their arsenal[/p]