Developer Diary: Tuning the First Person Missiles
[p]Commanders![/p][p]Today, we’d like to show you more of the First Person Missile Control feature we unveiled not so long ago. With the Battle Path coming around Christmas, we are making progress on a yet unannounced feature that’s coming for the holidays as well as the Battle Path itself so there is a lot of work to be done. But, without further ado, let’s take a look at the demonstration of the coming Bulsae-6 Tank Destroyer.[/p][p][/p][previewyoutube][/previewyoutube][p]As you can see, the missiles are considerably slower and more agile than regular missiles. They are also relatively easy to control, although some trick shots do require skill. This was achieved by a combination of two elements:[/p]

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- [p]High agility and low flight speed (obviously)[/p]
- [p]Reduced missile noise (this played a major part in improving the experience)[/p]
- [p]Immunity to soft-kill APS[/p]
- [p]Supercharged soft-kill APS will still divert these missiles[/p]
- [p]Hard-kill APS will still destroy these missiles[/p]

[h3]Don't forget about our Socials![/h3]
→ Join and start chating on our Discord: arwar.co/AWDiscord
→ Join our community on Reddit: arwar.co/AWReddit
→ Watch interesting materials on our Youtube channel: arwar.co/AWYoutube
→ Join the discussion under our Facebook fanpage posts: arwar.co/AWFacebook