Update 0.395 Now Available
[p]Commanders![/p][p]We are happy to announce that the Update 0.395 is now available![/p][p]
[/p][h2]List of Update 0.395 Changes[/h2][p][/p][p]On the Hunt Battle Path[/p][p]We fixed several issues connected to the On the Hunt Battle Path and its vehicles:[/p]
- [p]Battle Path Series IV missions are now available and correctly award a single Hunter Loot Crate[/p]
- [p]The Target: MBT and Target: Support Battle Path missions are now working correctly[/p]
- [p]Fixed the counters of several Battle Path missions[/p]
- [p]Fixed the aiming point of all guided missiles with first person missile control feature (FPV)[/p]
- [p]All vehicles now correctly show empty ATGM launcher tubes when firing FPV missiles[/p]
- [p]Fixed an issue where parts of FPV missile UI appeared after the match ended under some circumstances[/p]
- [p]Pantsir-S1: Fixed an issue where some of its modules didn’t appear correctly in the Workshop window[/p]
- [p]Pantsir-S1: Fixed an issue where the Radar overprogression module had a temporary text[/p]
- [p]Pantsir-S1: Autocannon HE shells can now deal non-penetration damage (3 points of damage, to be exact)[/p]
- [p]Pantsir-S1: Switching between missiles now correctly triggers a full missile clip reload[/p]
- [p]Pantsir-S1: Fixed several smaller visual issues[/p]
- [p]Pereh: Fixed the launcher optics collision model[/p]
- [p]Pereh: Fixed the mantlet of the fake gun[/p]
- [p]Pereh: Fixed an issue where incorrect parts of the vehicle (like optics) were covered by camouflage[/p]
- [p]Pereh: Fixed the destroyed model[/p]
- [p]Pereh: Fixed several smaller visual issues[/p]
- [p]Fixed an issue where players saw an incorrect number of Legendary Blueprints in their inventory[/p]
- [p]Tier 8 vehicles can now correctly see the crown symbol on the Special Operations mode[/p]
- [p]M10 Longstreet and XM1302 no longer have a hole in armor behind hard-kill APS[/p]
- [p]BMPT Mod.2025: Increased the maximum amount of Ataka-X missiles from 4 to 8[/p]
- [p]BMPT Mod.2025: Launch time between Ataka-X missiles reduced from 15s to 7s[/p]
- [p]BMPT Mod.2025: Ataka-X missiles now ignore soft-kill APS (including Supercharged) and hard-kill APS (except for Supercharged hard-kill APS, which still works)[/p]
- [p]Fixed several smaller localization issues[/p]