Developer Diary – FPV Missile Improvements
[p]Commanders![/p][p]In the recently launched On the Hunt Battle Path, you had the opportunity to try out for the first time the new mechanics we have prepared for you – First Person Missile Control, which became colloquially known as “FPV missiles” (we will therefore be using this term).[/p][p][/p][previewyoutube][/previewyoutube][p]Upon launch we have encountered an issue with the mode – the twitching that takes place in flight for some players. The issue is mostly caused by connection issues causing desynchronization between the camera and the missile controls, which is why the problem is much more noticeable with poorer connections.[/p][p]We are working on improving the situation (which includes rather complicated net code optimization) and you can see the results on the video below.[/p][p]However, there are several things to be noted:[/p]

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- [p]This feature needs lengthy testing and is therefore only going to be available in the second half of January[/p]
- [p]The solution isn’t “magical” in the sense that it will not compensate for bad connection, not completely anyway – there will always be some twitching. However, the situation is bound to improve[/p]

[h3]Don't forget about our Socials![/h3]
→ Join and start chating on our Discord: arwar.co/AWDiscord
→ Join our community on Reddit: arwar.co/AWReddit
→ Watch interesting materials on our Youtube channel: arwar.co/AWYoutube
→ Join the discussion under our Facebook fanpage posts: arwar.co/AWFacebook