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Update 0.400 Now Available

[p]Commanders![/p][p]We are happy to announce that the Update 0.400 is now available![/p][p][/p][h2]List of Update 0.400 Changes[/h2][p][/p][p]On the Hunt Battle Path[/p][p]We fixed several issues connected to the On the Hunt Battle Path and its vehicles:[/p]
  • [p]FPV missiles should now be flying more smoothly thanks to a number of adjustments we made (some stutter will likely still exist for some players, but it should be less visible)[/p]
  • [p]FPV missiles now operate with a slight delay to simulate the signal between the missile and the operator[/p]
  • [p]Fixed the FPV missile visual filter so that the missiles are not blinded on desert and snow maps[/p]
  • [p]Fixed several incorrect descriptions of newly added items in the Battle Path shop[/p]
  • [p]Fixed the blueprint icons in the Battle Path shop[/p]
[p]Legendary Vehicles[/p][p]We are making the following changes connected to the Legendary Vehicle mechanic:[/p]
  • [p]Fixed an issue where some Legendary Loot Crates were not awarded correctly[/p]
  • [p]BMPT Mod.2025: Updated the vehicle’s armor (including ERA) to match BMPT Mod.2017, moving the vehicle more towards our vision of a more fragile Tank Destroyer whose ammo rack can now be targeted more reliably[/p]
  • [p]BMPT Mod.2025: Overperforming Malakhit ERA replaced by older Relikt to match the previous point[/p]
  • [p]BMPT Mod.2025: Legendary Ataka-X missiles can now be intercepted by both regular and active hard-kill APS[/p]
  • [p]BMPT Mod.2025: Regular Ataka-M missiles time between shots reduced from 3s to 1s[/p]
  • [p]Having enough blueprints to unlock a new Legendary Vehicle is now indicated by a green dot next to the Inventory icon (it disappears when you use the blueprints to assemble a vehicle)[/p]
  • [p]Heroic PvE no longer incorrectly shows the Legendary Vehicle crown icon[/p]
[p]Other Vehicles[/p]
  • [p]K21: Removed the Raybolt missile partial damage value (which was a bugged UI element)[/p]
  • [p]Khrizantema-S: Partially fixed the vehicle’s reloading animations (the bugged version can still exist, but rarely)[/p]
  • [p]Object 187: Side ERA is displayed correctly in the Armor Inspector window[/p]
  • [p]Stryker ADATS: SAPHEI rockets can now be used with the appropriate module[/p]
  • [p]T-90M Proryv: Tracks are no longer clipping into the ground[/p]
  • [p]VN20: Sentry gun now has the correct elevation and depression angles[/p]
[p]General Changes[/p]
  • [p]Fixed an issue where Battalion ranking would not count and appear correctly in the Ranking table (the Ranking values should remain the same as at the point where issues arose)[/p]
  • [p]Fixed an issue where players would sometimes encounter the endless “authentication” window at the launch of the game[/p]
  • [p]Optimized the length of map loading upon entry and exit both[/p]
  • [p]Optimized the Visual Customization window UI[/p]
  • [p]Optimized the vehicle model loading time when switching vehicles in the Garage[/p]
  • [p]Fixed an issue where some skin, camouflage and decal icons were not appearing correctly in the Customization window[/p]
  • [p]Fixed an issue where pressing the booster button in the Garage would take players to an incorrect part of their Inventory[/p]
  • [p]Tiers are now displayed in the correct order in player statistics (the ancient annoying “10 below 1” UI issue)[/p]
  • [p]Added several new assets for future events[/p]
  • [p]Fixed several smaller localization issues[/p]