Special Operations: Story So Far
Commanders!
Armored Warfare features a storyline you can participate it by playing the Special Operations mode.
The Moscow Calling story arc is now available. Learn what happened following your victory over Clayburn Industries.
The last mission of the Arabian Nights Special Operation left players with a choice – either side with Magnus and kill Sebastian Grimm, or side with Fedor Volkov and arrest him. Upon examining the results of this choice, we are pleased to report that most players sided with Fedor Volkov. The story will therefore continue with this outcome in mind.
Chapter 1 – Summit
Clayburn Industries has been defeated, its fate sealed with the arrest of its CEO, Sebastian Grimm, during the pacification of the Olavsvern base in Norway. All around the world, its assets are being seized by the victorious International Security Department that finally found its way out of the clutches of CI’s corrupting influence. No longer a corporate puppet, the ISD calls for a major summit that takes place in the city of Moscow. The largest corporations on the planet, wary of the example made of Clayburn Industries, quickly accept the invitation as numerous world leaders also prepare to attend this historical meeting.

You, the Hero of Olavsvern and the man who brought down an empire, are tasked with one last mission – in the service of the ISD, you are to guard the summit. You are to be joined by Magnus Holter – with his crusade over, the man was, once again, saved by Fedor Volkov despite his Olavsvern actions, and vowed to join the ISD as a low-ranking officer to make up for the crimes he had committed. After all, men of his talents are rare and the ISD, now a global peacekeeper, could not afford to not employ someone as skilled and experienced as him.
The summit starts peacefully. The streets of Moscow are silent, emptied by the omnipresent troops with only the sound of rain providing a background to what is to be one of the most important political events in history. The melancholic stillness of downtown Moscow, lit by the distant lights emanating from the city’s skyline, is suddenly interrupted by a massive bomb explosion annihilating one of the incoming world leader convoys. Chaos ensues, as hundreds of troops and dozens of armored vehicles suddenly swarm the protectors.
These wear the livery of Liberty Militia, and old world-wide anti-corporate insurgency group pre-dating even the rise corporations. The insurgency was thought annihilated during the Corporate Wars by the ISD, but now is back in force, armed with the very best the black market can deliver. Someone incredibly rich must be backing them, you think, as you fight your way through their units to keep the summit attendees alive. You and Magnus, now commanding his own tank, fight like lions and eventually overcome the assailants, but the summit is in ruins as, over the radio, you hear the sounds of battle – this is no mere terrorist attack but a full-fledged military assault.
You almost make it out of the hot zone... almost. As you drive out of an underpass, you are ambushed by unknown enemies with colors you haven’t seen before. Magnus seems to know who they are and promises to tell you after the battle – but doesn’t get the chance. A massive missile falls on the city, annihilating the entire summit area along with Fedor Volkov. You and Magnus, reeling from the shock, are reduced to watching as several high-tech prototype tanks, masked by some kind of cloaking technology, materialize out of thin air before your eyes.
A man named Victor Blaze greets you – an old acquaintance of Magnus’, it seems, as both men are familiar with another and you recall hearing his voice during the El Arish operation on the radio. Magnus is taken hostage, but you are not so lucky – Blaze has no interest in keeping you alive since you’ve proven to be so troublesome and orders the others to fire at your vehicle even as you surrender. The last thing you see is a muzzle flash from an enemy cannon. The story of the mercenary group who survived all the way from the events of the Caribbean Crisis ends here. From now on, other heroes will have to step up to fight this menace.
Chapter 2 – Castle
An unknown enemy emerges. All across Europe, the ISD infrastructure is being dismantled and its units taken out one by one by an unknown enemy who has seemingly unlimited resources at his disposal. Even though the enemies use the colors of the Liberty Militia, it’s obvious that one group could never muster such power. This cannot be just an insurgency. Their numbers clearly dwarf those of many countries.
One by one, ISD outposts fall until only Salzburg is left stand. Hana Buric, an ISD officer, is desperately trying to mount resistance against nearly insurmountable odds but her units are getting overwhelmed.

In this battle, you assume the role of Hana as you fight off waves of enemies, buying your men some time to evacuate the residents of the city and your remaining forces. You still don’t know who are you fighting and why and all you can do is holding your ground. Halfway through the battle, you get attacked by enemy aircraft and helicopters.
Despite heavy losses, you fight your way through Salzburg and block off most access routes but your adversaries are relentless. Your last stand takes place inside the Salzburg castle where the last of the surviving helicopters await the evacuation. You manage to board them and run. As you flee, a giant shadow blots out the sun. A craft so giant it almost defies the laws of physics is the last thing you see before the doomed city disappears from your sight. Your comm units managed to contact some American insurgents.
Chapter 3 – Midnight Ambush
It’s been a rough couple of months for the ISD but you now know the identity of the enemy – or, at least, how they identify to the world. They call themselves Enigma, but little is certain beyond that as their motives and sources of power remain a mystery.
No mystery is, however, absolute. There are those who have dealt with this mysterious organization in the past. The conspiracy that allowed Enigma to take over most of Europe in a single night runs deep, but could not have happened without at least someone high up the food chain being aware of their existence. Many such people were captured or killed during the Moscow Summit – perhaps that is why it happened in the first place, to cover up any tracks.

There’s also the matter of the cloaking technology Enigma uses. While deployed rarely, it gives them an enormous advantage as they are able to sneak even heavy vehicles behind enemy lines without being noticed. This technology would be extremely useful in Hana’s hands and without it, any rescue attempts are likely set to fail.
But, by a stroke of luck, Hana Buric – now a rebel leader with the ISD effectively annihilated – managed to learn of a transport that could carry some unspecified components for the stealth technology – as well as some answers.
Making their way to Croatia, you and the rest of the former ISD troops set up an ambush near the village of Pleternica. Hana’s intel turns out to be correct as numerous trucks start to arrive. However, they have a major escort along with artillery support. Additionally, the massive flying Enigma warship you saw in Salzburg turns up as well along with the forces of another insurgency group, the NPAA – it’s clearly an ambush. Nevertheless, you fight your way through the ordeal and escape with valuable technology in your hands...
Chapter 4 – Freedom
The stealth camouflage, captured during your Pleternica operation, worked like a charm but the mission was still a major gamble. Using all her men and resources, Hana Buric mounted an all-out assault on the hotbed of Enigma activity, Moscow, with only one goal in mind – to rescue Magnus Holter, one of the most experienced warriors on the planet.

The assault commences well enough but, soon, you and your forces are neck-deep in Enigma troops as you and all the former ISD troops left advance to the prisoner compound. Your commandos storm the building and indeed find Magnus Holter alive inside. Equally shocked by and grateful for his unexpected rescue, Magnus leaves for a nearby airport where the final part of Hana’s plan is unveiled – to hijack one of the giant Enigma warships with stealth technology.
Enigma, however, is not planning to sit idly by – another warship appears and is heading towards your forces while your crew is preparing the captured one for a long flight west. You escape destruction by the skin of your teeth as the enemy warship crashes into the ground, shot down by captured turrets. As its remnants burn around you, you embark on the journey without many of your friends who paid the ultimate price, but with one thing you didn’t have before – hope.
To be continued....
Armored Warfare features a storyline you can participate it by playing the Special Operations mode.
The Moscow Calling story arc is now available. Learn what happened following your victory over Clayburn Industries.
The last mission of the Arabian Nights Special Operation left players with a choice – either side with Magnus and kill Sebastian Grimm, or side with Fedor Volkov and arrest him. Upon examining the results of this choice, we are pleased to report that most players sided with Fedor Volkov. The story will therefore continue with this outcome in mind.
Chapter 1 – Summit
- Date: April 13, 2043
- Location: Moscow, Russia
Clayburn Industries has been defeated, its fate sealed with the arrest of its CEO, Sebastian Grimm, during the pacification of the Olavsvern base in Norway. All around the world, its assets are being seized by the victorious International Security Department that finally found its way out of the clutches of CI’s corrupting influence. No longer a corporate puppet, the ISD calls for a major summit that takes place in the city of Moscow. The largest corporations on the planet, wary of the example made of Clayburn Industries, quickly accept the invitation as numerous world leaders also prepare to attend this historical meeting.

You, the Hero of Olavsvern and the man who brought down an empire, are tasked with one last mission – in the service of the ISD, you are to guard the summit. You are to be joined by Magnus Holter – with his crusade over, the man was, once again, saved by Fedor Volkov despite his Olavsvern actions, and vowed to join the ISD as a low-ranking officer to make up for the crimes he had committed. After all, men of his talents are rare and the ISD, now a global peacekeeper, could not afford to not employ someone as skilled and experienced as him.
The summit starts peacefully. The streets of Moscow are silent, emptied by the omnipresent troops with only the sound of rain providing a background to what is to be one of the most important political events in history. The melancholic stillness of downtown Moscow, lit by the distant lights emanating from the city’s skyline, is suddenly interrupted by a massive bomb explosion annihilating one of the incoming world leader convoys. Chaos ensues, as hundreds of troops and dozens of armored vehicles suddenly swarm the protectors.
These wear the livery of Liberty Militia, and old world-wide anti-corporate insurgency group pre-dating even the rise corporations. The insurgency was thought annihilated during the Corporate Wars by the ISD, but now is back in force, armed with the very best the black market can deliver. Someone incredibly rich must be backing them, you think, as you fight your way through their units to keep the summit attendees alive. You and Magnus, now commanding his own tank, fight like lions and eventually overcome the assailants, but the summit is in ruins as, over the radio, you hear the sounds of battle – this is no mere terrorist attack but a full-fledged military assault.
You almost make it out of the hot zone... almost. As you drive out of an underpass, you are ambushed by unknown enemies with colors you haven’t seen before. Magnus seems to know who they are and promises to tell you after the battle – but doesn’t get the chance. A massive missile falls on the city, annihilating the entire summit area along with Fedor Volkov. You and Magnus, reeling from the shock, are reduced to watching as several high-tech prototype tanks, masked by some kind of cloaking technology, materialize out of thin air before your eyes.
A man named Victor Blaze greets you – an old acquaintance of Magnus’, it seems, as both men are familiar with another and you recall hearing his voice during the El Arish operation on the radio. Magnus is taken hostage, but you are not so lucky – Blaze has no interest in keeping you alive since you’ve proven to be so troublesome and orders the others to fire at your vehicle even as you surrender. The last thing you see is a muzzle flash from an enemy cannon. The story of the mercenary group who survived all the way from the events of the Caribbean Crisis ends here. From now on, other heroes will have to step up to fight this menace.
Chapter 2 – Castle
- Date: April 13, 2043
- Location: Salzburg, Austria
An unknown enemy emerges. All across Europe, the ISD infrastructure is being dismantled and its units taken out one by one by an unknown enemy who has seemingly unlimited resources at his disposal. Even though the enemies use the colors of the Liberty Militia, it’s obvious that one group could never muster such power. This cannot be just an insurgency. Their numbers clearly dwarf those of many countries.
One by one, ISD outposts fall until only Salzburg is left stand. Hana Buric, an ISD officer, is desperately trying to mount resistance against nearly insurmountable odds but her units are getting overwhelmed.

In this battle, you assume the role of Hana as you fight off waves of enemies, buying your men some time to evacuate the residents of the city and your remaining forces. You still don’t know who are you fighting and why and all you can do is holding your ground. Halfway through the battle, you get attacked by enemy aircraft and helicopters.
Despite heavy losses, you fight your way through Salzburg and block off most access routes but your adversaries are relentless. Your last stand takes place inside the Salzburg castle where the last of the surviving helicopters await the evacuation. You manage to board them and run. As you flee, a giant shadow blots out the sun. A craft so giant it almost defies the laws of physics is the last thing you see before the doomed city disappears from your sight. Your comm units managed to contact some American insurgents.
Chapter 3 – Midnight Ambush
- Date: August 23, 2043
- Location: Pleternica, Croatia
It’s been a rough couple of months for the ISD but you now know the identity of the enemy – or, at least, how they identify to the world. They call themselves Enigma, but little is certain beyond that as their motives and sources of power remain a mystery.
No mystery is, however, absolute. There are those who have dealt with this mysterious organization in the past. The conspiracy that allowed Enigma to take over most of Europe in a single night runs deep, but could not have happened without at least someone high up the food chain being aware of their existence. Many such people were captured or killed during the Moscow Summit – perhaps that is why it happened in the first place, to cover up any tracks.

There’s also the matter of the cloaking technology Enigma uses. While deployed rarely, it gives them an enormous advantage as they are able to sneak even heavy vehicles behind enemy lines without being noticed. This technology would be extremely useful in Hana’s hands and without it, any rescue attempts are likely set to fail.
But, by a stroke of luck, Hana Buric – now a rebel leader with the ISD effectively annihilated – managed to learn of a transport that could carry some unspecified components for the stealth technology – as well as some answers.
Making their way to Croatia, you and the rest of the former ISD troops set up an ambush near the village of Pleternica. Hana’s intel turns out to be correct as numerous trucks start to arrive. However, they have a major escort along with artillery support. Additionally, the massive flying Enigma warship you saw in Salzburg turns up as well along with the forces of another insurgency group, the NPAA – it’s clearly an ambush. Nevertheless, you fight your way through the ordeal and escape with valuable technology in your hands...
Chapter 4 – Freedom
- Date: September 2, 2043
- Location: Moscow, Russia
The stealth camouflage, captured during your Pleternica operation, worked like a charm but the mission was still a major gamble. Using all her men and resources, Hana Buric mounted an all-out assault on the hotbed of Enigma activity, Moscow, with only one goal in mind – to rescue Magnus Holter, one of the most experienced warriors on the planet.

The assault commences well enough but, soon, you and your forces are neck-deep in Enigma troops as you and all the former ISD troops left advance to the prisoner compound. Your commandos storm the building and indeed find Magnus Holter alive inside. Equally shocked by and grateful for his unexpected rescue, Magnus leaves for a nearby airport where the final part of Hana’s plan is unveiled – to hijack one of the giant Enigma warships with stealth technology.
Enigma, however, is not planning to sit idly by – another warship appears and is heading towards your forces while your crew is preparing the captured one for a long flight west. You escape destruction by the skin of your teeth as the enemy warship crashes into the ground, shot down by captured turrets. As its remnants burn around you, you embark on the journey without many of your friends who paid the ultimate price, but with one thing you didn’t have before – hope.
To be continued....