Maintenance - July 2
On the 2nd of July 2020, starting from 8:00 CEST (1st of July, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.32.7122

[h2]List of Update 0.32.7122 Changes[/h2]
Battle UI Indicator Fixes
Based on your feedback, we’re introducing a number of adjustments to the recently added overhauled UI indicators, as we promised we would. Specifically:
In accordance with the previously released article, we are introducing the following changes:
Changed the number of possible Air Raid wildcard spawn points in the Global Operations mode as such:

[h2]List of Update 0.32.7122 Changes[/h2]
Battle UI Indicator Fixes
Based on your feedback, we’re introducing a number of adjustments to the recently added overhauled UI indicators, as we promised we would. Specifically:
- Fixed an issue where vehicle indicator could appear on incorrect places
- Added new font size options (small and very small)
- Reduced the indicator font boldness
- It’s now possible (via a new setting in the Settings panel) to change the color of your or the enemy team’s vehicle indicators in the game
- Dead AI opponents no longer appear with indicators
- It’s now possible to switch the health indicator between percentage and actual hitpoints
- Flyaway hitpoints logic was changed a bit so they don’t merge so much, allowing players to better identify damage from autocannons
- Many tiny changes to the appearance of these indicators
In accordance with the previously released article, we are introducing the following changes:
- AI ATGMs are now considerably less accurate
- Changed the AI aiming system in accordance with the article linked above and optimized its performance
- AI opponents now target unmanned turrets less often
- Fixed an issue where the AI opponents did not use their Ready Racks correctly
- Fixed an issue where some AI opponents would not use ATGMs
Changed the number of possible Air Raid wildcard spawn points in the Global Operations mode as such:
- Ghost Field: Reduced by 25%
- Roughneck: Reduced by 40% along with a small reduction of AC-130 spawns
- Panama: Reduced by 20%
- Grindelwald: Reduced by 50%
- Narrows, Desert Crossing and Barren Divide: no changes
- Mechanized Infantry is now invulnerable for a short period of time after deployment
- Mechanized Infantry active ability description tooltip now has its characteristics in it (shell type, damage dealt, view range, camouflage and the number of troops in the squad)
- Fixed an issue where infantry would not deploy properly upon respawn
- Challenger 2: Armor Inspector model now correctly shows hits that would kill the loader
- PL-01: Fixed an issue where this vehicle’s ADAPTIV module would not always provide the intended camouflage amount
- Fixed an issue where the damage dealt to various objects such as pillboxes would show in your UI as blocked damage
- Fixed an issue where changing the camouflage environment type (for example, from Desert to Woodland) would not lead to the change of the vehicle’s appearance correctly
- Fixed the mortar crew firing animation
- Fixed the double flag issue for the following vehicles: XM247, M50 Ontos and WPB Anders
- Fixed an issue where the doors of an IFV would not close if the Mechanized Infantry deployment was unsuccessful
- Fixed some issues that led to game crashes