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Maintenance - January 21

On the 21st of January 2021, starting from 8:00 CET (20th of January, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.34.7640



[h2]List of Update 0.34.7640 Changes[/h2]

In this update, we’ve added four new Hades vehicles that are now available as Battalion Contract Mission rewards. You can read more about them in our dedicated article.

General Changes
  • Vehicles with multiple weapon systems (for example the BMPT series with autocannons and ATGM launchers) now, instead of a unified icon for both of them, now have a separate icon for each of these systems in the Upgrade window, allowing you to see (upon mouseover) the properties of each system separately for your convenience
  • The ammo swap speed bonus skill for crews now works correctly
  • You can now disable the confirmation windows for Credit and XP purchases and unlocks in the Settings window
  • Added a new vehicle filter option – Progression Vehicles
  • All the vehicles with a transmission that allows them to go in reverse really fast have received a description trait that indicates this ability
  • The following vehicles can now carry more ammunition than before: KTO Rosomak, Rosomak M1M, Marder 2, BMP-3, BMP-3M, BMD-2M, BMD-4, FV510 Warrior, ZBL-08, OT-64A Cobra, BVP M-80A and LAV-150
  • AMX-10 RCR: This vehicle now has the ability to go very fast in reverse
  • K1A1, K2 Black Panther: Fixed the Designate Target active ability tooltip so that it displays correct information about the ability’s duration (5 seconds instead of 10 seconds)
  • Khrizantema-S: Switched the positions of the track and engine icons in this vehicle’s upgrade window
  • M1A2 series: Fixed the appearance of Battalion decals
  • M1A2: Updated the improved engine UI values to reflect their real state (the performance itself was not improved)
  • Merkava Mk.1 and Merkava Mk.2B now feature the same shell accuracy as Merkava Mk.2D
  • Object 195: Fixed the incorrect ammo rack module placement (firing at the turret from behind too often resulted in an ammo explosion)
  • Object 195: The smoke grenade launcher now has the same properties as those on the Armata 152 MBT (8 charges, 25 second reload time)
  • Object 195, T-90: Firing the gun now makes the vehicle recoil in a more realistic fashion
  • PL-01: Fixed an issue where the turret would sometimes take full damage when penetrated from the side
  • Swingfire: Fixed the missile flight trajectory
  • Type 99A, Type 99A2, Type 99A2-140: Updated the armor values of these vehicles after the hull visual model overhaul so that they’d correspond to the pre-overhaul state protection-wise, fixed the collision model of these vehicles
  • Fixed an issue where it was possible, under some very specific circumstances, to purchase multiple Battle Coin Shop items from one slot without having to pay for a manual stock refresh
  • Fixed an issue where a Battle Path mission requiring eliminations would not work correctly in the Global Operations mode (some eliminations did not count properly)
  • Several New Year decals no longer have non-transparent background
  • Fixed the alphabetical sorting of visual customization items
  • Fixed an issue where the fourth and the fifth mission of the M8 Thunderbolt II Battalion Contract were identical
  • Added a “Don’t show this window anymore” ticker to the Battle Coin Shop manual reroll confirmation window
  • Fixed an UI issue where the names of Battalions would in some rare cases get translated in battle
  • Fixed an issue where the objective capture timer and indicator would not appear correctly if an objective appeared at a location where a player vehicle was already standing
  • Fixed an issue where, upon receiving one of the Battle Path Chain Mission rewards, it was impossible to open the Chain Mission tab
  • The Al Dabbah map now has a monolith object on it as an Easter egg
  • Fixed several smaller visual model issues
  • Added several new assets for future events