1. Armored Warfare
  2. News

Armored Warfare News

Server Maintenance

[p]On the 26th of February 2026, starting from 4:00 CET, the server will not be available for 5 hours due to a planned server maintenance.[/p][p][/p][p]Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.[/p]

In Development: Tiger Claw Overhaul

[p]Commanders![/p][p]The Tiger Claw PvE mission is amongst the oldest PvE missions in the game, but it’s also one that’s only ever been intermittently available over the years – and there’s a good reason for that. From missing voiceover to visual and objective problems, it has never quite worked right and making it available has therefore always been seen as a curiosity at best, an opportunity for players to explore an old piece of content before it would inevitably disappear again from the game due to its plethora of issues.[/p][p][/p][p]Well, no longer. We have decided to give it a fresh coat of paint, fix the bugs and make it available again – this time, permanently. But let us start from the beginning.[/p][p][/p][p]As the first step, we overhauled the map’s visuals. The terrain, while visually looking okay (for the most part anyway), had plenty of technical issues. And it’s not just the classic problems such as stones with missing collision models. The navmesh grid was all wrong. A little explanation here – the terrain in Armored Warfare is covered by a layer called navigation mesh – an invisible set of waypoints used by bots to orientate. If this grid is implemented incorrectly, bots tend to get stuck on really strangle places such as in the middle of the field or so (even correct implementation doesn’t completely prevent bots from getting stuck, mind you, but that’s another story). So we fixed that.[/p][p][/p][p]The visuals themselves were also overhauled – not in a dramatic, major way that’s easy to spot, but by changing a lot of smaller details to make the map look more natural. A stone here, a patch of dirt there – and it all comes together in a different picture that looks the same at the first glance, but is more pleasing to the eye.[/p][p][/p][p]And then there were the issues that you, the players, would report with each session on the map. Here’s what we fixed (in no particular order):[/p]
  • [p]The map now has an English voiceover – curiously, the Russian one has always been there, which was extremely strange for a map that has its roots in the Obsidian Entertainment era, but the reason for that is sadly lost to time. But the English script was there and we used it to make a working version[/p]
  • [p]Fixed the player respawns – in the middle of the mission there’s a bridge you must capture, and dying beyond this point will allow you to respawn at the bridge, not the start of the map[/p]
  • [p]Secondary objective timers were fixed (these would fail randomly without any indication of remaining time)[/p]
  • [p]Bots would spawn in inaccessible areas (right at the start across the river), we fixed those[/p]
  • [p]Bots would also spawn across the bridge during the mid-part of the mission and would immediately get stuck on the bridge and block your progress, we fixed that as well[/p]
  • [p]There were also issues with friendly bots spawning and doing nothing (despite being actually set correctly), we removed those as they would bring nothing constructive to the mission anyway[/p]
  • [p]A lot of smaller visual bugs in the village[/p]
[p]And that’s it, commanders. We hope you’ll like this return of an old piece of content. We’re looking forward to showing you more things we are working on and, as always:[/p][p]See you on the battlefield![/p]

Patchnotes 0.410

[p]Dawnbreak PvE Mission[/p][p]In this update we are introducing the new Dawnbreak PvE mission. [/p][p]The mission takes place right before the Lone Star Special Operation. On the morning of the attack, Emily Arakawa and a small team of elite Seahawk survivors are tasked with infiltrating Port Houston and investigating Clayburn Industries activity in the area. But something’s not right...[/p][p]The mission is available only on Hardcore difficulty for Tier 7-10 vehicles and comes with three achievements (and their respective rewards). [/p][p]On the Hunt Battle Path[/p][p]We fixed several issues connected to the On the Hunt Battle Path and its vehicles:[/p]
  • [p]FPV missile camera no longer “lags” behind the missile as much[/p]
  • [p]Bulsae-6: Fixed several smaller visual issues[/p]
  • [p]Pantsir-S1: Fixed several smaller visual issues[/p]
  • [p]Pereh: Fixed the machinegun firing point[/p]
  • [p]Pereh: Fixed several smaller visual issues[/p]
  • [p]Fixed the Desert Hunter skin APS appearance[/p]
[p]Legendary Vehicles[/p][p]We are making the following changes connected to the Legendary Vehicle mechanic:[/p]
  • [p]Global Operations now award Legendary Loot Crates under the same conditions as Random Battles (we have added also the crown icon to the mode, as well as adjusted the description to match this change)[/p]
  • [p]PvE mission Sapphire no longer awards more Legendary Loot Crates than the other missions[/p]
  • [p]Players now correctly receive Legendary Loot Crates from Tropical Coast (Port Antonio) and Grassy Fields (Pleternica) PvP map matches[/p]
  • [p]Leopard 2A7DK: Fixed the small piece of lower frontal plate armor that was 99999mm thick[/p]
[p]Other Vehicles[/p]
  • [p]Kinetic guided missiles are no longer affected by the Supercharged Soft-Kill APS ability[/p]
  • [p]AbramsX: Fixed the broken autocannon model[/p]
  • [p]Centauro 120: Fixed several smaller visual issues[/p]
  • [p]Challenger 2: Fixed the Faugh a Ballagh skin visual issues[/p]
  • [p]Khrizantema-S: Fixed the launcher reloading animation[/p]
  • [p]KNIFV NLOS: Fixed several smaller visual issues[/p]
  • [p]M8 Thunderbolt II: Fixed several smaller visual issues[/p]
  • [p]Object 292: Installing the APS Suite module no longer removes the soft-kill APS from the visual model of the vehicle[/p]
  • [p]TOS-1M Buratino: Fixed the Koshmar skin visual issues[/p]
[p]General Changes[/p]
  • [p]Lone Star: Fixed the flying skyscraper[/p]
  • [p]Fixed an issue where the Armor Inspector feature was working incorrectly[/p]
  • [p]Fixed an issue where long (full) vehicle names were appearing in the mission result window[/p]
  • [p]Fixed an issue where combat UI elements would sometimes appear on the map loading screen[/p]
  • [p]Fixed an issue where the option to train crew to Level 6 upon vehicle purchase was missing[/p]
  • [p]Fixed several rare issues that could cause the game to crash[/p]
  • [p]Purchasing vehicle for Gold in the game will now show the correct price paid in the log along with the price for training its crew[/p]
  • [p]Added several new assets for future events[/p]
  • [p]Fixed several smaller localization issues[/p]

Server Maintenance

[p]On the 18th of February 2026, starting from 4:00 CET, the server will not be available for 5 hours due to a planned server maintenance.[/p][p][/p][p]Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.[/p]

Offer: Type 10

[p]Commanders![/p][p]Today we’ve prepared the following items for you:[/p]
  • [p]Type 10 Tier 10 Premium Main Battle Tank[/p]
[p]Between February 17 and February 24, 2026, the following items will be available:[/p][p][/p][h2]Type 10[/h2][p][/p][p]The Type 10 MBT is the most modern Japanese Main Battle Tank in service and one of the most advanced war machines in the world. Using sophisticated electronics and crystalline steel armor, this tank is more than a match for any enemy that would threaten the islands of Japan. You can learn more about it in our dedicated article.[/p][p][/p][p]In Armored Warfare, the Type 10 is a Tier 10 Premium Main Battle Tank. What puts it apart from the other MBTs of its Tier is its special NERA armor. This highly-mobile MBT starts every battle well-armored, but the protection levels decrease with every shot taken. Additionally, this MBT features a special system that tells you the exact chance to penetrate your target. Overall, it’s one of the most powerful MBTs of its Tier and certainly a good choice for players, who prefer rapid action to slow advances.[/p][p]The Type 10 Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.[/p][p][/p][p][/p][p][/p][p]We hope that you will enjoy the offer and, as always:[/p][p]See you on the battlefield![/p]