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Update 0.117 Now Available

Commanders!

We are happy to announce that the Update 0.117 is now available!



[h2]List of Update 0.117 Changes[/h2]

This update is bringing a large number of fixes for the current Battle Path vehicles as well as some other issues.

PELE Improvements

In this update, we’re improving the PELE rounds for Boxer CRV and Puma. This is a straight up buff but it also deserves some context.

After the special HE airburst shells started suffering from the current problems for these two vehicles, their statistics dropped significantly. On one hand, this was a good thing – the airburst shells were clearly overperforming and we had promised an adjustment even before the current issue arose.

On the other hand, the statistics tanked so much we felt it wasn’t fair to you, the players. That is why, in addition to having standard HE shells, we are adjusting the PELE shells for the vehicles to perform better. In the future, with the introduction of correctly working airburst shells, the performance of the affected vehicles will once again be reviewed.

Additionally, we fixed the bugged part of PELE mechanics for the KF41.

General Changes
  • Contract loot crates no longer award broken achievements
  • BMD-1: Fixed the transparent light on the turret
  • Boxer CRV: Shells and missiles no longer fly from above the vehicle
  • Boxer CRV: Fixed an issue where the actual aiming reticle moved slower than intended, lagging behind the player aiming point (some remnants of this issue might still be there)
  • Boxer CRV: Fixed the incorrectly positioned aiming reticle
  • Boxer CRV: Fixed the incorrectly positioned gunfire effect
  • Boxer CRV: Fixed the destroyed ERA appearance
  • Boxer CRV: Fixed the infantry door appearance
  • Boxer CRV: Fixed the engine fire visual effect placement (when the engine on fire, it was the antenna that was burning instead of the hull)
  • Boxer CRV: Fixed an issue where the ATGM launcher module would just disappear when destroyed
  • Boxer RIWP: All turrets now correctly take reduced damage for being unmanned
  • Boxer RIWP: Added the ammo belt for the autocannon and the machinegun to the model
  • Boxer RIWP: Fixed several gaps in the launcher module (the “launchers in the air” issue)
  • Boxer RIWP: Fixed the way the vehicle gets covered in mud
  • Boxer RIWP: Fixed the ERA textures
  • Boxer RIWP: Fixed the misaligned infantry door
  • Boxer RIWP: Tracks now appear correctly when destroyed
  • Boxer RIWP: Roadwheels now have proper rubber coating
  • Boxer RIWP: Fixed the firing visual effect for all weapons and turrets
  • Boxer RIWP: The gun now recoils correctly when fired
  • KF41 Lynx Prototype: Vehicle now correctly appears in filters to all players
  • Marder 2: Fixed the camouflage layout on this vehicle
  • Puma: Fixed the issue where the gun fired through enemy targets at short distances
  • Puma: Roadwheels now have proper rubber coating
  • Puma: Roadwheels no longer disappear when destroyed
  • Puma: Fixed the destroyed ATGM launcher visual model
  • Puma: Fixed the destroyed model textures
  • Puma: Fixed the texture flickering around the vehicle’s optics
  • Puma: Fixed the camouflage appearance on several places
  • Puma: Smoke grenades now have proper animations
  • Puma: Reactive armor is now properly colored in the Tank Inspector window
  • Puma: Fixed an issue where a part of the door texture remained in the air when deploying infantry
  • T-80UM-1 Bars: Fixed the broken collision model that made the tank get easily stuck in various holes and on slopes
  • T-80UM-1 Bars: Fixed a number of smaller visual issues (clipping boxes and optics)
  • T-80UM-1 Bars: Fixed several missing ERA elements
  • TOS-1M: Camera zoom now works correctly between first person and third person modes
  • Aim reticle no longer behaves strangely when encountering smoke
  • Fixed an issue where the penetration indicator would not consider destroyed vehicles in its path
  • Fixed an issue where installing retrofits would show incorrectly in the garage’s log (as not completed instead of the price in Credits)
  • Fixed a number of smaller visual issues
  • Fixed some small localization issues

Please note that we’re aware of the Puma reticle issue and are working on a fix for this problem that unfortunately turned out to be considerably more complex than expected. We should have a solution soon.

Server Maintenance

On the 14th of March 2024, starting from 8:00 CET, the server will not be available for 5 hours due to a planned server maintenance.



Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.

Developer Diary: Leopard (and Harimau) Upgrades

Commanders!

Today’s text is going to be short and sweet in order to show you we are listening to your feedback. Since the initial release of the Leopard Cockerill article, we’ve analyzed your feedback as well as the performance of the Harimau progression Light Tank (which the Leopard Cockerill closely resembles in performance – same turret and all that).



In short, we’ve come to the conclusions that buffs to both vehicles are needed. That is why we are making the following changes:
  • Harimau is receiving HEAT rounds (similar to the other ones of the same caliber and Tier)
  • Leopard Cockerill is receiving them too
  • Leopard Cockerill is getting the optional firepower configuration that trades the previously announced magazine for sustained rate of fire
  • Both vehicles will also see the magazine configuration reload time reduced to 1.5s

In short, both vehicles are getting better. And that’s all we have for you today.

See you on the battlefield!

Europe’s Edge Battle Path Pre-Order

Commanders!

The Europe’s Edge Battle Path is coming this spring with all its epic prizes!

[previewyoutube][/previewyoutube]

You can, however, secure your place in it even today and with a discount no less, as three bundles are available in our Web Shop:
  • Europe’s Edge access with the T-72M1 Wittmann skin (without the tank)
  • Europe’s Edge access with 50.000 Battle Coins, the T-72M1 Wittmann skin and the T-72M1 tank itself
  • Europe’s Edge access with 10 Battle Coin boosters, the T-72M1 Wittmann skin and the T-72M1 tank itself

This Battle Path contains new Premium vehicles (including the KF51 Panther Tier 10 Premium MBT) as well as many other prizes. You can read more about it in our dedicated article.

Clicking the link below will open the Web Shop. Select the appropriate bundle in the Loot Crates section.



See you on the battlefield!

In Development: Europe’s Edge Battle Path

Commanders!

Today, we’d like to tell you more about the upcoming Europe’s Edge Battle Path campaign as a whole along with the changes and improvements we’ve prepared for you.



 
[h2]Europe’s Edge[/h2]
 

Unlike the previous two such events, the Europe’s Edge Battle Path is a “historical” one in the sense that it contains camouflages, decals, flags and other prizes tied to the topic behind each of the vehicles (as described below). The main theme is cutting-edge European hardware presented during a military expo organized by none other than our own Francine De Laroche!

As usual, multiple vehicles await you. This time there’s three of them:

The specifics topics therefore are:
  • Cockerill company (Level 1-20) with various prizes from the Philippines, Indonesia or Turkey
  • Great Britain (Level 21-40) with various British-themed prizes
  • German/French collaboration (Levels 41-50) with various French and German prizes

There will be camouflages, decals, boosters, Platinum Loot Crates... you name it. But there are two new prizes that will be issued as a part of a mission overhaul.

 
[h2]Mission Overhaul[/h2]
 

The mechanics of this Battle Path are similar to those in the Exile Battle Path save for an overhaul of the chain mission system. Chain missions in their current state are divided into MBT missions, AFV/LT missions and TD/SPG missions.

In Europe’s Edge, they will be divided into:
  • Cockerill missions (that can be completed using vehicles with Cockerill turrets or guns, including the Leopard upgraded by Cockerill)
  • British missions (that can be completed using British vehicles, including the Ajax)
  • Euro MBT missions (that can be completed using European MBTs, including the Panther)

The basic concept is the same – complete the first three mission chains to unlock the fourth mission series called Elite.

However, the idea behind the overhaul is very different. The missions are moving away from an easy to obtain source of additional Battle Coins to a proper achievement. In other words, they are getting harder and will take some effort to complete.

 
[h2]New Mission Rewards[/h2]
 

But as the difficulty increases, so do the prizes. The basic chains will end with a new reward called Lesser European Loot Crate.

The Lesser European Loot Crates work just like Exile Loot Crates but with a limited vehicle pool.
  • These loot crates contain a Tier 4 to Tier 7 Premium European vehicle that you do not have yet, or a “last ditch prize”
  • These loot crates do not contain the alternate paintjob versions of the existing vehicles (“reskins”)
  • It is possible to receive “last ditch prize” even if you don’t own some of the vehicles that can drop from these crates (it’s, however, far likelier for you to receive a vehicle)

The “last ditch prize” drop can be one of the following items:
  • 5 Battle Coin Boosters
  • 800 Gold

There will be three of them in the Battle Path (one for each chain), but the truly valuable prize is the Greater European Loot Crate awaiting you for completing the Elite mission set. Here’s how it works.

The individual missions from the Elite mission set will reward you with 10 Challenger Streetfighter II blueprints each (5 missions, 50 parts in total). The final mission will also reward you with the Greater European Loot Crate. This loot crate works like the lesser crate – but with important caveats:
  • It only contains European Tier 10 Premium vehicles that you don’t own (specifically: Altay, Strv 2000, Lynx Skyranger, EBRC Jaguar, KF41 Lynx Prototype and Puma)
  • There is a “last ditch prize” that you can obtain but in this crate (even if you don’t have all the vehicles listed above) and it’s another 50 Challenger Streetfighter II blueprints
  • Obtaining this last ditch prize will allow you to instantly receive the Challenger Streetfighter II Tier 10 Premium MBT – the real trick here is, however, that if you have it already, you will receive its price in Gold

In other words, you are guaranteed to get a Tier 10 Premium vehicle from this crate but if you’re really lucky (or have everything), you can get a massive Gold compensation (19.000 Gold) that will set you up for future Battle Paths or you can always trade it for a large amount of Battle Coins in this one.

 
[h2]Conclusion[/h2]
 

The rest of the Battle Path remains mostly the same, including the prices, both the access itself and level unlocks (5.000 Battle Coins), as do the contents of the Battle Path shop. The Battle Path is currently planned to launch in March but the specific date will be announced a bit later.

We hope you’ll enjoy this Battle Path as much as we enjoyed designing it and, as always:

See you on the battlefield!