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Armored Warfare News

Special Battle Path Stream

Commanders!

We’d like to invite you to a special stream on our Twitch channel, in which we’ll show the Echoes of War Battle Path to those of you, who aren’t planning to immediately participate in it.

We’ll also be taking questions in comments and answering them during the stream, so don’t miss the opportunity to ask anything you’d like to know about Armored Warfare in general.

And last but not least, there will also be prizes to win!

The stream will take place tomorrow (December 10, 2020) on the official Armored Warfare Twitch channel, starting at 13:00 CET, and will last roughly two to three hours.

See you there!

Maintenance - December 10

On the 10th of December, starting from 8:00 CET (9th of December, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.34.7554



[h2]List of Update 0.34.7554 Changes[/h2]

This update is bringing the Echoes of War Battle Path, which will start upon its release.

Please note that the previously announced return of the SPG class to the Global Operations mode will take place on December 15, 2020.

Starting with this update, all newly registered accounts will receive the Type 59-IIA Tier 4 Premium MBT along with 7 days of Premium Time upon their first log-in to the game.

Special Operation “Plague”

We are introducing a number of gameplay fixes, including:
  • Fixed a number of spots where players could get stuck on rocks or other environmental objects
  • Fixed the bridge hole collision model so that players no longer get stuck there
  • Changed the way the AI vehicles appear when capturing the first three caches in the beginning of the mission (they now appear once you get close to the lower level, not immediately upon the caches’ capture)
  • Fixed an issue that caused the base gate textures to flicker
  • Fixed an issue where players would see the voiceover dialogues incorrectly upon respawning or if the mission loading process took too long
  • AI vehicles now have a distinctive camouflage, similar to the one you can obtain by completing the mission
  • Fixed a number of smaller visual issues (objects hanging in the air and such)
  • Fixed a number of smaller collision issues
General Changes
  • Fixed an issue that sometimes caused vehicle models to disappear with only their tracks remaining visible
  • Fixed an issue that could cause low performance on PCs with relatively slow CPUs
  • The following vehicles have their machineguns back: M8 MGM-166, BMD-1, BMP-1, BMD-1P, BMP-1P
  • Altay: Fixed this vehicle’s aiming
  • Al Hussein: The Samurai skin no longer breaks this tank’s armor
  • Abrams series: Fixed a number of smaller model issues (including the gun mantlet model and the hatches), the top mantlet cover is now properly animated and the UI armor values now reflect the real values (the armor thickness itself did not change)
  • Ramka-99 and BMPT Mod.2017: Fixed the incorrect reload time for the thermobaric ATGMs
  • M109: This vehicle now has a machinegun on its turret
  • M113 Hellfire: Fixed an issue where the tandem HEAT ATGM would deal too much damage upon non-penetrations
  • M60-2000: Fixed this vehicle’s turret armor model
  • Rosomak, Rosomak M1: Added the missing second decal slot
  • Type 10: Fixed an issue where some smaller parts of this vehicle’s armor were too thick
  • Type 90: The white reverse lights now light up properly when going backwards
  • Fixed an issue where the real shell characteristics would sometimes differ from those shown in the Garage
  • Updated and optimized the Global Operations objective and the match point (ticket) UI
  • Fixed some smaller visual issues
  • Added a number of assets for future events

New Guide Now Available: Modules

Commanders!

We’re happy to introduce the sixth part of the Guide series, available on our Youtube channel.

[previewyoutube][/previewyoutube]

In this series, we’ll focus on all core aspects of Armored Warfare, explaining them one by one in order to make the game easier to understand and to get into.

We hope that the new players will find it useful and the veterans entertaining. Let us know what you think about it on Discord and, as always:

See you on the battlefield!

Artillery Returns to the Global Operations Mode

Commanders!

Throughout 2020, we ran a number of trials and events, testing the parameters of the earlier-announced return of the SPG class to the Global Operations mode. The most recent one, from July, ended in a satisfactory way and your feedback has been positive as well, but there were some issues we had to address, specifically the amount of SPGs per team.

[previewyoutube][/previewyoutube]

However, we are pleased to report that we have fixed everything we wanted to and are ready to re-introduce SPGs to this mode, starting with the next major Update 0.34 iteration, which is due next week.

The same rules as we announced before will apply:
  • Smoke and White Phosphorus shells are allowed (WP shells do help a lot when the enemy is capturing an objective)
  • Two SPGs per team at most
  • No SPG platoons

Global Operations are about to become even more exciting, commanders.

See you on the battlefield!

U.S. Damage Contest

Commanders!

With the Echoes of War campaign near, we’ve prepared another special Battle Path-related contest for you, this time tied to some very specific American premium vehicles.



In this contest, we’ll be asking you to deal as much damage (certain conditions apply, see below) as possible while driving specific American vehicles:
  • M1A1 Storm Tier 7 Premium MBT (only damage from up to 150m counts)
  • Abrams AGDS Tier 9 Premium TD (only damage from up to 150m counts)
  • Bradley AAWS-H Tier 8 Premium TD (only damage from over 300m counts)
  • Stryker ADATS Tier 8 Premium TD (only damage from over 300m counts)
  • Griffin 120mm Tier 8 Premium LT (only damage while concealed counts)

Any standard mode counts for this contest, excluding Heroic Special Operations and Ranked Battles.

Post the screenshot of your result (both the detailed and regular tab) in the dedicated contest channel along with your name, category and result number. We also reserve the right to ask for a replay, so make sure you record your battle. The submission template is as such:
  • Vehicle / Result / Ingame nickname
Attention – as we will be using a program to collect your results, please make absolutely sure you submit them with the template above. Submissions without this template will be ignored.

As an example, “Griffin 120mm / 50000 / Johndoe” is correct, while “Griffin/50 000/Johndoe” is not due to the incorrectly placed spaces and the shortened Griffin name.

The contest ends on December 10, 2020 (15:00 CET) and all entries must be submitted by then.

The prizes are as follows:

The winner of each vehicle category (5 winners in total) will receive 25.000 Battle Coins for the Echoes of War Battle Path as well as 7 days of Premium Time.

Please note:
  • One player can only submit one result, period
  • All submitted results must be from the battles that take place during the event
  • Platoons are not allowed
  • The winners will be announced and the prizes will be distributed after the end of the event
Good luck and see you on the battlefield!