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In Development: M113 Hellfire

Commanders!

Today’s the right time to unveil the second of the upcoming Oscar Faraday vehicles – the M113 Hellfire.



Those of you familiar with military aviation know of the Hellfire, of course – a powerful anti-tank guided missile, usually launched from attack helicopters. But, in the late 1980s, someone had an idea – let’s mount the Hellfire on an M113 chassis.

Simply put, the goal was to increase the anti-tank capabilities of mechanized infantry formations that were equipped with M113 APCs. There was the Bradley with its TOW missiles, but when facing potential hordes of Soviet tanks, one can never have enough ATGM launchers, especially when you are able to fire multiple missiles without having to reload.

Enter the Hellfire. Manufactured from 1982, the AGM-114 missile quickly became a staple of American helicopter anti-tank firepower, ultimately proving its worth during the Gulf War.

The initial model was called AGM-114A and, despite lacking a tandem warhead, it was more than capable of taking out pretty much anything due to its sheer size (180mm caliber, 45kg weight, 6kg of which was the warhead alone). It could penetrate approximately 800mm of armor and, when fired from a helicopter, it had a range of 8 kilometers. Its flight speed was 445 m/s. The missile was a beam rider – the target had to be “painted” with a laser in order for it to lock on it. The Hellfire has seen numerous upgrades (most notably the Hellfire II from the 1990s) and is currently still in service.



Let us, however, return to the late 1980s. In 1989, a company called Electronic and Space Corporation (ESCO) developed and produced a prototype turret that could be fitted on multiple vehicles, including the Bradley and the M113. The turret consisted of a manned module (two men – commander and gunner) with a laser designator (of the existing type used by the U.S. Army and the U.S. Marine Corps) and eight AGM-114 Hellfire launchers that could be fired one at a time. Two missile types were considered:
  • AGM-114A Hellfire (described above)
  • AGM-114F Interim Hellfire

The latter was an upgraded version of the original Hellfire with roughly the same properties, but one major difference – it had a tandem warhead, so it could penetrate 800mm of armor after defeating ERA. It was, naturally, also a bit heavier. Twenty more missiles would be carried inside the hull where the troop compartment used to be.

Being made of aluminum, the turret (much like the hull) only offered basic small arms protection. Against enemy troops, it had little to offer in terms of defense except for a battery of smoke grenade launchers and a 12.7mm machinegun.

Much like Oerlikon-Contraves’ ADATS, ESCO’s Hellfire turret was a private enterprise but, in this case, there would not be a happy ending. A single prototype was built and mounted on an M113A2 chassis with improved suspension.

The prototype was tested by the U.S. Army but the dissolution of the Soviet Union would ultimately doom this project along with many other ones. This, plus multiple other cancelled defense contracts, would get ESCO into a lot of trouble financially – trouble that the company would only gradually overcome in the 1990s by moving away from the military sector to a civilian one.

Fortunately, the company managed to diversify its portfolio enough to survive and is alive and well to this day. As for the prototype – it ended in the Heartland Museum of Military Vehicles near Lexington, Nebraska, where it is being cared for by a squad of volunteers.



In Armored Warfare, the M113 Hellfire will be a Tier 9 progression Tank Destroyer, roughly resembling gameplay-wise another vehicle that is already in the game – the AFT-10 Tier 10 Tank Destroyer.

In other words, it will be an unarmored tracked TD with average mobility, capable of launching devastating salvos of guided missiles, compensating for its lack of both armor and an active protection system. What this means is that the vehicle will require significant skill to be effective (you’ll have to wait for the right moment to release your missiles) but, in the hands of an experienced player, it will be absolutely murderous.

We will arm the M113 with three types of Hellfire missiles:
  • Stock AGM-114A Hellfire with a standard warhead and 950mm of penetration
  • Upgraded AGM-114F Interim Hellfire with a tandem warhead and 1300mm of penetration
  • AGM-114N Hellfire II thermobaric ATGM as a part of additional vehicle progression, similar to that of the recently introduced French vehicles (for similar mechanic, see the Leclerc Level 3 retrofit etc.)

That way, only truly dedicated Hellfire players will unlock its full potential, which will include reducing the time between shots from 2.5s to 1s at the cost of full magazine reload (this upgrade is intended for very skilled players who can time their salvos just right).

These numbers are, however, very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

We hope that you’ll enjoy it and will see you on the battlefield!

Special Operations: Story So Far

Commanders!

Armored Warfare features a storyline you can participate it by playing the Special Operations mode.

The Moscow Calling story arc is now available. Learn what happened following your victory over Clayburn Industries.

The last mission of the Arabian Nights Special Operation left players with a choice – either side with Magnus and kill Sebastian Grimm, or side with Fedor Volkov and arrest him. Upon examining the results of this choice, we are pleased to report that most players sided with Fedor Volkov. The story will therefore continue with this outcome in mind.

Chapter 1 – Summit
  • Date: April 13, 2043
  • Location: Moscow, Russia

Clayburn Industries has been defeated, its fate sealed with the arrest of its CEO, Sebastian Grimm, during the pacification of the Olavsvern base in Norway. All around the world, its assets are being seized by the victorious International Security Department that finally found its way out of the clutches of CI’s corrupting influence. No longer a corporate puppet, the ISD calls for a major summit that takes place in the city of Moscow. The largest corporations on the planet, wary of the example made of Clayburn Industries, quickly accept the invitation as numerous world leaders also prepare to attend this historical meeting.



You, the Hero of Olavsvern and the man who brought down an empire, are tasked with one last mission – in the service of the ISD, you are to guard the summit. You are to be joined by Magnus Holter – with his crusade over, the man was, once again, saved by Fedor Volkov despite his Olavsvern actions, and vowed to join the ISD as a low-ranking officer to make up for the crimes he had committed. After all, men of his talents are rare and the ISD, now a global peacekeeper, could not afford to not employ someone as skilled and experienced as him.

The summit starts peacefully. The streets of Moscow are silent, emptied by the omnipresent troops with only the sound of rain providing a background to what is to be one of the most important political events in history. The melancholic stillness of downtown Moscow, lit by the distant lights emanating from the city’s skyline, is suddenly interrupted by a massive bomb explosion annihilating one of the incoming world leader convoys. Chaos ensues, as hundreds of troops and dozens of armored vehicles suddenly swarm the protectors.

These wear the livery of Liberty Militia, and old world-wide anti-corporate insurgency group pre-dating even the rise corporations. The insurgency was thought annihilated during the Corporate Wars by the ISD, but now is back in force, armed with the very best the black market can deliver. Someone incredibly rich must be backing them, you think, as you fight your way through their units to keep the summit attendees alive. You and Magnus, now commanding his own tank, fight like lions and eventually overcome the assailants, but the summit is in ruins as, over the radio, you hear the sounds of battle – this is no mere terrorist attack but a full-fledged military assault.

You almost make it out of the hot zone... almost. As you drive out of an underpass, you are ambushed by unknown enemies with colors you haven’t seen before. Magnus seems to know who they are and promises to tell you after the battle – but doesn’t get the chance. A massive missile falls on the city, annihilating the entire summit area along with Fedor Volkov. You and Magnus, reeling from the shock, are reduced to watching as several high-tech prototype tanks, masked by some kind of cloaking technology, materialize out of thin air before your eyes.

A man named Victor Blaze greets you – an old acquaintance of Magnus’, it seems, as both men are familiar with another and you recall hearing his voice during the El Arish operation on the radio. Magnus is taken hostage, but you are not so lucky – Blaze has no interest in keeping you alive since you’ve proven to be so troublesome and orders the others to fire at your vehicle even as you surrender. The last thing you see is a muzzle flash from an enemy cannon. The story of the mercenary group who survived all the way from the events of the Caribbean Crisis ends here. From now on, other heroes will have to step up to fight this menace.

Chapter 2 – Castle
  • Date: April 13, 2043
  • Location: Salzburg, Austria

An unknown enemy emerges. All across Europe, the ISD infrastructure is being dismantled and its units taken out one by one by an unknown enemy who has seemingly unlimited resources at his disposal. Even though the enemies use the colors of the Liberty Militia, it’s obvious that one group could never muster such power. This cannot be just an insurgency. Their numbers clearly dwarf those of many countries.

One by one, ISD outposts fall until only Salzburg is left stand. Hana Buric, an ISD officer, is desperately trying to mount resistance against nearly insurmountable odds but her units are getting overwhelmed.



In this battle, you assume the role of Hana as you fight off waves of enemies, buying your men some time to evacuate the residents of the city and your remaining forces. You still don’t know who are you fighting and why and all you can do is holding your ground. Halfway through the battle, you get attacked by enemy aircraft and helicopters.

Despite heavy losses, you fight your way through Salzburg and block off most access routes but your adversaries are relentless. Your last stand takes place inside the Salzburg castle where the last of the surviving helicopters await the evacuation. You manage to board them and run. As you flee, a giant shadow blots out the sun. A craft so giant it almost defies the laws of physics is the last thing you see before the doomed city disappears from your sight. Your comm units managed to contact some American insurgents.

Chapter 3 – Midnight Ambush
  • Date: August 23, 2043
  • Location: Pleternica, Croatia

It’s been a rough couple of months for the ISD but you now know the identity of the enemy – or, at least, how they identify to the world. They call themselves Enigma, but little is certain beyond that as their motives and sources of power remain a mystery.

No mystery is, however, absolute. There are those who have dealt with this mysterious organization in the past. The conspiracy that allowed Enigma to take over most of Europe in a single night runs deep, but could not have happened without at least someone high up the food chain being aware of their existence. Many such people were captured or killed during the Moscow Summit – perhaps that is why it happened in the first place, to cover up any tracks.



There’s also the matter of the cloaking technology Enigma uses. While deployed rarely, it gives them an enormous advantage as they are able to sneak even heavy vehicles behind enemy lines without being noticed. This technology would be extremely useful in Hana’s hands and without it, any rescue attempts are likely set to fail.

But, by a stroke of luck, Hana Buric – now a rebel leader with the ISD effectively annihilated – managed to learn of a transport that could carry some unspecified components for the stealth technology – as well as some answers.

Making their way to Croatia, you and the rest of the former ISD troops set up an ambush near the village of Pleternica. Hana’s intel turns out to be correct as numerous trucks start to arrive. However, they have a major escort along with artillery support. Additionally, the massive flying Enigma warship you saw in Salzburg turns up as well along with the forces of another insurgency group, the NPAA – it’s clearly an ambush. Nevertheless, you fight your way through the ordeal and escape with valuable technology in your hands...

Chapter 4 – Freedom
  • Date: September 2, 2043
  • Location: Moscow, Russia

The stealth camouflage, captured during your Pleternica operation, worked like a charm but the mission was still a major gamble. Using all her men and resources, Hana Buric mounted an all-out assault on the hotbed of Enigma activity, Moscow, with only one goal in mind – to rescue Magnus Holter, one of the most experienced warriors on the planet.



The assault commences well enough but, soon, you and your forces are neck-deep in Enigma troops as you and all the former ISD troops left advance to the prisoner compound. Your commandos storm the building and indeed find Magnus Holter alive inside. Equally shocked by and grateful for his unexpected rescue, Magnus leaves for a nearby airport where the final part of Hana’s plan is unveiled – to hijack one of the giant Enigma warships with stealth technology.

Enigma, however, is not planning to sit idly by – another warship appears and is heading towards your forces while your crew is preparing the captured one for a long flight west. You escape destruction by the skin of your teeth as the enemy warship crashes into the ground, shot down by captured turrets. As its remnants burn around you, you embark on the journey without many of your friends who paid the ultimate price, but with one thing you didn’t have before – hope.

To be continued....

Weekend Events: Labyrinth

Commanders!

Like every weekend, we have prepared one of special mode events for you, all belonging to the War Games mode group.

These events include older Special Operation re-runs as well as the newly introduced Labyrinth mode and are open ever weekend from Friday CEST afternoon until Sunday evening.



This weekend, you’ll have the opportunity to experience the War Games Labyrinth mode. In the Labyrinth mode, a team of players will have to capture bases that will appear one after another in a maze of city streets. The appearance of each base will be tied to a timer and capturing it will extend the limit, allowing you to fight your way towards the next one. Speaking of fighting, groups of constantly appearing AI opponents do their best to prevent them from achieving the objective. Will you be able to navigate through the deadly streets until the timer runs out?

Here’s why you definitely should not miss out on this weekend event:

The War Games mode offers you the opportunity to obtain a unique Loot Crate that contains all of the following:
  • 500 Bonus Battle Coins for the Age of Rage Battle Path
  • 10 Experimental Field Rebuild Kits (normally obtainable only via Battalion activities
  • Random diamond booster
  • Random 1-day temporary Premium vehicle

In short, the weekend modes are the best way to obtain some bonus rewards!

We hope that you enjoy these weekend events and will see you on the battlefield!

Offer: Armata 152, Expeditionary Tank

Commanders!

As a part of our usual discounts, we are bringing you two vehicles this week:
  • Armata 152 Tier 10 Premium MBT, available through blueprint Loot Crates
  • Expeditionary Tank Tier 6 Premium LT

The following items are available between August 1 and August 7, 2019:

Armata 152


The Armata 152 is a version of the T-14 Armata, armed with larger cannon. One of the upgrades considered for the T-14 Armata was the increase of its caliber to 152mm in order to absolutely, positively destroy anything with the first shot. The 2A83 smoothbore is a behemoth of a gun, designed in the last days of the Soviet empire for the next generation of super-tanks. It’s massive, heavy and quite costly to produce, but, most importantly, it was never truly needed to deal with the western MBTs since the standard 125mm guns were (and still are) up to the task. That is why it never found its way on any Soviet MBT with even the standard T-14 Armata being armed with an improved 125mm cannon. You can, however, experience its awesome firepower in Armored Warfare!



In Armored Warfare, the T-14 Armata 152 is a Tier 10 Premium Main Battle Tank. While not firing as fast as its 125mm counterpart, the 152mm rounds do enormous damage, often eliminating weaker opponents with a single shot. And then there’s the platform itself – the Armata, the most modern Main Battle Tank in the world. Earn it and use it to dominate!

Between August 1 and August 7, 2019, you have the opportunity to obtain this unique vehicle from an Armata 152 Loot Crate that contains mostly Armata 152 blueprint pieces. You need to assemble one hundred of these pieces (that will appear in your Inventory upon the crate opening) to receive the Armata 152. Each crate drops one of the following items:
  • Armata 152 Tier 10 Premium Main Battle Tank (rare drop)
  • 1 to 99 blueprint pieces
  • Temporary 1-day version of a random Tier 6 or higher Premium vehicle
  • A part of an Special Armata 152 Loot Crate (collect 10 to receive a Special Armata 152 Loot Crate – Special Loot Crates are enhanced versions of the standard Loot Crates, offering more drops and higher chances to receive better items)
  • An extra Armata 152 Loot Crate

If a player already has the same Premium vehicle the Loot Crate dropped a temporary version of in his or her inventory, he or she will receive 125 Gold instead.

The Loot Crate is available by purchasing it in our Web Shop in the following bundles:
  • 2 Loot Crates (5% discount)
  • 5 Loot Crates (10% discount)
  • 11 Loot Crates (15% discount)
  • 23 Loot Crates (25% discount)
  • 50 Loot Crates (37% discount)

 


Expeditionary Tank


The Expeditionary Tank was an American attempt to create a high-tech, multi-purpose light fire support vehicle with an unmanned turret, capable of being carried by transport planes to its destination. Fast and agile, it was to enhance the firepower of American rapid deployment. Despite its advanced design, the prototype was never mass-produced.



In Armored Warfare, the Expeditionary Tank is a Tier 6 Light Tank. It features a powerful combination of good mobility, well-sloped armor and an unmanned turret that takes reduced damage. It's one of the best flankers of Armored Warfare and is rightfully feared on any battlefield.

Aside from the discounted standalone offer, it is available in the following bundles:

Improved Bundle with 30% discount, containing:
  • Expeditionary Tank Tier 6 Premium Light Tank
  • 10 Gold Loot Crates
  • 10 Gold Battlefield Glory 12-hour Boost tokens
  • 35 Gold Crew Insignia tokens
  • 35 Gold Commander Insignia tokens
  • 35 Gold Reputation Insignia tokens
  • 35 Gold Credits Insignia tokens
  • 35 Gold Experience Insignia tokens
Prime Bundle with 50% discount, containing:
  • Expeditionary Tank Tier 6 Premium Light Tank
  • 15 Platinum Loot Crates
  • 10 Platinum Battlefield Glory 12-hour Boost tokens
  • 40 Platinum Crew Insignia tokens
  • 40 Platinum Commander Insignia tokens
  • 40 Platinum Reputation Insignia tokens
  • 40 Platinum Credits Insignia tokens
  • 40 Platinum Experience Insignia tokens
Ultimate Bundle with 55% discount, containing:
  • Expeditionary Tank Tier 6 Premium Light Tank
  • Reaper skin for the Expeditionary Tank
  • Uncle Sam skin for the Expeditionary Tank
  • 40 Platinum Loot Crates
  • 15 Platinum Battlefield Glory 12-hour Boost tokens
  • 15 Platinum Armored Warfare 12-hour Boost tokens
  • 10.000 Gold

 


Please note:
  • This offer starts on August 1, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • This offer ends on August 7, 16:00 CEST (7 AM PDT, 17:00 MSK)
  • The Armata 152 Loot Crate offer is not available to players located in the Netherlands and the Kingdom of Belgium
Enjoy the offer and see you on the battlefield!

Boost your Progress – Battle Coins

Commanders!

After the last week’s Battle Coin booster offer, we are offering you another way to boost your Battle Path progress and get that main prize you know you want – the Object 490 Tier 10 Premium Main Battle Tank!



Between August 1 and August 7, 2019, the following bonuses will be available:
  • 400% Experience income bonus (x5) for the first victory of the day for the PvP and Global Operations modes
  • 25% bonus to Battle Coin income for every battle
  • 50% bonus to Commander Experience income for every battle

Additionally, during this period, the following Battle Coin bundles will be available exclusively on MyLoot:
  • 10.000 Battle Coins (10% off)
  • 25.000 Battle Coins (15% off)
  • 50.000 Battle Coins (20% off)
  • 100.000 Battle Coins (25% off)
  • 500.000 Battle Coins along with 365 days of Premium Time (35% off)

Battle Coins can be used for a number of things, including:

 


Please note:
  • In order to use Battle Coins, you need to obtain the access to the Age of Rage Battle Path
  • This offer starts on August 1 at 16:00 CEST (7 AM PDT, 17:00 MSK)
  • This offer ends on August 7 at 16:00 CEST (7 AM PDT, 17:00 MSK)
Enjoy the offer and see you on the battlefield!