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Armored Warfare News

In Development: Skins for Gold

[p]Commanders![/p][p]In the next update we are adding the option to buy most skins in the game directly for Gold.[/p][p][/p][p]Skins will be purchasable in the Customization window by simply clicking on them in the upper left corner and selecting the purchase option.[/p][p]The vast majority of skins will be available this way, including older Battle Path skins. There are, however, some exceptions. Skins that are excluded from the list are:[/p]
  • [p]Very recent skins (for example the Schweppermann skin or the current Battle Path skins)[/p]
  • [p]Exclusive skins (for example those advertised as exclusive to Battle Path early access bundles or from limited events)[/p]
[p]The price is either 4999 Gold for most skins, or 9999 Gold for the most exclusive ones.[/p][p]We hope that you’ll like this feature and, as always:[/p][p]See you on the battlefield![/p]

Offer: XM2001 Crusader

[p]Commanders![/p][p]Today we’ve prepared the following items for you:[/p]
  • [p]XM2001 Crusader Tier 10 Premium Self-Propelled Gun[/p]
[p]Between October 14, 2025 and October 21, 2025, the following items will be available:[/p][p][/p][h2]XM2001 Crusader[/h2][p][/p][p]The XM2001 Crusader is an American attempt to replace the M109A6 Paladin in the 1990s with something more modern. The project was cancelled in 2002 due to its heavy weight. You can read more about it in our dedicated article.[/p][p][/p][previewyoutube][/previewyoutube][p]In Armored Warfare, the XM2001 Crusader is a Tier 10 Premium Self-Propelled Gun. The Crusader is an ideal vehicle for players who like to play aggressively. Dominate the battlefield with unrivalled firepower of a three-round 155mm magazine paired with guided HE rounds, and retreat under the cover of smoke thanks to your speed and agility. The Crusader is the ultimate SPG you've been dreaming of![/p][p]The Crusader is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.[/p][p][/p][p][/p][p][/p][p]We hope that you will enjoy the offer and, as always:[/p][p]See you on the battlefield![/p]

Server Maintenance

[p]On the 14th of October 2025, starting from 5:00 CEST, the server will not be available for 5 hours due to a planned server maintenance.[/p][p][/p][p]Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
[/p]

In Development: Bulsae-6

[p]Commanders![/p][p]The Rough Riders Battle Path is in its second half and it’s time to take a look at what’s coming after it’s over. The new Battle Path will feature a number of changes based on your feedback, but, before we talk about them in detail, we’d like to show you its first vehicle – the Bulsae-6 Tank Destroyer.[/p][p][/p][p]You might be familiar with the name already from the Cheonma-2 Main Battle Tank we introduced in the game earlier. Indeed, it refers to the Bulsae (“phoenix”) family of North Korean missiles that mostly seem to be various versions of existing Soviet (but also western) designs, covering pretty much their entire history. The versions are (as most things North Korean) not well documented but they very roughly go like this:[/p]
  • [p]Bulsae-1 missile for example is a version of the ancient Soviet Shmel missile from the very early 1960s (NATO codename AT-1 Snapper)[/p]
  • [p]Bulsae-2 refers to a copy of the Malyutka missile (NATO codename AT-2 Sagger)[/p]
  • [p]Bulsae-3 refers to a copy of the Fagot missile (NATO codename AT-4 Spigot)[/p]
  • [p]Bulsae-4 is an evolution of the same missile with some elements of the Russian Kornet[/p]
  • [p]Bulsae-5 is apparently a version of the Kornet as well[/p]
[p]The above is, of course, mostly a speculation (as are other such version lists). Information about North Korean vehicles and weapons is notoriously hard to come by and usually comes from North Korean parades, propaganda reels and “open source intelligence” (which usually means someone somewhere pulled something out of their behind).[/p][p]However, as speculative as this all is, some things can be agreed upon, such as that in 2018, North Korea unveiled a new long-range missile launcher on a six-wheeled chassis. The launcher doesn’t have an official designation (or at least none that is known) but is likely armed with a new version of the Bulsae missile with NLOS capabilities, which we decided to call Bulsae-6.[/p][p][/p][p]If rumors are to be believed, Bulsae-6 is basically a non-line of sight long range missile that works roughly the same way as Spike NLOS. It has a camera channel allowing the operator to hit targets well beyond the range of standard guided missiles (the estimated range is around 30 kilometers).[/p][p]Compared to standard guided missiles it’s larger and considerably more expensive, but it basically serves as a bridge between guided missiles and artillery. The Spike NLOS missile can work in fire and forget mode, but can also be manually guided by the operator via a fiber optic link.[/p][p]The wheeled chassis carries 8 missiles in a fully traversable launcher and is based on the M2010 APC.[/p][p]Unlike the missiles, the origins of the M2010 are not that mysterious. In 2001, North Korea acquired around 30 Russian BTR-80A IFVs and the M2010 (western designation based on the year of their public appearance) is a heavily modified version thereof. Most notably the turret is completely different – it’s manually operated and only armed with a heavy machinegun.[/p][p]The missile launcher uses a shortened chassis (only has six wheels) of the M2010. Western sources refer to it either by its year of appearance (M2018) or its missile designation (Bulsae). We decided to go with the latter.[/p][p][/p][p]The amount of produced vehicles is unknown (likely no more than a dozen), as is their use. One such vehicle was allegedly used during the war in Ukraine (and claimed destroyed) but the footage is of low quality so it’s unclear whether this even was the same type, let alone how effective it was in combat.[/p][p]In Armored Warfare, Bulsae-6 will be a Tier 9 Premium Tank Destroyer.[/p][p]There isn’t much to say about its protection and mobility, which are both analogical to the BTR-82A, perhaps a bit slower. This isn’t a super-fast or agile vehicle, nor is it well-protected, featuring only smoke grenades and an unlockable soft-kill APS for its defense. But it doesn’t have to be because of its weapon system.[/p][p][/p][p]As you can probably guess already from our previous article, the main new feature of this vehicle will be first-person missile control.[/p][p]The vehicle will have two missiles. The classic Bulsae-6 missiles will be pretty monstrous tandem HEAT missiles with 1200mm of penetration and 1300 damage. These will use the usual ATGM mechanics. But the same missiles will also be available with first-person missile control. These will be considerably slower but more agile (so that they are easier to control mid-flight).[/p][p]Please note that you can only have one missile of this type in the air at any given moment so the fast rate of fire of the missile launcher (roughly 3 seconds between missile launches) can only be fully exploited when firing the classic missiles. Additionally, these missiles are still vulnerable to all sorts of APS mechanics.[/p][p][/p][p]This vehicle of the Battle Path will be well within the theme of sniping. You’ll be able to hunt your opponents at extreme distances or use your skill as an Armored Warfare veteran to guide your missiles over and through obstacles to make some of the coolest hits that can be made in the game.[/p][p]We’re all looking forward to your exploits and, as always:[/p][p]See you on the battlefield![/p]

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In Development: First-Person Missile Control

[p]Commanders![/p][p]With the Rough Riders Battle Path well in its second half already, it’s time to look at the main feature that’s coming as a part of the next Battle Path. And we promise that you’ll have some fun with this one – it’s called First-Person Missile Control.[/p][p][/p][previewyoutube][/previewyoutube][p]The core of the mechanic is fairly simple. As the demonstration video shows, upon firing a missile, your camera switches to the missile point of view and you are able to guide it directly by moving your mouse as usual.[/p][p][/p][previewyoutube][/previewyoutube][p]This mechanic is tied not to an active ability, but to the missiles themselves – the camera switches automatically upon firing the missile and switches back once the missile is destroyed. Please note:[/p]
  • [p]The vehicle is defenseless while the missile is in flight but you can switch back to the vehicle by pressing the camera switch key[/p]
  • [p]The missiles have limited flight duration (so you cannot fire from one end of the map to another) but their range is still substantial[/p]
  • [p]The missiles behave like regular missiles (that is, they cannot spot enemy vehicles), you have to rely on other players to do the spotting[/p]
  • [p]The mechanic is not tied to any particular warhead type[/p]
  • [p]Vehicles armed with these missiles will also have regular missiles or other weapon systems at their disposal, this won’t be the only tool in their arsenal[/p]
[p]What new vehicles are coming with this mechanic? Will some older vehicles receive the mechanic as well? Such questions will be answered in future articles. For now, let us know what you think about the concept and, as always:[/p][p]See you on the battlefield![/p]