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Community Event: Fox Relay Race

Commanders!

The Armoredwarfarecups organization prepared an exciting Fox racing event for you!



The event will take place on June 26 at 21:00 CEST (15:00 EST).

Registration link: https://bit.ly/3pBsp0C

[h2]General rules[/h2]
 
  • The races will consist of 2 laps, one lap per team member
  • Team leader will be the first to start, and will complete the first lap
  • The team that completes both laps first, will be the winner of the race
  • There will be a maximum of 7/8 teams per race. All of them will be on the same side and one observer on the other side if possible, otherwise 6 on one side and one as “enemy team”. This is due to ramming inconsistencies in the game (ramming an enemy deals considerably more damage than ramming a friendly)

 
[h2]Match rules[/h2]
 
  • Team captains will move to the start line marked on each map and align themselves at the beginning of the battle
  • 2nd team members will stay directly behind their captains and will not move until they will start their lap
  • Team captains will start when the timer at the top of the screen will reach 12:00 (room must be 15:00 minutes, the standard, so it doesn’t even require edits). This will allow everyone to start at exactly the same time, regardless of ping. Starting early will result in disqualification
  • Team captain will complete a full track lap, and on the finish line will ram his teammate. As soon as the teammate is hit, he can start his lap. If he moves before he is rammed by his team leader the team will be disqualified
  • Team captains must move out of the way as soon as possible upon ramming their respective teammates. Simply move out of the track once you touch your teammate
Full list of rules (and web site): https://armoredwarfarecups.altervista.org/fox-relay-race/

[h2]Prizes[/h2]
 
  • First place: BMPT-2000 Tier 8 Premium Tank Destroyer.
  • Second place: K1A1 Tier 7 Premium Main Battle Tank.
  • Third place: Kampfpanzer-70 Tier 6 Premium Main Battle Tank.
  • Fourth place: Object 279 Banner Bearer Tier 5 Premium Main Battle Tank.
  • Fifth place: 1000 Gold

We hope that you will enjoy the event and, as always:

See you on the battlefield!

In Development: CV90120 Ghost

Commanders!

Before we talk about the ultimate prize of the Northern Wind Battle Path, let’s take a quick stop at the vehicle that will be available via blueprints. Like before, the blueprints will be available in the Battle Coin shop (with its expanded and improved inventory) or for completing the Elite mission change. The vehicle in question is the CV90120 Ghost Light Tank.



As you could have guessed by its name, the CV90120 Light Tank (sometimes also called CV90120T where the letter T stands for “Tank”) consists of the CV90 platform and a turret armed with a 120mm cannon. Of course, the attempts to convert the CV90 chassis into a Fire Support Vehicle have been around since the mid-1990s (starting with the CV90105 TML prototype), but the CV90120T was the first attempt to become fairly widely known.

It was designed in the late 1990s as a private venture between BAE and Hägglunds (at the time a subsidiary of Alvis Vickers) before BAE acquired Hägglunds in 2004. The idea was to create something lighter, more mobile and cheaper than an MBT, which could ideally replace it. It wasn’t timed perfectly as the War on Terror, which saw the NATO military shift towards counter-terrorism operations, would only come years later, but still had enough potential for BAE to invest significant sums into it.

The prototype was only lightly armored (frontal protection against 30mm autocannons, sides against 14.5mm bullets only), even though its protection was enhanced by a soft-kill APS consisting of a laser warning receiver connected to smoke grenade launchers. What made it interesting was the double layer shell, which (thanks to its sharp shape) significantly reduced this vehicle’s radar and IR signatures.

The CV90120T weighed some 26 tons and was powered by a 670hp Scania V8 diesel, allowing it to go as fast as 70 km/h and 43 km/h in reverse. It had a crew of four and was armed with the L/50 version of the Swiss 120mm RUAG Compact Tank Gun. Despite being compact enough to be possible to use in such a light vehicle, the gun could fire standard 120mm NATO ammunition, including advanced APFSDS and HEAT-MP shells. The gun could elevate to +22 degrees and depress to -8 degrees. It was operated by a rather advanced Fire Control System with the hunter-killer capability and advanced electronics.



The first prototype was available in mid-1998 with the vehicle participating in Swedish military trials later that year. Further trials followed between 1999 and 2000, but nothing really came from them. It was one of those cases where everyone likes something but nobody really wants to buy it. Doctrinally, the CV90120T didn’t really fit anywhere and more than one military got caught in an internal conflict between the opponents of classic MBTs (citing them obsolete and preferring faster and lighter vehicles such as the CV90120T) and their proponents, who argued that operating MBTs was not only a matter of doctrine, but also of prestige. A good example of such an early conflict would be the fate of the Polish Anders platform.

Regardless, the CV90120T did not die and updated versions continue and are marketed to this day, including one that’s typically referred to as CV90120 Ghost. Note how the letter T was dropped from its designation by BAE.



The Ghost more than lives up to its name, as it emphasizes stealth over protection. It is a demonstrator of mating the already stealthy CV90120T with a camouflage system called ADAPTIV. ADAPTIV was a system that was capable of not only hiding the vehicle in the IR spectrum using a wide range of sensors and hexagonal cells that conceal the vehicle’s true signature and even project false images in the IR spectrum. That way, the Ghost can appear to a thermal imager like a car or a van. The rest of the CV90120T’s surfaces were changed as well to reduce its radar signature even further, giving it that stealthy and futuristic look.

The gun was also upgraded to a shorter but more advanced version of RUAG’s CTG, the L/47. It can elevate to +22 degrees and depress to -8 degrees. The Scania engine was upgraded to crank out some 800hp, although the maximum speed of the Ghost remains the same. The tank retains its 4-member crew; the gun is manually loaded, although there’s an assisting mechanism in place, allowing the vehicle to fire 12 to 14 rounds per minute. All standard 120mm NATO rounds are, of course, supported.



The development of the ADAPTIV camouflage system began in 2008, but it wasn’t only until 2011 before the Ghost prototype appeared in public. It took the world by storm with numerous videos of its ADAPTIV capabilities being available around the internet. In fact, it became one of the best-known CV90 variants overnight thanks to its coolness factor and... nothing. Nobody really wanted to buy it. The ADAPTIV kit is offered as an option to this day, as is the CV90120 itself, but it’s unlikely it’ll ever see any service.

There are several reasons for that. For one, the vehicle is extremely high-end and few are likely even able to afford it. This sort of defeats the affordability argument behind the whole FSV concept. As a result, it’ll likely never become battle-proven and vehicles without any combat record aren’t exactly popular, especially when it comes to costly “gimmicks”. The ADAPTIV kit is simply too costly for mass-production.



Secondly, despite the launch of America’s MPF program and China’s ZTQ-15, the time of such FSVs may slowly be coming to an end as the military paradigm once again shifts from counter-terrorism operations to full-fledged war, for which such systems aren’t well-suited, unless you’re planning to do a lot of island hopping or to fight in the mountains. As such, the nations that previously considered the era of the Main Battle Tank over are scrambling to develop its next generation, a clear indication of the fact that the combination of fifty tons of steel and a massive gun will always find a use on the battlefield.



In Armored Warfare, the CV90120 Ghost will be a Tier 9 Premium Light Tank. But before we tell you more about it, please note:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

With that being said:

We’re looking at a decent, agile Light Tank with a lot of firepower and excellent camouflage thanks to its ADAPTIV system, which you are already familiar with from the PL-01. But this vehicle will be more than just a PL-01 of Tier 9, much more.



Let’s start, as usual, with the protection. As you might expect, this won’t be the strongest aspect of this vehicle with the basic hull being able to withstand autocannons only. It’s not all bad though, as the vehicle will have the AMAP-ADS hard-kill APS available as an additional progression module (unlocked by completing Battle Path missions and challenges).

The mobility, on the other hand, will be excellent since we’ve upgraded the Scania DS16 engine to 1200hp, which translates into the acceleration from 0 to 32 km/h in 3.3 seconds and the maximum speed of 70 km/h.

But the fun only really starts with this vehicle’s firepower. In its stock configuration, it’s definitely not anything to scoff at – we’re looking at 120mm smoothbore cannon with 800mm of penetration and the damage per minute value of 7200 units (5 seconds of reload time, 600 points of damage per shot).



However, you’ll have the option to customize your performance by choosing one of two additional protection modules. Either you can choose to unlock a new shell type with increased penetration (850mm) or you can unlock an entirely new gun. The alternative L/47 LLR cannon has slightly lower penetration (780mm) but comes with a 6-round Ready Rack, allowing you to fire one shell per 2.8 seconds when loaded. And that’s not all – even when empty, the reload time will be exceptionally short (5.6 seconds).

In other words, you can choose between extra penetration and burst damage. It’s worth noting that the Ready Rack option damage per minute value stays roughly the same (7158).

The camouflage will, of course, be excellent, as befits this stealthy vehicle. The baseline camouflage factor value of 27 percent will be complemented by solid viewrange (430m) and the ADAPTIV camouflage system, which provides you with an environmental camouflage bonus when stationary.



And, last but not least, your active ability options will include Retreat, Zero In and Rapid Fire.

In summation, we’re looking at a vehicle that can be played two ways. First, as a fast hit-and-run Light Tank using the combination of a Ready Rack and its excellent mobility, or as a stealthy sniper using the ADAPTIV system and the upgraded ammunition. While you won’t be as stealthy as dedicated Tank Destroyers or small AFVs, you’ll still be able to do a lot of damage from behind the safety of your lines.

We hope that you will enjoy it and, as always:

See you on the battlefield!

The third major update of the Apocalypse season is now available

Commanders!

The Apocalypse season continues with the third major content pack, Update 0.36!

[previewyoutube][/previewyoutube]

Here’s what you can look forward to right now:


[h2]Special Operation “Famine”[/h2]


The third mission of the Apocalypse Special Operation awaits you in this update.



In this episode, Ivo Rinaldi and Igor Kopylov land near Mostar to negotiate a steady food supply with local merchants. Of course, things won’t go as planned, but such is the nature of living in an apocalyptic wasteland.



This mission is available the same way previous Special Operation missions were – in order to access it, you need to play the previous Special Operation missions of the series, “Plague” and “War”.



It comes with its own set of achievements and rewards, including a new camouflage and a player avatar. New mechanics, including the Car Bomb AI vehicles, are also available. You can read more about it in our dedicated article.


[h2]Ghost Field Fixes[/h2]


We’ve fixed a large number of Ghost Field map issues. You can read more about them in our dedicated article.



Please note that these changes also affect the PvE maps that use Ghost Field as their basis (Snake Bite, Albatross, Umbrella).


[h2]New Engine Sounds[/h2]


We’ve updated the engine and transmission sounds for many engines in the game as well as the way they interact with engine load to offer you a more realistic experience. This change affects diesel engines and gasoline engines.


[h2]Further Season Plans[/h2]


Update 0.36 will be available at least until September and a steady stream of content will be available throughout its course. Here’s a sample of what you can look forward to this summer:
  • Scandinavian-themed Northern Wind Battle Path, coming in late June or early July (learn more)
  • An epic summer event with another set of unique prizes, coming in August
  • Multiple celebrations, gifts and bonuses
  • Five new standard PvE missions
  • Other new skins and a pretty cool MBT
  • UI improvements and overhauls
  • Various smaller features, rebalances and fixes

And much more. You can read more about the contents of Update 0.36 below:


[h2]List of Update 0.36 Changes[/h2]



Gameplay Mechanisms


New Engine Sounds

We've updated the engine and transmission sounds for many engines in the game as well as the way they interact with engine load to offer you a more realistic experience. This change affects diesel engines and gasoline engines.

Mechanized Infantry

Mechanized Infantry now has the same stats regardless of Tier, as such:
  • Sniper view range: 400m
  • Sniper camouflage: 0.8
  • Sniper camouflage loss when firing: 0.05
  • Mortar view range: 175m
  • Mortar camouflage: 0.4
  • AT Trooper view range: 255m
  • AT Trooper camouflage: 0.6
General Changes
  • The Override Active Ability now has a "handling" parameter in its description, which is equivalent to the reduction of speed when steering your vehicle (this does not change the ability's function)
  • Self-guiding missiles and top-down missiles(including the Javelins) can now properly shoot down flying targets (this fix was reported in the previous update, but wasn't implemented correctly before)
  • Fixed an issue where flying enemy vehicles remained locked even if not being visible to the player (this fix was reported in the previous update, but wasn't implemented correctly before)
  • Added several new vehicles (Type 10, Object 195 and CATTB) to the list of 1-day temporary vehicle drops (this chenge was reported in the previous update, but wasn't implemented correctly before)
  • Limited the maximum free camera altitude in Replays
  • All unused Battle Coin coupons locked to previous Battle Paths can now be sold for Credits
  • Optimized the vehicle model loading process
  • Optimized the Mechanized Infantry spotting process
  • Added the LABS community decal and flag


Vehicles


General Changes
  • Changed the 3UOF-8 autocannon shell type from HE to HEI-AC, which affects the following vehicles by giving their HE shells the incendiary effect: BMD-2M, BMP-3M and ZBL-08
  • M1128 Stryker and BMP-3M Dragun now have a proper Tier 9 unlock token in their upgrades
  • Adjusted the gun depression settings of the Centauro vehicle family so that the gun does not clip into the hull when depressed
  • Fixed the first person camera elevation and depression angles for the BMPT series of vehicles
  • Fixed the appearance of ICE skins
  • Abrams MBTs no longer have their Battalion decals clipped
  • Removed the Upgrade Projects trait from the description of Hades vehicles
  • Added the Complete Smoke Cover to the description of the following vehicles: Stalker, Kurganets, CATTB, K21 XC-8, Panzer 87-140, VCAC Mephisto, Wilk XC-8 and WWO Wilk
  • Fixed a large number of small visual and collision issues on multiple models (small texture adjustments etc.)
  • Added several new assets and skins
Abrams AGDS
  • Fixed the appearance of this vehicle's missile launcher
CRAB
  • Fixed the appearance of this vehicle's missile launcher
BM Oplot
  • Fixed the gun depression when facing to the sides so that the gun doesn't clip through the APS modules
BMP-3M
  • This vehicle is now listed as "Russian" instead of "Soviet"
Challenger 1
  • Increased the lower part of the lower frontal plate thickness by 30mm
Challenger 1 Falcon
  • Increased the lower part of the lower frontal plate thickness by 90mm
Challenger 2
  • Improved this vehicle's overall model quality
  • This vehicle's rear cage armor now swings when the vehicle is moving
  • Adjusted the gun depression when facing rearwards in order for the gun not to clip through the cage armor
  • Increased the lower part of the lower frontal plate thickness by 50mm
Challenger 2 Hades
  • HESH shell now does the same damage as on the progression Challenger 2 (440 points)
Challenger 2 ATDU
  • Improved this vehicle's overall model quality
  • This vehicle's rear cage armor now swings when the vehicle is moving
  • Adjusted the gun depression when facing rearwards in order for the gun not to clip through the cage armor
  • Increased the lower part of the lower frontal plate thickness by 60mm
Chieftain Mk.6 Leader
  • Updated this vehicle's Upgrade tree
  • Added the Improved Loading Mechanism module (UI change only, no actual performance improvement)
Griffin 50mm
  • Fixed the camouflage appearance on this vehicle
Hunter AFV
  • Fixed this vehicle's impenetrable turret ring
K21
  • Increased the stock shell penetration from 220 to 300
  • Increased the HE shell damage from 23 to 30
Kornet-D1
  • Switching from standard ATGMs to thermobarics no longer takes a full reload time period, it now only takes 3 seconds
  • Thermobaric ATGMs can now be fired in the self-homing mode
  • Fixed the camera elevation and depression in the first person mode (to -20 and +60 degrees)
  • Fixed the Sniper deployment animation
Kornet-EM
  • Launcher holders now take minimum damage
  • Removed partial clip loading from this vehicle
  • Fixed the loading animation when firing backwards
Leclerc Prototype
  • Added the Designate Area trait to this vehicle's description
Leclerc T4
  • Reduced the rear turret armor thickness by 50mm
M113 Hellfire
  • Slightly increased this vehicle's smoke deployment radius
M1A1 Storm
  • Increased the dozer blade thickness by 300 percent
M1A2 Abrams
  • Fixed the Liberty Alpha skin appearance to match that of what was originally promoted
M50 Ontos
  • Fixed an issue where enabling the Limit Camera by Gun Depression setting would lead to the guns being impossible to aim horizontally in the first person mode
M60A2 Starship
  • Overhauled this vehicle's armor in accordance with the Update 0.33 standards
M8 MGM-166
  • Changed the bullet damage of its 12.7mm machinegun from 8 to 15
  • Switching from the main weapon to your machinegun now takes 0.5s
MBT-70
  • Adjusted the gun depression when facing rearwards in order for the gun not to clip through the hull
Panzer 87-140
  • Reduced the non-penetration shell damage from 359 to 129
PL-01
  • The Troop Compartment module was moved from the Armor Upgrade section to the Mobility section
Rooikat 76
  • Added the Neutral Steering trait to this vehicle's description
RST-V Shadow
  • Added the Neutral Steering trait to this vehicle's description
  • Removed the Advanced Hydraulic Suspension trait from this vehicle's description
Scorpion 90
  • Fixed an issue where disabling the Limit Camera by Gun Depression setting would lead to the guns being impossible to aim vertically in the first person mode
T-15 Armata
  • Reduced the frontal gun depression from -7.5 degrees to -6 degrees
  • Fixed an issue where installing the autoloader module would double the UI damage per minute value
T-72A
  • Reduced the armor thickness of the upper part of the lower frontal plate from 240mm to 190mm
T-72M1
  • Reduced the armor thickness of the upper part of the lower frontal plate from 240mm to 190mm
T-72B
  • Fixed the engine acceleration values in the Garage UI to match the real ones
T-90A Burlak
  • Changed the bullet damage of its 12.7mm machinegun from 8 to 15
  • Switching from the main weapon to your machinegun now takes 0.5s
Type 10
  • Adjusted the way this vehicle accelerates when reversing
Type 16 MCV
  • Somewhat adjusted the price of the Bullet Resistant Tires module and compensated the difference to the players who had the module unlocked
Type 79
  • Fixed the upgraded engine acceleration values in the Garage UI to match the real ones
Type 90
  • Increased maximum ammo load to 43 shells
  • Increased maximum speed to 73 km/h
  • Increased maximum reverse speed to 32 km/h
VBL INGWE
  • Fixed the appearance of this vehicle's missile launcher
VCAC Mephisto
  • Removed partial clip loading from this vehicle
  • Fixed the loading animation when firing backwards
Wiesel TOW
  • Fixed the TOW missile description, now its name is the same everywhere (BGM-71A)


Player versus Player


Ghost Field Fixes

We've fixed a large number of Ghost Field map issues. You can read more about them in our dedicated article. Please note that these changes also affect the PvE maps that use Ghost Field as their basis (Snake Bite, Albatross, Umbrella).

General Changes
  • River Point: Fixed the base appearance
  • Roughneck: Fixed the pipelayer collision model
  • Roughneck: Fixed a number of car collision models


Global Operations

  • Ghost Field, Grindelwald: Fixed the bomber localization strings
  • Grindelwald: Fixed an issue where enemy pillboxes wouldn't fire at you under some circumstances


Player versus Environment


New Special Operation

In this Update, we are rolling out a new Special Operation called Famine, along with several achievements, including:
  • Famine
  • Desert Vehicles
  • Desert Madness
  • Time Rush
  • Miraculous Survival
  • Class-specific achievements as usual

You can read more about this Special Operation in our dedicated article. Additionally, we've changed the Garage look to meet the new Special Operation.

AI Infantry Changes

The AI infantry had its parameters adjusted as such:
  • Sniper view range reduced from 400 to 250 meters
  • Sniper camouflage reduced from 0.8 to 0.5
  • AI Snipers now shoot while standing
  • AT Trooper view range reduced from 255 to 170 meters
  • AT Trooper camouflage reduced from 0.6 to 0.35
  • Mortar Trooper view range reduced from 175 to 170 meters
  • Mortar Trooper camouflage reduced from 0.4 to 0.35
  • Mortar range reduced from 350m to 200m

Please note that these changes do not affect your own Mechanized Infantry, only the AI troops.

General Changes
  • Returned K21 and AS21 to the AI vehicle pool
  • Removed Bradley AAWS-H from the AI vehicle pool
  • Special Operation "War": Added new sound for the train moving through water
  • Raiding Party: Fixed this map's lighting to be less annoying
  • Scorpio: Fixed a number of car collision models
  • Black Sea Incursion, Mission 4: The fortress door can no longer be destroyed by ramming
  • Moscow Calling, Mission 4: Reduced the amount of AI vehicle waves attacking the Warship and increased the time between them
  • Moscow Calling, Mission 4: Adjusted the composition of AI vehicle waves attacking the Warship to make them easier to handle
  • Moscow Calling, Mission 4: Rocket launchers now get attacked only twice instead of three times
  • Moscow Calling, Mission 4: Reduced the difficulty of the AI vehicles attacking the second convoy on the Extreme difficulty
  • Spirithaven, Mission 3: Reduced the probability of appearance of powerful AI vehicles that are of higher Tier than your team
  • Spirithaven, Mission 4: Reduced the probability of appearance of powerful AI vehicles that are of higher Tier than your team
  • Spirithaven, Mission 4: Reduced the difficulty of the AI vehicles attacking Magnus Holter


User Interface

  • Added new hit markers to the game's UI (they are disabled by default)
  • Changed Alisa Korhonen's Tank Rage skill icon
  • Added the correct name mode for the Realistic Battles match results
  • Optimized the environmental camouflage indicator in the Battle UI
  • Optimized the AI vehicle marker loading process
  • Added a background to combat chat messages
  • Camouflage values no longer appear in the Battle UI in the Realistic Battle mode


Issues and Corrections

  • Fixed an issue where an enemy vehicle might have appeared on an incorrect spot when spotted
  • Fixed an issue where top-down ATGMs could lock on Mechanized Infantry
  • Fixed an issue where top-down ATGM lock wouldn't break upon enemy pillbox destruction
  • Fixed the enemy lieutenant camouflage in the Tutorial mission
  • Fixed an issue where if you changed your avatar, your friends would still see the old one
  • Fixed an issue where the visual effects of dust flying from wheels could appear under water
  • Fixed an issue where the destroyed wheel model continued to turn
  • Fixed a number of small sound issues
  • Fixed several issues causing the game to crash


See you on the battlefield!

Maintenance - Update 0.36

On the 8th of June 2021, starting from 8:00 CEST (7th of June, 11 PM PDT), the server will not be available for 5 hours due to the application of Update 0.36.



Please note that the content of this major update will be disclosed in a separate post.

Community Event: Operation Thunder Struck

Commanders!

We’d like to invite you to another round of a special community-driven event organized by Drackenfells. In this event, you’ll be joining a Custom Match in the BMD-1 Tier 3 Armored Fighting Vehicle. The organizers will be driving the M1A1 Storm MBTs and will attempt to ram you to death. Whichever BMD owner survives the longest, wins.



The event will take place on June 19 at 20:00 CEST (14:00 EST).

To register to this event, please use this link: https://bit.ly/2TM1tQa

The following prizes are available:
  • First place: Northern Wind Battle Path access with 50.000 Battle Coins
  • Second place: M1A1 Storm Tier 7 Premium MBT
  • Third place: MBT-70 Tier 6 premium MBT
Please note:
  • Players in event will need to use the BMD-1 Tier 3 AFV
  • Player can use any retrofits and consumables and Commander (except for Ophelia Kitescu)
  • Players in match cannot use any weapon systems nor deploy troops, but can use smoke
  • Players cannot try to hide or get to places where they cannot be rammed
  • Players are not allowed to purposely damage, kill, or sabotage other players during the event

We hope that you will enjoy the event and, as always:

See you on the battlefield!