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Armored Warfare News

Maintenance - January 21

On the 21st of January 2021, starting from 8:00 CET (20th of January, 11 PM PST), the server will not be available for 5 hours due to the application of Update 0.34.7640



[h2]List of Update 0.34.7640 Changes[/h2]

In this update, we’ve added four new Hades vehicles that are now available as Battalion Contract Mission rewards. You can read more about them in our dedicated article.

General Changes
  • Vehicles with multiple weapon systems (for example the BMPT series with autocannons and ATGM launchers) now, instead of a unified icon for both of them, now have a separate icon for each of these systems in the Upgrade window, allowing you to see (upon mouseover) the properties of each system separately for your convenience
  • The ammo swap speed bonus skill for crews now works correctly
  • You can now disable the confirmation windows for Credit and XP purchases and unlocks in the Settings window
  • Added a new vehicle filter option – Progression Vehicles
  • All the vehicles with a transmission that allows them to go in reverse really fast have received a description trait that indicates this ability
  • The following vehicles can now carry more ammunition than before: KTO Rosomak, Rosomak M1M, Marder 2, BMP-3, BMP-3M, BMD-2M, BMD-4, FV510 Warrior, ZBL-08, OT-64A Cobra, BVP M-80A and LAV-150
  • AMX-10 RCR: This vehicle now has the ability to go very fast in reverse
  • K1A1, K2 Black Panther: Fixed the Designate Target active ability tooltip so that it displays correct information about the ability’s duration (5 seconds instead of 10 seconds)
  • Khrizantema-S: Switched the positions of the track and engine icons in this vehicle’s upgrade window
  • M1A2 series: Fixed the appearance of Battalion decals
  • M1A2: Updated the improved engine UI values to reflect their real state (the performance itself was not improved)
  • Merkava Mk.1 and Merkava Mk.2B now feature the same shell accuracy as Merkava Mk.2D
  • Object 195: Fixed the incorrect ammo rack module placement (firing at the turret from behind too often resulted in an ammo explosion)
  • Object 195: The smoke grenade launcher now has the same properties as those on the Armata 152 MBT (8 charges, 25 second reload time)
  • Object 195, T-90: Firing the gun now makes the vehicle recoil in a more realistic fashion
  • PL-01: Fixed an issue where the turret would sometimes take full damage when penetrated from the side
  • Swingfire: Fixed the missile flight trajectory
  • Type 99A, Type 99A2, Type 99A2-140: Updated the armor values of these vehicles after the hull visual model overhaul so that they’d correspond to the pre-overhaul state protection-wise, fixed the collision model of these vehicles
  • Fixed an issue where it was possible, under some very specific circumstances, to purchase multiple Battle Coin Shop items from one slot without having to pay for a manual stock refresh
  • Fixed an issue where a Battle Path mission requiring eliminations would not work correctly in the Global Operations mode (some eliminations did not count properly)
  • Several New Year decals no longer have non-transparent background
  • Fixed the alphabetical sorting of visual customization items
  • Fixed an issue where the fourth and the fifth mission of the M8 Thunderbolt II Battalion Contract were identical
  • Added a “Don’t show this window anymore” ticker to the Battle Coin Shop manual reroll confirmation window
  • Fixed an UI issue where the names of Battalions would in some rare cases get translated in battle
  • Fixed an issue where the objective capture timer and indicator would not appear correctly if an objective appeared at a location where a player vehicle was already standing
  • Fixed an issue where, upon receiving one of the Battle Path Chain Mission rewards, it was impossible to open the Chain Mission tab
  • The Al Dabbah map now has a monolith object on it as an Easter egg
  • Fixed several smaller visual model issues
  • Added several new assets for future events

Battle Path Bounty Hunt: Shilka

Commanders!

We’d like to invite you to another round of the Bounty Hunt event, in which you will have the opportunity to hunt down some Armored Warfare members of staff or VIPs and destroy them in battle for amazing prizes! This time, we’ll be focusing on some Battle Path content and prizes.



On Thursday, January 21, 2021, between 18:30 and 19:30 CET, log in to Armored Warfare and play Tier 4 PvP.

We, the staff-members and moderators, will be joining the battles in our ZSU-23-4 Shilka Battle Path reward vehicles and if you manage to destroy one of us, you will be awarded with 2.500 Battle Coins and a 14 day temporary version of the Shilka Tier 4 Premium AFV.

The following staff and VIP’s will take part in the event:
  • MaciekM4a4
  • M3pit
  • waidler
  • Eisenherz
  • Eskobar68
  • Silentstalker
  • Tenam
  • ThePsychocat
  • PanzerMarmelade
  • WODZU123098
  • deathman254
  • ONEMANCLAN
  • dayan78
  • Max_Insanity
  • Noobdown
  • REM_X

They will also identify themselves at the beginning of each battle by a chat message.

The rules of the contest are very simple:
  • Team-Killing will not win you a prize, unless you count a ban and contest disqualification
  • You don’t need to make a note of who you destroyed (although it doesn’t hurt); we’ll keep track
  • You can win as many times as you want, they are no limits per player
  • The temporary Shilka will only be awarded for your first kill, any further kills will be awarded by Battle Coins only
  • Rewards will be distributed after the end of the event
We look forward to seeing you on the battlefield!

In Development: Wheeled AI

Commanders!

In the near future, we’ll be making several major changes to the AI vehicles and today, in the first part of two articles focused on PvE, we’d like to tell you more about the first one – the addition of wheeled AI vehicles.



Adding these vehicles hasn’t been easy as the engine originally didn’t support their pathfinding. Simply put, they could go forward but not steer properly and were getting stuck all the time. For some time, we considered implementing these vehicles by using various workarounds. For example, one idea was to create “invisible fake tracks” and allow the vehicles to behave kind of like tracked vehicles would have, including turning on the spot and so on.

Naturally, that’s not an ideal state of things and could lead to some strange situations. That is why we took our time and did it right. Wheeled AI vehicles will therefore behave the way they are supposed to.

The obvious question at this point is, how will this affect your gameplay experience? After all, there won’t be more AI vehicles per map, they will just be different.

Right off the bat, we are not interested in making you suffer through more ATGMs. The added wheeled vehicles are mostly armed with guns and we’ll be making sure that the ATGM situation doesn’t become worse, for example by not introducing the most notorious wheeled ATGM launchers (such as the Shadow or Kornet-EM) to the AI pool.

Here’s the preliminary list of the wheeled vehicles we’ll be adding as AI opponents:
  • AMX-10 RCR
  • B1 Centauro
  • B1 Centauro 120
  • B1 Draco
  • CRAB
  • Dragoon 300
  • EE-18 Sucuri II
  • ERC-90 F4 Sagaie
  • FV721 Fox
  • LAV-150
  • LAV-150 90
  • LAV-300
  • LAV-600
  • M1128 Stryker
  • OA-82 Jarmila II
  • OT-64 Cobra
  • OT-65A
  • PTL-02 Assaulter
  • Rooikat 76
  • Rosomak
  • Rosomak M1M
  • Sphinx
  • ST1
  • Stryker ADATS
  • VCAC Mephisto
  • VBL TOW
  • VBL INGWE
  • VBR
  • Wilk
  • Wilk XC-8
  • ZBL-08
  • Zhalo-S
  • Zubr PSP

Are there any more wheeled vehicles that you’d like to see as AI opponents? Let us know on Discord!

But that’s not all. More changes are coming and we’ll tell you more about them in the next part. Until then:

See you on the battlefield!

Operation Desert Storm: 30th Anniversary

Commanders!

Almost exactly thirty years ago, on January 17, 1991, the last of the great wars of the 20th century had begun. Anyone interested in modern military history is familiar with the basics of Operation Desert Storm – following Iraq’s invasion into Kuwait, an international alliance under the leadership of the United States of America was assembled to face one of the most powerful armies of the Middle East and to liberate Kuwait.



What followed was nothing short of a total victory of the west with the actual fighting taking a little more than a month. Even though Saddam Hussein’s regime managed to withstand this humiliating defeat, the utter scale of destruction and the sheer domination of the western war machine left the rest of the world stunned.

The Soviet Union, in the final stages of total collapse at the time, was all but powerless to help its erstwhile ally in the Middle East, but the war also served as a major wake-up call for China. One can blame the Iraqi results one plenty of factors, but it is undeniable that the incredibly poor performance of older Soviet tech was the matter of more than just inept use – it was a matter of its general obsolescence.

Now, you may be asking, how is all that relevant to Armored Warfare?

The answer is – a lot. This year, in honor of the anniversary, we’ll be launching various Desert Storm-themed contests, special offers and, in a few short months, the entire series will culminate with a major event with its unique set of historical prizes.

We’ll also be releasing a unique set of articles, in which we’ll tell you more about its background, vehicles, battles and many other related topics.

We hope that you’ll enjoy it and, as always:

See you on the battlefield!

In Development: New Hades Vehicles

Commanders!

In one of the next Update 0.34 iterations, we will be adding several additional Battalion Contract rewards in the form of new Hades vehicles. The Hades vehicles are premium versions of existing Tier 9 and Tier 10 progression machines and therefore, apart from their unique name and look, they provide their owners with the ability to make a lot of Credits by driving them in combat.

The newest additions will include:



M1A2C Hades – this Tier 9 MBT was recently rebalanced to offer considerably more firepower and protection, resulting in excellent performance despite having to sometimes fight vehicles one Tier higher. The Hades version now adds the Premium vehicle properties to it, which go beyond just higher income, but include improved Matchmaking as well.



BMPT-72 Hades – this is a Tier 9 Terminator vehicle with all its popular features in place; heavy armor, unmanned turret, twin 30mm autocannons and four ATGM launchers, all wrapped up in a neat package. When it comes to sheer firepower, few vehicles come close to the BMPT series, making it ideal for PvE content.



Leopard 2A6 Hades – the Leopard series is the most accurate of all MBTs in the game and this Tier 9 vehicle is no exception. While its hull armor is not the strongest, forcing it to fight at longer distances, its accuracy is almost unmatched in its class and, unlike the other MBTs in the game, the Leopard does not lose a lot of kinetic shell penetration over distance thanks to a special upgrade called Improved Propellant. In short, this tank is, within the constraints of its class, one of the best snipers around.

All three new Tier 9 Hades vehicles can be obtained not only temporarily, but also permanently in addition to the already existing rewards (nothing’s getting removed or replaced).

But there’s one more Hades addition that’s coming along with them:



Type 99A2 Hades – this is a Tier 10 vehicle that is effectively an amalgam of the standard Type 99A2 and its 140mm premium version. It will allow you to choose between two weapon systems – a fast-firing 125mm gun and a slower but more powerful 140mm cannon. This versatility will make it a force to be reckoned with on any battlefield. However, please note that, just like the other Tier 10 Hades vehicles, it cannot be obtained permanently and you’ll only be able to get hold of it for a limited time. After the allotted time expires, you’ll have to complete another contract to re-enable it again.



We hope that you’ll enjoy these new rewards, obtainable via the Battalion Contract system.

See you on the battlefield!