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In Development: SBS Pindad

Commanders!

Following the recent unveiling of the Type 74 and Seon’gun-915 MBTs, we’d like to continue the list of upcoming Battle Path rewards with something a little bit different. It’s not a Main Battle Tank – far from it. In fact, it’s the polar opposite of one – a light AFV called SBS Pindad.



The SBS platform is one of the first domestic armored vehicles developed by Pindad (the largest Indonesian armor producer) for Indonesia and is officially listed as a “light tank”. It was developed sometimes in the early 2010s with some prototypes in different configuration appearing in public in 2014 or so. The variant in the game is a long-range MLRS fire support vehicle with a 122mm multi-barreled rocket launcher.

The platform is loosely based on the French AMX-VCI APC, which was in turn developed from the AMX-13 Light Tank. One of the countries the AMX-VCI (sometimes also called AMX-13 VCI) was exported to was Indonesia with 200 bought in the 1960s. It seems that these APCs are currently still in service, although only approximately 70 of them remain currently operational.



However, it’s obvious that these vehicles no longer meet the requirements of modern combat. After all, the AMX-VCI was designed in the early 1950s and was produced between 1957 and 1973 (with 3400 APCs built). Its design corresponded, of course, to that era – it weighed roughly 13 tons and only had 10-15mm thick steel armor. In other words, it was (much like the American M113) a “battle taxi” that was built to transport troops to the combat are and then fall back. It wasn’t designed for prolonged engagements or serious infantry support, although several up-gunned versions existed, including a Mexican one with a 20mm cannon that is currently still in use.

The Indonesians apparently either overhauled the hull completely, or took only the suspension as its basis in creating their new light APC. In its basic form, the platform carried either no weapons at all, or a 20mm autocannon (only like one image of this variant exists). The most attractive variant of this platform is the abovementioned 122mm rocket launcher one, featuring 16 high-explosive R-Han rockets. Each rocket weighs approximately 60kg and has the range of 35km.

The rocket launcher is, remote-controlled, fully traversable and is installed on top of the vehicle’s troop compartment. This setup does not seem to interfere with the compartment itself, since the rocket launcher can also be installed on what is effectively a flat-bed truck without any problems.



The SBS platform itself weighs roughly 10 tons empty with its combat weight reaching 13 tons (the rocket launcher variant is heavier, likely around 15 tons). In this variant, it likely has a crew of 3 men (driver, commander and weapons operator), although the official number is listed at 10 men (which includes the infantry in the back). That would put the carrying capacity of the APC variant at 2 crewmembers plus 8 troops.

The platform is 5.68m long, 2.77m wide and 1.98m tall (not including the launcher). The tracks are 400mm wide and its ground pressure is roughly 0.56kg/cm2. It is powered by a 250hp 6-cylinder water-cooled diesel engine of unknown type and can go as fast as 70 km/h. However, some sources suggest that the engine was up-tuned to 450hp, or even replaced by a different one of this output.

From various sources, it seems that this configuration with the 122mm launcher is treated as essentially a component testbed for the launcher itself, not actual finished fighting vehicle. It seems it is still being tested by Pindad as well as the Indonesian military, but it’s unlikely this version will see mass-production or service.

In Armored Warfare, the SBS Pindad will be a Tier 8 Premium Armored Fighting Vehicle that will combine the traits of two AFVs popular amongst highly skilled players – the massive rocket salvo of the MTLB S-8 and the “projectile bending” of the Swingfire, allowing it to fire over obstacles.

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But before we get into any details, the usual disclaimer:

The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up.

With that being said, the protection levels will be around the level you might expect from such a vehicle – after all, in real life, it’s an indirect fire rocket launcher that is not supposed to be fighting from the front lines. The armor will therefore be very thin, barely protecting the vehicle against machinegun fire, let alone anything heavier.



The mobility, on the other hand, will be fairly good. In fact, it will be somewhat superior to that of the MTLB S-8 thanks to the combination of low weight (13 tons) and a powerful 450hp diesel engine. The vehicle will be fully capable of getting where it needs to be pretty fast.

But that’s not what you’re interested in, is it? You want to hear about the firepower. Let’s take a look at that aspect in detail, as the system it carries will be quite unique.

The SBS Pindad AFV will be armed with a powerful 122mm multi-launcher rocket system firing high-explosive rockets in incredibly deadly salvos. With its nominal rate of fire being 200 rounds per minute, the vehicle will be capable of launching 3 of its 16 rockets every second. Additionally, the average damage value per shot is 320 and we are therefore looking at roughly 5000 points of damage per magazine.



And that’s still not all. The rockets will (unlike those of the MTLB S-8) follow an arcing trajectory, which means that with some skillful positioning, you’ll be able to fire at enemy targets without them being able to fire back because there will be an obstacle between you. This ability will make the SBS Pindad an unbelievably effective ambusher, capable of unleashing devastating levels of firepower against the enemy.

However, this weapon system will also come with some serious drawbacks.

For one, the HE missiles won’t be especially effective against frontal MBT armor and you’ll have to pick your foes carefully, otherwise you’ll be wasting precious ammunition on targets you can barely damage. Secondly, once the magazine is emptied, it will take more than 30 seconds to reload, which is a significant period of time to be left without any means of defense.



But, most importantly, the rockets will take considerably more time to travel to the target due to their high arc than any ATGMs or other vehicles’ rockets would. That will make targeting fast moving targets very difficult, unless they are moving directly towards you. Your fire will also not be all that effective at close ranges. The vehicle will also be using standard first-person (“sniper”) mode to aim, which means that aiming over obstacles, while possible, will require skill and careful positioning.

And last but not least, due to the way the rocket launcher is aimed and the high arcs it uses, its range will be severely limited and the vehicle will not be able to fire at more than 500 meters of distance. It’s also worth noting that the actual effective range will be far lower than that because of the long rocket travel time (unless the target is completely stationary).

The Pindad SBS AFV will also have relatively low camouflage value for its size and will become easy to spot when using this weapon due to the obvious fact that firing a massive rocket launcher is hardly inconspicuous.



All in all, will be a medium-range fire support vehicle that will require very careful gameplay and planning. In certain situations (for example, firing into a bottleneck when in cover) it will have the potential to be absolutely murderous and it will also be rather useful in dislodging some pesky stationary targets that would otherwise be quite difficult to deal with, but playing it in a “traditional” AFV manner or even rushing forward to meet the enemy head on will lead to its quick demise.

Do you have an opinion on this upcoming vehicle, especially about the projectile arc? Let us know on Discord and, as always:

See you on the battlefield!

Offer: AMX-10 RCR, Type 90

Commanders!

This week, we’ve prepared another set of attractive items for you:
  • Type 90 Tier 7 Premium Main Battle Tank
  • AMX-10 RCR Tier 8 Premium Tank Destroyer
Between April 16 and April 23, 2020, the following items will be available:


[h2]Type 90[/h2]


The Type 90 is the current service main battle tank of the Japanese Self-Defense Force. On the outside, it vaguely resembled the German Leopard 2, but inside, the vehicle’s completely different. It was adequately armed and armored for the time it was developed in, but what made it really stand out were its cutting-edge Japanese electronics and its hydraulic suspension, allowing the tank to tilt itself forward or backward, enhancing its gun elevation and depression beyond what the turret would normally allow. This trait was considered to be an important for Japan, as much of its landmass is covered by mountainous areas. You can read more about it in our dedicated article.



In Armored Warfare, the Type 90 is a Tier 7 Premium Main Battle Tank. Gameplay-wise, it resembles the Leopard 2 and Abrams version of the same Tier. The difference between the Leopard and the Type 90 MBT lie in the presence of an automatic loading mechanism – otherwise, the firepower and protection levels is roughly the same with the Japanese tank having a little less armor, compensated by more module hitpoints. Overall, it is not the best-protected MBT on the battlefield, requiring careful long-range gameplay. However, the advanced electronics installed in this tank as well as its hydraulic suspension allow it to aim faster than all its class and Tier counterparts.






[h2]AMX-10 RCR[/h2]


The AMX 10 RCR is the updated variant of the French AMX 10 RC fire support vehicle by GIAT, originally developed in the early 1980s. This light and nimble wheeled 6x6 AFV was armed with a 105mm gun, allowing it to knock out even armored targets at considerable distances. Over 200 of these aging vehicles were upgraded by Nexter in 2010 with improved armor and electronics, enabling them to fulfill modern battlefield tasks until their eventual replacement by the Jaguar. You can learn more about its history in our dedicated article!



In Armored Warfare, the AMX 10 RCR is a Tier 8 wheeled Premium Tank Destroyer. It’s incredibly agile with its wheeled chassis allowing it to outrun pretty much any enemy on the battlefield save for the fastest AFVs. Its gun accuracy is also top notch, making this vehicle perfect for sniper-style gameplay as its thin armor can’t protect it against enemy shells at close distances. This vehicle also comes with the Hydraulic Suspension active ability.





We hope that you will enjoy the offer and, as always:

See you on the battlefield!

Contest: Experience in PvE

Commanders!

In connection to the Stay Safe bundle, which includes a temporary version of the following vehicles:
  • Object 640 Tier 10 Premium MBT
  • AMX-10 RCR Tier 8 Premium TD
  • Sabra Mk.2 Tier 7 Premium MBT

We are launching another contest, in which you can obtain their permanent versions.



The rules are, once again, very simple. From the launch of the contest, play the standard PvE mode on the Hardcore difficulty and try to obtain as much Experience as you can (net XP that is, boosters and other bonuses do not count) while driving one of the three abovementioned vehicles.

Submit your best result in the dedicated contest channel on our Discord. The winner of each category (one per vehicle) will then receive the permanent version of the respective vehicle. In other words, if you submit your Object 640 result and win, you will receive the permanent version of the Object 640 Main Battle Tank.

Make sure that your submission includes the following information along with the screenshot: Your in-game nickname, mode and your result.

Please note:
  • The contest ends on April 26, 23:59 CEST
  • One player can only submit one result per category (so make sure you submit your best one)
  • One player can only win in one category
  • All submitted results must be from the battles that take place during this event (April 16, 10:00 CEST to April 26, 23:59 CEST)
  • Platoons are not allowed
  • If you own the permanent vehicle already, you will receive its price in Gold instead
Good luck and see you on the battlefield!

Followup: Stay Home, Stay Safe!

Commanders!

As the world struggles with the COVID-19 virus pandemic, we’re doing all we can to make your stay at home and in Armored Warfare as easy as possible. We’d like to follow up on the earlier announcement with another set of bonuses and as well as a gift.



Starting today, we are rolling out another set of bonuses along with a gift that you can claim via the MY.GAMES Market.

These bonuses will be active for for one week and include, like before:
  • 200% Experience income bonus (x3) for the first victory of the day for all modes
  • 100% Commander Experience income bonus for all modes
  • 50% Credit income bonus for all modes

The Stay Safe gift we’ve prepared for you includes:
  • 7 day temporary version of the Object 640 Tier 10 Premium MBT
  • 7 day temporary version of the AMX-10 RCR Tier 8 Premium TD
  • 7 day temporary version of the Sabra Mk.2 Tier 7 Premium MBT
  • Nightbreaker skin for Sabra Mk.2
  • 14 days of Premium Time
  • 5 Platinum Battlefield Glory 12-hour boost tokens
  • 10 Platinum Insignia tokens of 3 types

 


For those new to the game and unfamiliar with Armored Warfare, you may use the opportunity to start your mercenary career. Please refer to the Steam FAQ as to how to start playing Armored Warfare over Steam.

We hope that these items will make your Armored Warfare experience enjoyable despite the unfortunate circumstances. Stay safe, commanders, and, as always:

See you on the battlefield!

Artillery in Global Operations: Results

Commanders!

More than a week ago, we have launched a limited test of the Artillery in Global Operations feature, in which we asked you for your feedback on the matter.



We are pleased to report that we have gathered thousands of pieces of individual pieces of feedback that we have carefully evaluated over the course of the test. Based on your reports:
  • Roughly 75% of you welcome the idea with roughly 20% being against it (16% were strictly against it)
  • More than 80% of you welcomed the Smoke rounds and more than 75% of you welcomed the White Phosphorus rounds

Based on your feedback as well as our own investigations into the issues reported, we have come to the following conclusions:
  • For the future, we’d like to keep the Self-Propelled Gun class as a part of Global Operations
  • Overall, the support shells work well and as intended, although some partial problems with them need to be addressed
  • There are issues and bugs that we also need to address before officially allowing the class in this mode

We’d like to thank you all for your feedback. The Self-Propelled Gun class will return to the Global Operations mode in due time, although it may take us a month or two to address the abovementioned issues.

Until that time:

See you on the battlefield!