Emergence Community Patch
Greetings Champions, and surprise! JUST NOW, we’ve launched the Emergence Community Patch: a new, experimental type of patch designed to touch on various community wants between our larger updates. This patch is aimed at tackling various requests we heard the community mention throughout the end of 2022 and into Emergence. Without further ado, let’s dig right in!
A fan-favorite event from Paladin’s past, Rise of Furia is returning as an LTM every weekend for the rest of Emergence! Climb the Abyssal Spire as it chases after you in this parkour-based mode, with the team who reaches the top first and destroys the heart gaining a buff to their Ultimate in the following deathmatch. We’ve made a more modern iteration: Pick any Champion, including Champions released after, as well as equipping loadouts!As part of the mode returning, we’ve also brought back the Abyssal Lord Drogoz skin, which has been limited to the event prior. It’ll be available in the shop for 1,250 Crystals for the first time in almost 5 years!
Rise of Furia Returns!

Long Road to Payload
As many of you know, we unfortunately had to disable two of the three Payload maps soon after Emergence’s launch due to issues involving crashes. After some investigation, we discovered the issue, which involved overly intensive background landscapes from Paladin’s past.We’ve resolved these issues, so starting today Payload will once again have all three maps in rotation & will be available on Nintendo Switch!A Splash of Fun to End of Game
With this update, we’ve added a new cosmetic category: endscreens! These will be art that you are shown after a match ends, before you reach the end of the match lobby. The initial wave of these include all of our Champion’s default splash art, making their triumphant return to in-game. We hope seeing your favorite character will help soothe you at the end of a tough match.
Mastering & Remastering Skins
With this Community Patch, we’ve finished and will be releasing the last of the Gold skins yet to be done: Evie, Fernando, Khan, and Zhin. Every single Champion in Paladins now has a Gold skin. That feels good to say.Similarly, our Art team has taken another look at The Harlequin & Eternal Devilry Raum skins. At release, these skins didn’t meet our or the community’s bar for content in an Event Pass. We’ve updated various aspects of them in order to provide players with a better realization of the theme!Balance Changes
As some players may remember, we ran an impromptu PTS a few weeks back in order to test out some spicy balance changes, and with your feedback we were able to narrow what we believe will lead to some composition shakeups and generally more enjoyable games.[h2]Azaan[/h2]Azaan’s Ultimate is a powerful tool but leaves Azaan incredibly open to punishment after using it. We’ve decreased the lockout after landing to allow Azaan to get back into the fight more smoothly.Ultimate- Deliverance
- Reduced lock out time after landing from 1.6s ➡️ 1.3s.
- Shotgun
- Increased Ammo from 5 ➡️ 6
- Scout
- Now also increases Attack Speed by 20%
- Disengage
- Increased Damage from 200 ➡️ 300
- Cooldown Reduced from 12 ➡️ 11s
- A Brief Respite
- Casual Competency
- In The Thick Of It
- Shady Dealings
- Flurry
- Rogues Of A Feather
- The Finer Things
- Measured Cadence
- The weaker Rogue's Tempo projectile no longer triggers Cards.
- Love
- Can no longer generate Piercing Momentum stacks from hitting non-Champion targets (Shields, Deployables, etcetera).
- Reduced the bonus Attack Speed from Sharp Momentum stacks from 5% ➡️ 2%.
- Increased Attack Speed from .85s ➡️ .75s.
- War
- Can no longer generate Sharp Momentum stacks from hitting non-Champion targets (Shields, Deployables, etcetera).
- Reduced the bonus Attack Speed from Piercing Momentum stacks from 5% ➡️ 2%.
- Increased Attack Speed from .65 ➡️ .58s.
- Astral Mark
- Increased Duration from 10s ➡️ 12s
- Decreased Cooldown from 7s ➡️ 6s
- Increased initial heal from 330 ➡️ 450
- Stellar Wind
- Reduced Cooldown from 2s ➡️ 1s
- Empowered Curse
- Now increases Ultimate Charge gain rate by 3% per stack instead of increasing Attack Speed per stack.
- Battle Shout
- Cooldown reduced from 14s ➡️ 12s
- Heal increased from 1100 ➡️ 1350
- Heavy Repeater
- Increased Damage from 190 ➡️ 210
- Swarm
- Reduced duration from 6.5s ➡️ 5.75s.
- Blood Cannon
- Reduced value of extra Blood Health from {250|250} ➡️ {200|200}
- Blood Moon
- Decreased Blood regeneration per second from 525 ➡️ 475
- Rift Slash
- Reduced time to reach max strength from 1.5s ➡️ 1.1s.
- Center of Combat
- Now properly increases additional max Health Poison damage by 2% (previously only increased it by 1%).
- Show of Force
- Removed Knockback on projectile direct hit, and now instead Cripples enemies for 2s on direct hit.
- Subjugation
- Reduced Root duration from 3s ➡️ 2.25s.
- Realm Breaker
- Increased damage per punch by 25 (175 x 3, 400 x 2 ➡️ 200 x 3, 425x 2).
- Has new VFX.
- Explosive Dodge
- Reduced mines range from 35 ➡️ 30
- Reduced Damage from 250 ➡️ 200
- Latch And Fire
- Reduced Cooldown reduction from 1s|0.5s ➡️ 0.5s|0.5s
- The Night
- Reduced Cooldown reduction from 1s|0.5s ➡️ 0.5s|0.5s
- Spring Loaded
- Reduced % Cooldown reduction on Explosive Dodge from 35% ➡️ 30%
- Heavy SMG
- Reduce Range on Burst and Automatic Mode
- Burst: Range 300 / Effective Range 130 ➡️ Range 200 / Effective Range 110
- Auto: Range 175 / Effective Range 115 ➡️ Range 150 / Effective Range 95
- Reduce Range on Burst and Automatic Mode
- Smoke Screen
- Now has 2 Charges
- Cooldown is increased from 12s ➡️ 14s
- Updated the default Deck for Preparation.
- Preparation
- No longer increases Movement Speed, reloads ammo when casting Hidden
- Wrist Crossbow
- Now has a Passive, "Shadow Walker", which increases Movement Speed by 30% while in Stealth (from both Hidden / Smoke Screen)
- Increased from 2000 ➡️ 2150
- Longbow
- Reduced draw time from 1s ➡️ 0.9
- Recharge
- Reduced passive Shield from 3000 -> 2500
- Reduced Shield regeneration amount from 3000 -> 2750
- Fae Flight
- Now refills Ammo after casting Ultimate
Ranked Rotation
It’s time for a switch-up! This patch’s ranked rotation will be seeing a couple community-requested changes to keep things fresh:- Frozen Guard has grown tired after holding up the rotation for a bit, and will be swapped out in place of Frog Isle.
- To sum it up, Frozen Guard, Fish Market, Timber Mill, and Bazaar are out for this rotation, making 10 playable ranked maps until the addition of Dawnforge next update. Have fun!
Other Changes
- Lobby Timer Changes
- Reduced Champion selection timer in lobby from 40s ➡️ 30s
- Reduced Champion ban timer in Ranked lobby from 25s ➡️ 20s
- Increased bonus selection time in Ranked from 40s ➡️ 60s
- Removed the ability for players to have a private profile
- Skins Added to Direct Purchase
- Swashbuckler Barik
- Ripjaw Buck
- Copacabana Cassie
- Bare Bones Dredge
- Merrymaker Dredge
- Pyre Warrior Drogoz
- Brimstone Grohk
- Doom Shroom Grover
- Eternal Fervor Jenos
- Eternal Guardian Khan
- Safecracker Khan
- Overload Khan
- Shore Patrol Kinessa
- Eternal Retribution Koga
- Shore Patrol Koga
- Bounty Hunter Lex
- Eternal Conflict Lian
- Dark Monarch Lian
- Shore Patrol Lian
- Pirate's Treasure Maeve
- Dutchman Makoa
- Beachside Octavia
- Sea Queen Saati
- Temptress Skye
- Hustler Strix
- Clockwork Torvald
- Revenant Torvald
- Marauder Tyra
- Gunslinger Tyra
- Mermaid Ying
- Carnival Ying
- Underkeeper Zhin
Bug Fixes
- Fixed issues related to crashing in Payload on low memory machines.
- Fixed an issue related to crashes on Ascension Peak
- Fixed an issue where Pip was not benefiting from Catalyst
- Fixed an issue where the Crystal buy screen was still showing the past Season Pass bonus amounts
- Fixed an issue where some references to the Bounty Store & Coin were still in game after they were retired.
Known Issues
- In Payload, it will show all Champions selectable by default, despite you only being able to play ones you own. (the latter is intended)