New in Paladins - Valor's End

Valor's End Update - Live Now
[h2]New Event Pass: Out Now
Snowfall Junction Restoration: Out Now
Custom Games and UI Improvements: Out Now
Major Balance Pass: Out Now
Swift Siege: October 27th - 30th
Classic Maps: November 3rd - 6th
Team Arena: November 10th - 13th[/h2]
[h2]Effects Bar[/h2]Some of our Champions have had icons that show enemies when their effects are applied to them, but it wasn’t very consistent and was often out of the way for players' eyes. We’ve moved where to look for these icons as well as added a whole host of new ones, giving opponents more room to counterplay against certain effects. Here is the list of effects shown:
- Lex Discover
- Lillith Hex
- Seris Soul Orbs
- Luna’s Stun Target
- Corvus Mark
- Jenos Mark
- Rei Linked Target
- Kasumi Curse
- Moji Mark
- Omen Brand

- Disable Anti-Healing
- Credit Tick Frequency
- Credits to Give per Tick
- Credits for Holding the Objective
- Credits for Pushing the Payload
- Bonus Credits per Contesting Player
- New Aquisition Popup for Items
- In Game Item Store now allows Undo until you leave Spawn
- Items will appear at lower opacity until purchased
- New, unified button appearance
- The ability to buy up to 50 Boosters at once
- Notifications are now a lighter fuchsia hue
- Account XP is now a green bar
- XP in EOML are now full circles









Mode Rotations
[h3]Limited Time Modes[/h3][h3]New[/h3][h2]Swift Siege | October 27th - 30th[/h2]- Speed is key in this shortened & heightened version of Siege! Each team starts out at 2/4 score with increased starting & earned Credits and a minor bump in movement speed, so make each play count as the game can end in one push!
- Score reduced to 2
- Respawn Time set to 5s
- Starting Credits at 1000
- Credits per second raised to 3/s
- Credits for Objective Play raised to 7/s
- Anti-Healing scales 5% every 25s
- We’ve dug back into the archives once more, this time unearthing some original versions of beloved Siege maps. The first versions of Stone Keep, Warder’s Gate, and Timber Mill are all back in this throwback queue!
- Note: These maps were fortunate enough to be in a restorable state, earlier maps are proving more complex. We’ll do our due diligence, but no additions are currently planned!
- Gunplay is front & center in this variant of Team Deathmatch, with increased weapon & headshot damage but slowed cooldowns. Use abilities wisely and focus your aim to secure victory!
- Weapon Damage increased by 15%
- Headshot Weapon Damage increased by 25%
- Cooldowns slowed by 40%
For the full update notes, visit our website!