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Weekend LTM: Swift Siege

Speed is key in this shortened & heightened version of Siege! Each team starts out at 2/4 score with increased starting & earned Credits and a minor bump in movement speed, so make each play count as the game can end in one push!
  • Score reduced to 2
  • Respawn Time set to 5s
  • Starting Credits at 1000
  • Credits per second raised to 3/s
  • Credits for Objective Play raised to 7/s
  • Anti-Healing scales 5% every 25s