Weekend LTM: Swift Siege
Speed is key in this shortened & heightened version of Siege! Each team starts out at 2/4 score with increased starting & earned Credits and a minor bump in movement speed, so make each play count as the game can end in one push!
- Score reduced to 2
- Respawn Time set to 5s
- Starting Credits at 1000
- Credits per second raised to 3/s
- Credits for Objective Play raised to 7/s
- Anti-Healing scales 5% every 25s