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April 2024 Hotfix Notes

End Times Prime
Tear in reality appear once more as End Times returns in a Prime variation! As Atlas departed our timeline, ruptures were sent across the Realm. Vora went searching and discovered temporal Rifts opening in familiar locales, with Atlas's voice guiding how to once again mend the seams of existence.  Join in the battle to ensure your chance to see the future!
[h3]Game Rules[/h3]End Times is an Event mode that predated King of the Hill, as such it shares a lot of similar rules.  To shake things up, we've made adjustments to the mode that should make it more objective focused while remaining fast paced.
  • The first team to reach 250 tickets, or the team with the most tickets after 12 minutes, wins.
  • Killing a player scores the team 2 tickets.
  • Controlling the Capture Point earns 1 ticket per second.
  • The Tear relocates every 90 seconds to a different spot on the map.
  • Every time the capture point relocates, both teams receive a random effect:
    • Warp Speed: Movement Speed Buff
    • Quick Cast: Ability Cooldowns Reduced
    • Anti-Gravity: Gravity Reduced & Jump Height Increase
    • Ultimate-Engine: Ultimate Ability Charge Rate Increased
The original End Times took place exclusively in the Shattered Desert, but this version has spread across the Realm. The following maps will be available in End Times Prime:
  • Shattered Desert
  • Foreman's Rise
  • Magistrate's Archives
  • Trade District
  • Snowfall Junction
  • Marauder's Port
It was a blast bringing back another Event mode, this time with a larger scale twist. We hope players enjoy!
Trials Refresh
We've now refreshed Trials of the Realm, which means we're back to the first few regions with a different set of rewards. This time, we're embracing the same Flashback energy the Event Pass has taken with returning Trials classics alongside some new options. Here's what you can earn beyond the usual 175 Crystals and various Chests:
  • Here for the Violence and the Vibes Limited Title
  • Flashback Challenger's Spoils
    • Digital Space Avatar
    • E-motions Avatar
    • Point n' Click Spray
    • Striking Snake Mal'Damba MVP Pose
      • If you own all of these, each roll will provide you with 2 Team Skin Boosters
Season 6 Ranked Frames
Season 6 Ranked Frames are here! Thank you all for your patience while we worked to get these out to you. As a heads up, we made a few changes to the distribution of Ranked Frames this season. If you played multiple splits in Ranked last Season, you will be receiving a Loading Frame for each split you played where you achieved a different division. This means if you placed Masters in Split 1 last year and Diamond in Split 3, you’ll receive both the Season 6 Masters and Diamond Loading Frames.

We also want to talk about Grandmaster Frames. This year, we are granting everyone who would receive the Season 6 Masters Loading Frame the Grandmasters Loading Frame as well. We don't do this lightly and understand if this seems controversial, but we wanted to share our reasoning for this. Our Grandmaster tracking has had blind spots the past few years, which has caused issues where several players who did achieve the status of Grandmaster would not be seen by our system when gifting those frames. In the past, this often applied when a player achieved Grandmaster early in the season and then lost or decayed to low Masters, or even out of Masters.

With this process change for Season 6, we wanted to remove the frustration of not receiving a frame that players felt they should have received and not require them to contact Support to receive their earned rewards. We also wanted to ensure our most dedicated players are rewarded for their hard work, we'd much rather a too many situation after several years of too few. We'll share more on how we intend to avoid this scenario for Season 7 at a later date!
Balance

[h2]Fernando[/h2][h3]Ability[/h3]Chivalry
  • Shield HP reduced from 4500 ➡️ 3500
After watching the performance of Scorch and Formidable, we felt Chivalry could use another tone down in order to both prevent Fernando from forsaking his Frontline oath and ensure Aegis offers a significant level of defense the other Talents give up for their strengths. 

[h2]Grover[/h2][h3]Talents[/h3]Deep Roots
  • Updated description to note the reduced projectile speed of Crippling Throw
Bringing back older Talents comes with surprises, and turns out Deep Roots has a 35% projectile speed nerf on it compared to base Crippling Throw. Considering the strength of the Talent, we decided to simplify clarify that this is an aspect of it as opposed to remove it. It has already had this functionality so it will feel identical! 


[h2]Khan[/h2][h3]Ultimate[/h3]Overpower
  • Reverted change to Ult targeter from cone back to pinpoint hitscan
This change made Khan's Ultimate feel more unreliable than prior, which worked opposite to our goals. So, we've reverted this change to help him feel a bit snappier and more responsive. 


[h2]Lian[/h2][h3]Health[/h3]
  • Reduced from 2150 ➡️ 2100
[h3]Weapon[/h3]Heirloom Rifle
  • Damage reduced from 450 ➡️ 425
[h3]Ability[/h3]Valor
  • Damage reduced from 400 ➡️ 350
Our Grand Magister has been having a bit too much fun at the higher levels with her regained lethality. We're partially reverting the buffs we gave to her health and weapon as we feel they still help modernize her kit and make her more viable. To better compensate, we're hitting Valor's damage to lean Lian further from her auto-aim roots into a new, glorious era for the Magistrate. 

[h2]Torvald[/h2][h3]Abilities[/h3]Protection
  • Maximum Shield reduced from 650 ➡️ 550
Recharge
  • Recharge amount reduced from 2750 ➡️ 2500
[h3]Talent[/h3]Thanks Grandpa
  • Removed 1s CD reduction
  • Shield bonus reduced from 300 ➡️ 200
His time has come. After over a year of enjoying strength he hasn't felt since his early days, we're asking him to slow down a bit. We're nerfing both Protection and Thanks Grandpa to lower the frustrations of pocketed Flanks and Damages after the Guardian buff, as well as adjusting Recharge to be less forgiving if Torvald pops it in the line of fire. We think he'll still be strong with these values, but no longer the terror he has become since Wild Hoard. 

Bug Fixes
[h2]Grohk[/h2]
  • Healing Totem description now shows its proper healing amount.
 [h2]Imani[/h2]
  • Pyretic Momentum now properly provides its Movement Speed bonus
 [h2]Skye[/h2]
  • Ninja now properly provides its added Movement Speed bonus in Hidden