Tidal Surge Update Notes
Release Date: July 24th
Wave Defense
PvE experiences are nothing new to Paladins, from LTM scenarios to past Events like Dark Tides, we’ve always toyed around with moments where players can fight AI combatants.
However, we’ve slowly worked on a passion project that looked to create a new experience that allows players to play a more-developed vision of what those modes could be like. Presenting Wave Defense, a new rotating game mode for Paladins.
[h2]Basics[/h2]
- Survive 10 minutes against waves of combatants who slowly escalate in number and difficulty.
- Protect the objective in order to prevent the horde from draining your tickets.
- The horde wins if you lose 30 Tickets.
- Dying to the Horde loses you 2 Tickets.
- The Objective drains 1 Ticket every 3s it is left uncontested.
- Dying to the Horde loses you 2 Tickets.
- Random powerups have a chance of spawning after a kill, allowing players to claim brief buffs.
[h2]Queues[/h2]
[h3]Matchmade[/h3]
This version allows players to queue with randoms and enjoy Wave Defense with a full team! This is the primary method of enjoying the mode and what we intend to balance for in the future.
[h3]Private[/h3]
This version allows players to play on their own or with up to 4 friends without worrying about other players. Want to try a fun challenge or test out builds? This version scales based on the number of players, with our goal being an enjoyable experience regardless.
- This queue is in the Training tab, and the Tutorial has been pushed offscreen. To access the Tutorial, use arrow keys or the D-Pad to navigate over.
[h2]Experiences[/h2]
[h3]Corrupted Burrow[/h3]
Directly following the events of “Burrowed Within”, protect Brightmarsh and the Burrows from Yagorath’s brood of hatchlings and various monstrosities that are attempting to infect its heart. Moji managed to weaken the Maw’s grip on Nature, but only together as friends can you fully push back the Darkness to its seal.
[h3]Forgotten Altar[/h3]
Deep within Ska’Drin ruins of Primal Court, the Pyre has hidden away an altar preserving an ancient weapon. Curious Champions are encouraged to look into it by Tiberius, but Azaan refuses to allow them to do so with ease. Acolytes and Arbiters of his will stand in between you and uncovering more about the Realm’s most ancient force.
[h3]Dark Tides[/h3]
A reimagining of the original Event mode, Dark Tides takes place on Marauder’s Port, where corrupted cultists are performing a ritual to amplify the powers of the Kraken to attempt to open another Rift to fully destabilize the Realm. Once you interrupt them, prepare for denizens of the Abyss to arise and punish you for your heresy against their Lords.
Our goal with Wave Defense is to gauge player interest with this initial beta experience, and if enough enjoy it look to make updates/improvements in future releases. We hope you all enjoy!
Trial Challenges
We’ve heard feedback from the community that some of the new challenges are too long-term focused. With that in mind we’ve made the following changes:
- Damage And Heal Players For 2,000,000 total Health ➡️ Damage And Heal Players For 1,500,000 total Health
- Expend 15,000 Ammo ➡️ Expend 1,500 Ammo In Non-Training Siege, Team Deathmatch, Or Onslaught Matches
- Expend 150,000 Ammo ➡️ Expend 15,000 Ammo In Non-Training Siege, Team Deathmatch, Or Onslaught Matches
- Expend 500,000 Ammo ➡️ Expend 50,000 Ammo In Non-Training Siege, Team Deathmatch, Or Onslaught Matches
- Get 100 Headshots ➡️ Get 80 Headshots
- Heal 3 Allies Within 5 Seconds 75 Times ➡️ Heal 3 Allies Within 4 Seconds 40 Times
- Heal 4 Allies Within 5 Seconds 50 Times ➡️ Heal 4 Allies Within 4 Seconds 25 Times
- Kill 40 Frontline Champions ➡️ Kill 30 Frontline Champions
- Kill 60 Damage Champions ➡️ Kill 45 Damage Champions
- Kill 60 Flank Champions ➡️ Kill 45 Flank Champions
- Kill 60 Support Champions ➡️ Kill 45 Support Champions
- Spray 200 Times ➡️ Spray 50 Times
- Spray 30 Times In Onslaught or KotH Matches ➡️ Spray at least twice in 5 Non-Training Onslaught or KotH Matches
- Spray 30 Times In Team Death Match or Payload Matches ➡️ Spray at least twice in 5 Non-Training Team Death Match or Payload Matches
- Spray 40 Times In Siege Matches ➡️ Spray at least twice in 10 In Non-Training Siege Matches
- Spray 100 Times In Non-Training Siege, Team Deathmatch, Or Onslaught Matches ➡️ Spray at least twice in 25 Non-Training Siege Matches
We will of course continue to monitor Trials and player feedback regarding them.
Buried Treasure Flashback Event Pass
What happens when you mix together surfers, pirates, and sea creatures? A Summer full of Flashback Fun! The Buried Treasure Flashback Event Pass brings back some of the most beloved cosmetics from the Shore Patrol and Pirate’s Treasure Battle Passes, as well as the Dark Depths Event Pass! 5 curated skins from those passes, as well as a whole host of previously exclusive cosmetics alongside a new set of Titles, are available in this trifecta of summer themes! As with the previous Flashback, players who own items within will be able to earn boosters and Crystals so everyone can join in on the party!

[h2]Skins[/h2]
- Mermaid Ying
- Pirate's Treasure Maeve
- Shore Patrol Kinessa
- Shore Patrol Fernando
- Sea Queen Saati
[h2]Avatars[/h2]
- Beach Vibes
- Bubbly
- Charming
- Sea Queen's Gate
[h2]Loading Frames[/h2]
- Azure Depths
- Beach Bash
- Deep Sea
-
[h2]Sprays[/h2]
- Bruh
- Fierce Flanker
- Pirate's Treasure
- Sea Maiden
- X Marks the Spot
[h2]Death Stamp[/h2]
- Dead Man's Chest
- Grilled
[h2]Mount[/h2]
- Sky Orca (NEW!)
Ranked Season 7, Split 2
[h2]Play 5 Placement Matches[/h2]
- Reward: Golden Cache
[h2]Play 25 Matches[/h2]
- Reward: Sacred Stone Avatar

Restored Recolors, Phase 2
We've continued to bring back these Closed Beta recolors, now bringing some more classic styles that have changed or characters with specific details that required additional work. They'll be available for 160 Crystals/30,000 Gold or within the Heroic Hues Chest!
Barik
- Artisan
- Tinkerer
Buck
- Alpine
- Mesa
Cassie
- Amaranthine
- Azure
Drogoz
- Lust
- Pride
- Wrath
Fernando
- Gallant
Grohk
- Deathcap
- Lichen
- Toadstool
Grover
- Lavender
Jenos
- Capricorn
Kinessa
- Hunter
- Tracker
- Sharpshooter
Lex
- Justicar
- Peacekeep
Makoa
- Aruba
- Bahama
Mal’Damba
- Hexer
- Juju
Pip
- Iodine
- Uranium
Sha Lin
- Charisma
- Renowned
Skye
- Aqua
- Canary
- Blush
Strix
- Ghillie
Viktor
- Olive
- Navy
Limited Time Modes
Active from Friday - Monday 12 AM ET throughout the Tidal Surge update
[h2]New[/h2]
Lian, I Shrunk the Realm!
- Enjoy a version of TDM where every time you manage to get an Elimination, your Champion shrinks by 10% in size and health while moving faster and jumping higher. This effect can stack up to 5 times, so watch out where you step as tiny Champions fight to see who can become the smolest bean!
[h2]Updated[/h2]
Truly Talented
- Bomb King
- New Talent: Pop n' Lock
- Poppy Bomb now deals 500 extra damage and cripples for 2s.
- New Talent: Pop n' Lock
- Imani
- Added to the Champion Pool
- New Talent: Equilibrium
- For 3s after using Elemental Shift, your cast speed is increased by 30%
- Added to the Champion Pool
- Mal'Damba
- Wekono's Curse
- Reduced damage from 900 over 3s ➡️ 560 over 2s
- Wekono's Curse
- Pip
- New Talent: Lead Vial
- Healing Potions now only activate when directly hitting a target, and may persist in the world for 10s after hitting a surface. Reduces cooldown of Healing Potion by 3s.
- New Talent: Lead Vial
- Seris
- The Void Protects
- Now caps at 500 Shielding per target
- The Void Protects
- Zhin
- New Talent: Blademaster
- Deal 30% more damage to enemies within 20ft of you
- Retaliation
- Now makes Counter last 1s longer.
- Yagorath
- Added to the Champion Pool
- New Talent: Defensive Curl
- While in Hardening, you are immune to Anti-Heal.
- Added to the Champion Pool
Player feedback around Truly Talented was beyond what we expected, so we wanted to meet the moment and provide additional support. First, we made some focused balance changes to help existing Talents function closer to their historical versions. We also are giving Seris a limit to her Shield dominance. In addition to balance changes, we've added additional Talents to the pool including 2 new Champions: Imani and Yagorath.
While many enjoyed this mode's lack of more contemporary Champions, these two allow us to explore some ideas that make them meld better with this era of Paladins design. Let us know how they feel and whether we should continue or leave this LTM a pure nostalgia fest!
Balance
[h2]Items[/h2]
Armor Plating