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Wild Hoard Hotfix Notes

Balance
NOTE: These balance changes will not be reflected within game descriptions. These will be corrected in a future update.
[h2]Champions[/h2]
[h3]Lex[/h3]
Heroism
  • Removed CC immunity
  • Reduced damage resistance from 90% ➡️ 40%

Warrant's Out
  • Reduced movement speed bonus from 10%|10% ➡️ 8%|8%

Wicked Don't Rest
  • Changed effect from reducing by percentage to reducing set time, 5%|5% ➡️ 0.1|0.1s

[h3]Saati[/h3]
Heads or Tails
  • Reduced Ricochet damage from 300 ➡️ 200

Steady Predictions
  • Reduced Ultimate gain from 1|1% ➡️ 0.8|0.8%

[h3]VII[/h3]
Mag Dump
  • Reduced effective damage range from 25 ➡️ 15
  • Reduced maximum damage range from 100 ➡️ 50
  • Increased damage falloff when out of range from 50% ➡️ 80%

Rapid Response
  • Reduced recoil reduction scaling from 10%|10% to 7%|7%

[h3]Skye[/h3]
  • Increased Wrist Crossbow damage from 115 ➡️ 130

[h3]Strix[/h3]
  • Increased movement speed from 340 ➡️ 350

[h2]Items[/h2]
[h3]Armor Plating[/h3]
  • Fixed an issue where Armor Plating was only providing 21% at Tier III instead of 24%.
We're aware of an issue where Armor Plating does not interact with Arcane Warding properly. We have a fix planned for 7.2!