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This Week in the Realm | February 27th, 2024

Greetings Champions! Here's what happening in the Realm this week:

So, Aim Assist, huh?

Since Ranked became crossplay in Split 2 of Season 6, we've heard feedback from players & watched the performance of various Champions across inputs closely. As we look forward to Season 7, we want to demystify aspects of our Aim Assist as well as adjust it for the future.

Aim Assist is a complex combination of systems designed to help gamepad feel closer in both experience and viability to keyboard & mouse, and we feel that's an important goal as Paladins has a near equal amount of players on both inputs. That being said, we know players have felt pain points around a specific aspect of our Aim Assist.

Bullet magnetism is a common assist in the genre that forgives pinpoint accuracy on critical hits due to the crude nature of joystick aim, specifically on hitscan weapons. Basically: it compensates for the fact that gamepad players can not track and land headshots as easily as a mouse. As players continued to compete in Season 6, this system stuck out as a frustration point among PC players, as those on PC with a gamepad received the benefits of platform & input while also discovering specific Champions where this system was strongly tuned.

In order to address this, we spent months building new tools to measure all our Aim Assist systems as well as track how the current settings fared in actual gameplay. We even made this special reticle for developer testing! The line represents the amount of bullet magnetism the Champion receives relative to their position and reticle location. This video is of Talus in the Wild Hoard Update:

[previewyoutube]Pre-7.2 Bullet Magnetism[/previewyoutube]
As you can see, he was by far an extreme example of this effect. It still requires good accuracy and tracking, but it felt far from fair due to his fire rate and recoil. This is why after testing across the entire cast, we're planning to reduce the minimum amount of magnetism by 25% universally. That means all Champions will have to be closer to the critical zone to begin receiving headshots.

“What about Talus, Lex, and Koga? They are the worst offenders!” For Champions that have fast-firing close ranged weapons, we've also reduced the maximum amount of bullet magnetism they receive by 25%. That means that even at higher framerates, with lucky recoil, or any other factors: they benefit less from this system now. Here is footage of Talus in the 7.2 Update:

[previewyoutube]7.2 Bullet Magnetism[/previewyoutube]
The system is still there, but is much more normalized and doesn't creep into the red territory of our tool. It also falls off much quicker at a medium distance compared to current values. This is our goal, as we feel this system is important to keeping Paladins a great controller shooter, but want it to have less of a factor in high level players' input choice. These values are still in testing, and will be available for players to experiment with on PTS and give feedback on. We know players have been anxiously awaiting us to act on this front, so we appreciate the patience as we worked on this.

This change – alongside other adjustments we are making in 7.2 – is designed to help improve the game overall, but especially the Ranked queue. Season 7 will be a great time to party up and compete to climb the Tiers, no matter what input or system your friends play Paladins on. 7.2 has plenty more for us to show, so stay tuned as we prepare for the full reveal!

This Week's Community Creations


[h2]High Priestess of the Moon[/h2]
[h3]Artist: Emma Marie[/h3]



[h2]Turbo Kitty Maeve[/h2]
[h3]Artist: Blerpsnurp[/h3]



[h2]Fallen Willo...w[/h2]
[h3]Artist: IngreseNombre[/h3]



Weekend LTM: Test Maps + 3x Champion XP

As voted by the community on Twitter, this weekend's LTM will be Test Maps! Explore the maps that never came to be in this experimental mode. Balance will be wacky, hazards will be plenty, and XP will be triple for Champions across the game!

- EvilMojoKryptek

This Week in the Realm | February 20th, 2024

Greetings Champions! Here's what happening in the Realm this week:

A Throne Sits Empty


Starting Wednesday, Onslaught will be taking a brief break as King of the Hill returns for the first time on its own in years! We're excited for players to be able to try out all the recent balance changes and Item Shop adjustments made since King of the Hill was last available, and have done some minor changes to the mode to help it. We'll be testing mounted spawns being available to players, helping with point rotations and distant spawns to keep the mode fast & fun!

As for Onslaught, it'll be sitting out while we finish work on some updates it will receive in the near future. As those who played Bizarre Bazaar would know, we've been looking into expanding the map pool of this game mode and have some exciting news to share when next update swings around.

Not Quite Time to Reset

Wednesday morning around 7 AM ET, Paladins will briefly be offline as we update Ranked to be extended until late March when we plan to release Season 7. This will be only a momentary downtime, but Ranked players will have to wait 30 minutes after the game is back online before entering the queue.

We once again appreciate players' patience and support as we continue to work on 7.2 and make sure we start the next season of Ranked off right!

This Week's Community Creations

For those who didn't see #ShipTheRealm on Twitter, we once again celebrated ships and fanservice for Valentine's Day. While not all the pieces will be shown here, please do check many of them out there!

[h2]Maid-ve[/h2]
[h3]Artist: VeneSugoii[/h3]



[h2]MOJI 💫[/h2]
[h3]Artist: MrDorian21[/h3]



[h2]Some Kovus for the Occasion[/h2]
[h3]Artist: fishcandraw[/h3]



[h2]A Rare Pair[/h2]
[h3]Artist: Jade[/h3]



Weekend LTM: Roccer

The hit sport captured the hearts of the Realm, so much so that even when Imani closed the Arena, rumors spread of underground Roccer rings still playing. Enjoy this variant of Flagball as two teams of Terminus fight for control of the Key Sphere!

- EvilMojoKryptek

Wild Hoard Hotfix Notes

Balance
NOTE: These balance changes will not be reflected within game descriptions. These will be corrected in a future update.
[h2]Champions[/h2]
[h3]Lex[/h3]
Heroism
  • Removed CC immunity
  • Reduced damage resistance from 90% ➡️ 40%

Warrant's Out
  • Reduced movement speed bonus from 10%|10% ➡️ 8%|8%

Wicked Don't Rest
  • Changed effect from reducing by percentage to reducing set time, 5%|5% ➡️ 0.1|0.1s

[h3]Saati[/h3]
Heads or Tails
  • Reduced Ricochet damage from 300 ➡️ 200

Steady Predictions
  • Reduced Ultimate gain from 1|1% ➡️ 0.8|0.8%

[h3]VII[/h3]
Mag Dump
  • Reduced effective damage range from 25 ➡️ 15
  • Reduced maximum damage range from 100 ➡️ 50
  • Increased damage falloff when out of range from 50% ➡️ 80%

Rapid Response
  • Reduced recoil reduction scaling from 10%|10% to 7%|7%

[h3]Skye[/h3]
  • Increased Wrist Crossbow damage from 115 ➡️ 130

[h3]Strix[/h3]
  • Increased movement speed from 340 ➡️ 350

[h2]Items[/h2]
[h3]Armor Plating[/h3]
  • Fixed an issue where Armor Plating was only providing 21% at Tier III instead of 24%.
We're aware of an issue where Armor Plating does not interact with Arcane Warding properly. We have a fix planned for 7.2!

This Week in the Realm | February 13th, 2024

Greetings Champions! Here's what happening in the Realm this week:

Coming in Hot


After spending some additional time assessing our progress on 7.2 — as well as listening to community concerns and painpoints — we're looking to fast-track some balance changes and a bugfix or two for a hotfix in the coming week. The details we are still working on, but here are a few areas you can expect adjustment:

  • VII's Mag Dump ⬇️
  • Skye's Damage ⬆️
  • Preliminary Strix Buff
  • Armor Plating Tier III Bug Fix


We don't want to put too much balance in a fix, as there is some risk to it and we would rather take more time to test things, but we hope this helps players enjoy Wild Hoard more while we keep cooking the next update. Speaking of hoarding...

Forecast Calls For Showers

This weekend, the charts are showing a high likelyhood of a Crystal Storm! For those new to the concept, on a rare occasion we'll have an in-game event that allows players to earn Crystals as a part of their Daily Queue Bonus, and after a long hiatus one is on the horizon!

The length and value of the storm will be shared a bit closer to landfall, but feel free to prepare for an opportunity to earn your way to the next skin or maybe pick up the Event Pass if you haven't already!

This Week's Community Creations


[h2]Soothing Starlight[/h2]
[h3]Artist: Zh1n[/h3]



[h2]Furia, Harbinger of Vengeance[/h2]
[h3]Artist: Cathelinos[/h3]



[h2]Last Sight, Last Rites[/h2]
[h3]Artist: Freezevie[/h3]



[h2]C:[/h2]
[h3]Artist: KIIL[/h3]




Weekend LTM: Cards to the Max

The most famous LTM returns for another weekend of level 7 cards within Siege! Build the most cursed loadout possible and enjoy pushing past the limit of traditional Paladins once more.

- EvilMojoKryptek

This Week in the Realm | February 6th, 2024

Greetings Champions! Here's what happening in the Realm this week:

Update on 7.2 & Ranked Season 7


After watching the Wild Hoard settle and taking time internally to go over the current sandbox, we've decided we want to take a bit more time on releasing Ranked into its next Season. We originally were aiming for middle-late February for its release; but as we've worked to update Commendations as well as other content and balance we'd like to put in the update, we're now aiming for the latter half of March.

We know you all are excited for another chance to climb the ranks and earn a new set of Ranked cosmetics, but we also don't want to push out an update we aren't confident will be in its best form. Our goal in 2023 and carrying into this year are updates that feel more transparent and fun to play, and in order to hit that mark we need some extra time to cook. We'll share more info in the coming weeks but expect a bit of love to be given to Card balance, as well as new and old modes to join the fray.

In the meantime, thank you all for playing & enjoying Wild Hoard!

This Week's Community Creations


[h2]Never Forget the Classics[/h2]
[h3]Artist: TheYakate[/h3]



[h2]Sheriff Thorn[/h2]
[h3]Artist: SABROOOTS[/h3]



[h2]Flex on Them All[/h2]
[h3]Artist: Milpe ☆[/h3]



[h2]Portrait of a Warder[/h2]
[h3]Artist: ikohiki[/h3]



Weekend LTM: Bizarre Bazaar & 2x Champion XP

The first of a few experiments with maps being added to Onslaught, Bazaar now invites players to contest the Io statue and fight for control of the market in this test LTM! We'll be watching player feedback on the gameplay & if it's enjoyed, we could see Onslaught gain a map in its main queue!

- EvilMojoKryptek