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Realistic Battles Are Back!



Commander,

Realistic battles are back once again to give you the chance to feel the power and drive of a true tank warfare. Load up for battle and put your gaming skills to the test!

Here's when you'll be able to compete in realistic battles:
  • February 7 through 9
  • February 14 through 16
Note: in Realistic Battles, an additional condition will apply—players will be unable to see the HP of enemy tanks spotted by allies.

Tournaments

Don't miss the chance to participate in two Realistic Battles tournaments!

First Realistic Battles Tournament
Dates: February 8-9 Registration for participation starts on February 4.

Second Realistic Battles Tournament
Dates: February 15-16 Registration for participation starts on February 11.

Battle format: 7x7 battles
Vehicle tier: X
Control mode: mixed
Registration type: non-clan registration

Check out the tournament description in the game for the detailed regulations and timetable for your region.

1st place will earn 6,142,500 credits for the whole team and 14 days of Premium Account time for every participant!
The rewards for other prize places are listed in the All Rewards section of the tournament in the game client.

Missions

Fight in Realistic Battles or participate in Realistic Battles tournaments and get rewards for the first 10, 20, and 30 victories.



Please note: Realistic Battles will be available twice (from February 7 through 9 and from February 14 through 16), and each time will give a chance to earn prizes for the first 10, 20, and 30 victories.

Pre-Battle Briefing

Realistic battle presents a true challenge for your skill. All the usual tips and comforts have remained in regular and rating battles.

Key features of the realistic battle:
  • No armor highlighting is available in Sniper Mode.
  • Armor penetration and damage do not vary: if a vehicle's characteristics mention 148 mm as a shell's average penetration and 340 mm as average damage, then the gun will always penetrate 148 mm of armor and deal 340 HP of damage. An HE shell can cause lower splash damage if it hits more protected parts of armor.
  • Enemy vehicles are not displayed on the minimap.
  • The opponents' vehicles are visible at any distance unless they are hiding behind obstacles.
  • The light bulb doesn't flick on if you've been spotted by an enemy.
  • Markers above the enemy vehicles are displayed only when the enemy falls into the aiming circle.
  • Icons of consumables and damaged modules are not displayed above the opponents' vehicles.
  • The Enemy Spotted ribbon does not show.
  • Battles are held only in Supremacy mode on the Desert Sands, Oasis Palms, Rockfield, Normandy, Dead Rail, and Winter Malinovka maps.
Note: the results of realistic battles are not included in statistics.
Realistic battles can only be accessed using Tier V–X vehicles. Vehicles that are not allowed in realistic battles: IS-3 Defender; O-47; T28 Defender; Tankenstein; Nameless; Lupus; Predator UM; Gravedigger; Smasher; Edelweiss; Hafen; T6 Dracula; Helsing; WZ Blaze; Vindicator UM; Y5 ELC bis; Kuro Mori Mine; Pz. IV Anko SP; Y5 Firefly; Scavenger; Y5 T-34; Vulcan; Lycan; Nightmare.


Schedule

Here's when you'll be able to compete in realistic battles:

February 7-9
CIS: from February 7, 10:00 (MSK) to February 9, 23:59 (MSK)
Europe: from February 7, 10:00 (CET) to February 9, 23:59 (CET)
North America: from February 7, 10:00 (PT) / 13:00 (ET) to February 9, 23:59 (PT) / February 10, 2:59 (ET)
Asia: from February 7, 10:00 (UTC+8) to February 9, 23:59 (UTC+8)

February 14-16
CIS: from February 14, 10:00 (MSK) to February 16, 23:59 (MSK)
Europe: from February 14, 10:00 (CET) to February 16, 23:59 (CET)
North America: from February 14, 10:00 (PT) / 13:00 (ET) to February 16, 23:59 (PT) / February 17, 2:59 (ET)
Asia: from February 14, 10:00 (UTC+8) to February 16, 23:59 (UTC+8)

Every night, Realistic Battles will be temporarily unavailable:
CIS: from 2:00 (MSK) till 8:00 (MSK)
Europe: from 2:00 (CET) till 8:00 (CET)
North America: from 22:00 (PT) / 1:00 (ET) till 2:00 (PT) / 5:00 (ET)
Asia: from 2:00 (UTC+8) till 8:00 (UTC+8)

Rating Battles in February

Battle for rating while earning yourself bonuses for the first victory, rare camouflage, avatars, and MORE GOLD. All because the reward for the top-10 players has been increased!
  • Play in Tier VII-X vehicles from February 5 through February 29.
  • Fight ten calibration battles. Based on the results, you will be placed into one of five Leagues: Bronze, Silver, Gold, Platinum, or Diamond.
  • Earn rating points and progress up the leaderboard, while moving from one League to another.

Remember: the better you perform in battle, the more rating points you will receive.
[h2]Streamer contest![/h2]
One contest will be held for the CIS region and another for all of Asia, North America, and Europe. We invite YouTube channel owners with over 500 subscribers. Fame and glory await for the best three streamers: links to the channels in the Rating Battles of March news and Premium vehicles to be won among your subscribers — give more players a chance to learn about you! Read more on our Discord channel. To watch the streams, look them up using the #RB_infebruary hashtag.

Rewards

[h2]Gold[/h2]
Traditionally, the top ten tankers of each region will receive a reward:


[h2]Camouflage and avatars[/h2]
After ending the month in the Diamond League (at least 5,000 rating points):

After ending the month in the Platinum League (at least 4,000 rating points):


After ending the month in the Gold League (at least 3,000 rating points):


Camouflage for the Diamond League is regularly updated. When a new warpaint is introduced into the Diamond League, the old one becomes available for the Platinum League.

[h2]How and where to install camouflage.
[/h2]
You can install the camouflage on the Tier VII–X vehicles that you drove most often when fighting this series of Rating Battles. You can get up to four warpaints for a corresponding League: one for each eligible vehicle tier, as long as you have fought at least 50 battles in vehicles of that tier.

If the camouflage cannot be installed on a vehicle or if it is already installed, you will receive 250,000 credits as compensation.

[h2]This month, bonuses for victories will still apply[/h2]
[h3]Bonus to credits:[/h3]
  • Gold League: 0–32%
  • Platinum League: 33–65%
  • Diamond League: 66% or higher

[h3]Bonus to Combat XP:[/h3]
  • +10% to XP for Tier VII vehicles
  • +15% to XP for Tier VIII vehicles
  • +20% to XP for Tier IX vehicles
  • +25% to XP for Tier X vehicles


Please note that this is a fixed bonus for winning a battle, not an increase in the total amount of XP and credits earned.

Lunar Flame Game Event

The light of the moon illuminates the path of the winner, guiding you to the Premium tanks. Fear not!
Dare to walk the path! Complete stages of the event using Lunar Coins and earn rewards: boosters, credits, Free XP, and days of Premium Account, as well as the Type 64 and T-43-3.
https://www.youtube.com/watch?v=qJ9a7vFZLwU
Schedule by server:
  • CIS: from January 25, 8:00 (MSK) to February 1, 8:00 (MSK)
  • Europe: from January 24, 13:00 (CET) to January 31, 13:00 (CET)
  • North America: from January 24, 5:00 (PT) / 8:00 (ET) to January 31, 5:00 (PT) / 8:00 (ET)
  • Asia: from January 24, 14:00 (UTC+8) to January 31, 14:00 (UTC+8)
READ MORE

Update 6.7

Download the new version from January 15!
https://www.youtube.com/watch?v=0sbPEw11wYE
They're Firing Missiles!


Two light tanks were added to the American Tech Tree. Now, the T49 can be researched to the T92E1, which will further lead you to the Tier X XM551 Sheridan. The key feature of these new vehicles are guided missiles. This is a special type of shell marked with a new icon. And you can control their flight! The other two types, APCR and HE shells, work as usual.

READ MORE


Avatars for Medals


Accumulative avatars for Kolobanov's, Top Gun, and High Caliber medals were added to the game. The more medals you earn, the cooler the corresponding avatar looks!

READ MORE

Those who don't use an avatar will see a different version of the "empty" avatar.


Balance Changes


Tiers IX and X

121B:
  • Reload time was reduced from 7.19 to 6.9 s.

FV215b:
  • Vehicle durability was decreased from 2,100 to 2,000 HP.

Grille 15:
  • Concealment upon firing while stationary was increased from 1 to 2%. This means now you'll have to move a bit closer to spot a firing Grille 15.

AMX 50 Foch (155):
  • The average damage of an AP shell was decreased from 640 to 560 HP for both guns.
  • The average damage of a HE shell was decreased from 960 to 680 HP for both guns.
  • The reload time was reduced from 15.34 to 13.42 s for the 155 mm AC SA58 gun.
  • The magazine reload time was reduced from 17.26 to 14.38 s for the 155 mm AC SA58 mod. 2 gun.

Progetto M40 mod. 65:
  • Aiming time was increased from 3.5 to 4.1 s.
  • Dispersion at 100 m was increased from 0.326 to 0.345 m.
  • Engine power was decreased from 670 to 632 hp.
  • Hull traverse speed was decreased from 52.15 to 50.06 deg/s.
  • Dispersion on the move, as well as on hull and turret traverse, was decreased.

Prototipo Standard B:
  • For the Cannone da 105 Rh V1 gun:
    • Dispersion at 100 m was increased from 0.336 to 0.345 m.
    • Dispersion on turret traverse was increased.


Tiers VI and VII

The frontal armor was enhanced for some Tier VI–VII vehicles. Thus, the number of tanks that can easily penetrate them from the front will reduce. Now, you'll have to aim at vulnerable areas or attack the flanks more often when firing at these vehicles.

Enhanced main armor:
  • Black Prince: from 152 to 180 mm for the hull's front.
  • IS-2: from 90 to 120 mm for the hull's front and from 100 to 140 mm for the top turret.
  • IS: from 120 to 155 mm for the hull's front and from 100 to 140 mm for the top turret.
  • IS-2 (1945): from 100 to 140 mm for the turret's front.
  • KV-3: from 120 to 165 mm for the hull's front, from 100 to 145 mm for the stock turret, and from 130 to 165 mm for the top turret.
  • T29: from 102 to 120 mm for the hull's front.
  • T25 AT: from 120 to 145 mm for the hull's front.
  • Jagdpanther: from 80 to 120 mm for the hull's front.
  • Panther I: from 85 to 110 mm for the hull's front and from 120 to 160 mm for the top turret.
  • Tiger I: from 100 to 165 mm for the hull's front.

Also, different parts of the frontal armor (cabins, hatches, cupolas, guns and their mantlets, etc.) were reinforced for the AT 8, AT 7, and aforementioned vehicles.


Improvements and Fixed Bugs
  • The "Receive messages only from friends" setting was added. It is enabled by default.
  • An eleventh mission was added for the iOS and Android versions of the game: watch 5 video ads. Reward: 500–1,500 Free EXP depending on the mission level.
  • When selecting a turret, the change to elevation/depression angles is now displayed in the vehicle characteristics.
  • The Panzer IV Anko Special was renamed Panzer IV Ankou Special upon our partner's request.
  • Differences in the cost of researching the same engines used on several vehicles were eliminated.
  • Clan discount on camouflage is now displayed in the Appearance section.
  • The red indicator for new messages in chat is no longer displayed if all messages have been read.
  • New messages in clan chat are now displayed as one unread message.
  • Upon purchasing a tank, consumables are now automatically mounted on it.
  • The bug where Adrenaline didn't disappear on the consumables screen upon changing a standard gun to a magazine-based was fixed.
  • The bug in the range finder armor on the E 75's turret was fixed.
  • Various screens, descriptions, and notifications were improved.
  • General bugs and client crashes were fixed.

The American Missileers

With Update 6.7, two new researchable tanks enter the game. They might only be two, but just check them out. First off, these are Tier IX and X light tanks, which are incredibly rare specimens. Second, they're EXTREMELY SWIFT light tanks, especially the Sheridan. And the guns are their crown jewels—large-caliber and capable of firing anti-tank guided missiles (ATGM).
https://www.youtube.com/watch?v=ZE6L3P9HV3U
ATGMs are slower than usual shells, but the fact you can control them more than makes up for the lack of speed. The missiles fly where your reticle points. You can strike enemies hiding behind cover, adjust the missile to a more penetrating angle, or even hit enemies from above by taking advantage of the curved trajectory. Chances are though that you won't be able to pull off such tricks right off the bat. But practice makes perfect.

There's plenty more to know about ATGMs:
  • A missile has no dispersion, which means it will land exactly where the reticle is pointed.
  • A missile's range and flight time are limited by its fuel capacity. When the fuel runs out, the missile will explode in the air.
  • The gun starts reloading only after the missile hits the target or explodes.
LEARN MORE ABOUT THE AMERICAN MISSILEERS!